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  1. Z

    Daggerheart "Description on Demand" a GM DON'T

    It sounds cool! I’d like to try it sometime, the Delian Tomb adventure book really impressed me with its content.
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    Daggerheart "Description on Demand" a GM DON'T

    We’re about to retread 300 pages of the Conservative D&D Players thread here.
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    Daggerheart "Description on Demand" a GM DON'T

    No, they won't, if they're engaging with teh game the way it exhorts them to engage with it. It presents a player agenda and principles for a reason. If your players can't bring themselves to be honest brokers in creating an engaging and dramatic narrative with each other and the GM, don't play...
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    Daggerheart "Description on Demand" a GM DON'T

    In hundreds of hours of play I’ve had it come up … twice? And I was like “interesting! So I don’t think that’s quite it…” and we pivoted. Also the times when we bumped into that it was because I have a prompt that was too open.
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    Daggerheart "Description on Demand" a GM DON'T

    But we should be very clear, that's not what Daggerheart expects or intends.
  6. Z

    Daggerheart "Description on Demand" a GM DON'T

    Right! Immersion for you is that. You want to be immersed in your character without leaving their perspective (although as @TwoSix has noted, he's more immersed in his character when he gets to fill in some of what they see!). I may want to be immersed in the game. Or I dont care about...
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    Daggerheart "Description on Demand" a GM DON'T

    Note that this is also generally a fail state in most (but not all, depends on the game) instances of this sort of technique. This is what is generally referred to as "crossing the line" in that you're establishing facts about teh game world that give you a mechanical advantage or otherwise...
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    Daggerheart "Description on Demand" a GM DON'T

    Ok, I'd say it's useless without providing amplification and context. "Play like this breaks my personal immersion because..." "when I'm asked to add details to the world I find myself more immersed in the situation because for me..." Most of the time we just get the word used with minimal...
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    Daggerheart "Description on Demand" a GM DON'T

    Yeah, and there's at least two sides of "paint the scene" (link to the excellent blog about this technique), right? There's "here's a core fact, let's all establish how we know/do a little world building" and then there's "add something to the scene with direct character relevance." The latter...
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    Daggerheart "Description on Demand" a GM DON'T

    No, the GM still maintains oversight and the book has some stuff about how to consider narrative arcs / plot weaves / situations / etc. Most of the "big" world building stuff is probably up front, as you work together to add details to a starting condition (eg: one of the presented campaign...
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    Daggerheart General Thread [+]

    Ah, gotcha. I’m going to guess the intent is “from loadout at start of rest to vault” but it’s probably not breaking anything to be more generous.
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    Daggerheart General Thread [+]

    Seems as intended, p107 “Ongoing Spell Effects:” “Once a spell's effect is in play, as long as it doesn’t mention an expiration, it continues until a PC or the GM ends it, or until the fiction changes in a way that would naturally stop it. This means that if you cast a spell and then switch out...
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    Daggerheart "Description on Demand" a GM DON'T

    Sir this is a Wendy's? I dont think there's any helpful or interesting conversation about immersion to be had here. If the sort of collaborative description work that DH wants you to engage in doesnt work for you, find a game that suits you better.
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    Daggerheart "Description on Demand" a GM DON'T

    The problem is that immersion is entirely personal and not really required for play, right? @Reynard doesn't really think its important, other folks have said they never experience it regardless of what they play, plenty of folks posting over in the Conservative D&D players thread have said that...
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    Daggerheart "Description on Demand" a GM DON'T

    Yeah absolutely, unless it totally breaks my personal conception of the world I use stuff like that to ask the player to explore the connotations and context of picking something that seems contradictory. We've gotten such fruitful outcomes from it! Any game with a character connection step...
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    Daggerheart "Description on Demand" a GM DON'T

    The problem is everybody has their own definition for what it takes to get them immersed if anything at all works!
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    Apocalypse World to Get Third Edition, Kickstarter Launching Soon

    I love how the AW:BO moves are designed, with far more of the guidance encoded within the move itself rather than in a separate discussion. I love that they've shown that designers can reevaluate their rage filled designs speaking to a specific era in both games and society and adjust. I love...
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    Daggerheart "Description on Demand" a GM DON'T

    So this technique/ play style really should be used in combination with directed spotlighting and GM as facilitator conversation management. You don’t ask the group something, you ask a single character something. And then you keep a little running counter in your GM brain of who’s been in the...
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    Daggerheart "Description on Demand" a GM DON'T

    I’d say it’s more like “as an elf from the forest of Danewood, what about these runes makes you think they’re related to the druids circles you’ve seen” or something. Your question is a yes/no, what you actually want to do is get the players to “paint the scene” and help fill in the details...
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    Daggerheart "Description on Demand" a GM DON'T

    I can enthusiastically tell you it's not :). You're not doing this constantly mind you - but if there's something in the scene that speaks to a character's class/background/ancestry/etc, you can bet I'm going to try and remember to give them space to contribute. Same thing during combat...
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