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  1. Z

    Daggerheart General Thread [+]

    I saw an interesting post over on Reddit about death move and scars/Hope loss, suggesting that it rapidly gets quite punishing and throwing out some alternative ideas that I thought were actually really solid. To @Reynard 's idea, one thing they added in there was "write down a negative...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    Yeah to me that’s still way too many for a game with a lot of tactical combat. My group of pretty on the ball and dedicated players were struggling to keep all the little bits of Daggerheart abilities straight 5 sessions in, in part because it actually can have quite a few steps and maths per...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    There's a lot of stuff in DS I see as trying to walk the line of "impactful without getting too complex." So you can stack things RAW in a way that say 5e may not allow, but not as far as the near-mandatory buff/debuff game I understand PF2 requires; or the hilarious maze that is 4e's +2s all...
  4. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    Already answered above, but part of the goodness there is small bits of math required. +2/-2 when your core stat is unlikely to scale past +5 IIRC? is pretty easy; simply shifting your result left or right a success tier is even easier since the tier outcomes are written with your ability. I...
  5. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    The upside is that DS has a bias towards always letting you do something on a turn. It’s not very cinematic to fail a Save Ends roll and then go “welp.” So most of the conditions are “take a Bane on a power roll (unless)” or “only take one action” etc.
  6. Z

    Daggerheart General Thread [+]

    Edit: Dupe due to server issues.
  7. Z

    Daggerheart General Thread [+]

    It’s a fairly direct port of the refined-through-iterations mystery moves and structure from The Gauntlet’s games (Brindlewood Bay / The Silt Verses / The Between / something else?), as also pictured in some FITD games as well (External Containment Bureau / Bump in the Dark). The clue bit...
  8. Z

    Daggerheart General Thread [+]

    Had our first session of my modern urban fantasy frame. So fun, the characters are all filling out so well and the dynamics shaking out are hilarious. We started with a pretty light-hearted opener, a very much "oh you all are the b-team, here's a lost pet problem (a wizard's pet cockatrice of...
  9. Z

    Draw Steel: Fake variety helps no one

    Drama is the absolute standout IMO. Yes, everything that generates Drama off start of turn is dramatic.
  10. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    They've kept all the classes operating under the same base conditions for balance purposes. Everybody has resource gain + spend abilities that do stuff. I do think some are more straightforward than others (eg: the Censor has really simple alternative resource gain, either when you hit your Mark...
  11. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    You have Groups of monsters on initiative activations, which I think are kinda set by monster type? I'm not entirely sure on that, I only have the quick start ruleset which is focused more on running the existing adventure. FWIW, after the very first encounter the pre-designed DS! rooms have...
  12. Z

    Daggerheart General Thread [+]

    Yeah, “he steps up and gets in your face all aggro like, you gonna let that lie?” is a core GM move of “ask [provocative] questions.” Daggerheart thrives on pushing the players into actions with dramatic moments, leaning into the brief background items they’ve defined...
  13. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I’m looking forward to seeing how quickly rounds resolve. I find another part of keeping attention on the game is having interesting things to see & chances to contribute on a consistent order.
  14. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I mean a core super basic thing that DS! does to keep you paying attention is that your class resource has multiple “if this then gain” triggers based on things often not on your turn. If you aren’t watching out for that, you’re going to miss a lot of potential action fuel.
  15. Z

    Draw Steel: Fake variety helps no one

    Don’t forget that each class has secondary triggers for resource gain though and also everybody gets more = victories. Like, a Null gets 2 discipline per round; but also gets 1 if an enemy in your null field uses a MA; and 1 if the director uses a Malice. So there’s some “when do I want to go”...
  16. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    If the core design of your system requires players to give a little bit of a crap, I’m not sure that’s a bad thing. Can other more dedicated players pick up the slack and toss out advice even here? Yeah. But as soon as you have Triggered abilities that go beyond OAs, you need people who are...
  17. Z

    Daggerheart General Thread [+]

    Huh? Stuff like "Never back down" is amazing for social situations, for dealing with conditions, for facing risky circumstances and persevering. There's lots of examples in the book just like it.
  18. Z

    Daggerheart General Thread [+]

    "never back down" is a fantastic Experience? Says a lot about your background + really usable, not unlike a lot of the "phrase" or "characteristics" experiences.
  19. Z

    Draw Steel General Thread [+]

    I mean a lot of this is streamlined 4e, but it’s all trimmed down to be more evocative and, dare I say, cinematic. Like I love the mental image of a Talent getting a good mental grasp on somebody and yeeting them into somebody else and knocking them both around. That’s amazing.
  20. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I really love how up front it tries to be about what this game is as presented.
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