Search results

  1. Z

    Daggerheart "Description on Demand" a GM DON'T

    A thing to remember here is we're talking about Daggerheart - a game which very clearly makes it evident over and over in the text that the GM and players are collaborators and contributors at all times. It's built with the assumption that players are doing joint worldbuilding to a degree right...
  2. Z

    Daggerheart "Description on Demand" a GM DON'T

    Micah is one of the people I mentioned who simply don't want to engage in this period dot.
  3. Z

    Daggerheart "Description on Demand" a GM DON'T

    Yeah fair. Across my 15 current players two struggle a little with off the cuff stuff, I tend to tee up a couple bits of like prompts for them and they usually “yes and” one or use it as a pivot. I know there’s some people who just don’t want to do this at all period dot, but I haven’t played...
  4. Z

    Daggerheart "Description on Demand" a GM DON'T

    Right see that’s a bad way of doing it though. The GM should give you a starter prompt: “hey Jones, as you look around the lobby here what about the advert holos makes you think somebody has hacked into the system” or “what makes you start to think those receptionists are a little off” or “how...
  5. Z

    Daggerheart "Description on Demand" a GM DON'T

    A big chunk of my table(s) are somewhere on the AuDHD range - including some of the most engaged and off-the-cuff creative players. I don't think improvisation maps particularly onto any of that - some people are simply better at spontaneity than others. I do think that being comfortable with...
  6. Z

    Daggerheart "Description on Demand" a GM DON'T

    Daggerheart builds in a degree of player-contribution as a core expectation. It's in the Player's Agenda/Principles, and the GM stuff as well. As @nyvinter said, the most "immersion" promoting way to do this is to ask the character how something relates to their background or knowledge. As an...
  7. Z

    Daggerheart General Thread [+]

    I’m looking forward to seeing the Vault / recall stuff in play. Looks like there’s some interesting build potential there with 0 / 1 recall cards sitting in your vault & Per Rest abilities in your hand to swap around.
  8. Z

    Is Acquisitions Inc. switching to Daggerheart?

    Honestly this is where GM as facilitator comes in. I’m constantly managing the conversation in online and in person play, calling out interruptions (although most of my players wind up caught in a “no you go” loop instead of talking over each other), and doing the “hey player 2, you were trying...
  9. Z

    D&D General GMing and "Player Skill"

    A game culture/system which emphasizes player skill at the game does so over any concerns of metagaming that aren't straight up cheating (eg: grabbing the dungeon and reading through it). At teh most extreme end, characters are shallow disposable pawns to beat a challenge; either way the idea...
  10. Z

    Is Acquisitions Inc. switching to Daggerheart?

    haha what? Scalpers gonna scalp I guess.
  11. Z

    D&D General GMing and "Player Skill"

    Ok but a lot of the context I see it discussed in is absolutely looking at 3e+ D&D play in a very pejorative sense. "Oh you just look at stuff on your character sheet and click it, haha very skilled." Is all of it meant in an uncharitable way? No, but like the emphasis on "orthogonal thinking"...
  12. Z

    D&D General GMing and "Player Skill"

    Maybe a little bit, but honestly isn't the sheer statement of "skilled play" and all the context around it pretty uncharitable as well? The implication (and straight up statements) is that play outside of the OSR is unskilled. Which I think we all know quite well is a load of horse crap. What...
  13. Z

    D&D General GMing and "Player Skill"

    My take, having read a bunch of stuff around OSR ethos + participated in a fair bit of discussions on the side of some NSR games + run a couple myself: "Skilled play" within this context is a combination of a) knowing the tropes and concepts that surround classic dungeoneering to avoid chancy...
  14. Z

    Is Acquisitions Inc. switching to Daggerheart?

    It's called Freebooters on the Frontier, and 2e is in play testing. Really clever take on fusing Dungeon world with higher GM authority through excellent move design and stats. Comes with a DCC inspired funnel even.
  15. Z

    Daggerheart General Thread [+]

    Not to spam the thread a bit, but we just got done with session 0 of my "Keepers of the Emerald City" modern urban fantasy setup and I'm so stoked. We have: The Rogue Calanthe "Callie" Sullivan (Highborne Cait-Sidhe/Katari, 20), scion of new money fae. Experiences "Oops, I did it again! :'("...
  16. Z

    Daggerheart General Thread [+]

    Im terrible about using clocks etc in most games that offer them, but I'm setting up a set of countdowns to move when the party does Long Rests with all the narrative threads they've uncovered. Trying to avoid the Skyrim etc problem and show that if they pick one thing to tackle the other...
  17. Z

    [Daggerheart] I Make Monsters!

    A note after running some sessions, a lot of your T1 adversaries have way more stuff going on then I think the game intends for that tier (apart from solos) - 2-3 features seems the expected set at T1. Similarly, difficulties for T1 should generally be 14 at the high end for Reactions, more...
  18. Z

    Daggerheart General Thread [+]

    Sure, but I generally don't really care nearly as much about the mechanical bit (within bounds of not breaking things) as the effect of signaling something narrative via mechanical effect. Saying "your hope die is smaller" just feels totally different then "roll with disadvantage" or "take -2"...
  19. Z

    Daggerheart General Thread [+]

    As I’m throwing together stuff for my games, I’m having a lot of fun messing with the dice. Splitting the roll and giving each a context makes for interesting vibes: roll your hope dice twice and take the higher has a fun ring; or roll the fear dice twice and take the lower. I know there’s some...
  20. Z

    What do YOU plan on doing with Daggerheart?

    The DS Delian Tomb is more of a Lost Mines level of "entire low level adventure." I was pretty impressed with what it gives you after reading through it, but it's not a quick thing (and boy does it reinforce that this is "and then you have a combat....and then you have a combat...and..").
Top