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  1. Z

    Daggerheart General Thread [+]

    I need to just sit down and think about a bunch of exploration/environment stuff and add in an Action and then consequence/Fear spending. Not unlike all the cool 4e traps/hazards (which I should totally rip off…).
  2. Z

    Daggerheart General Thread [+]

    Gotcha, yeah it's not an entire "Monster Manual" full of creatures (teh first kickstarter 3rd party supplement has been a monster manual of sorts), but the ability ideas and math are pretty clearly provided in the core and Homebrew Kit such that you can make stuff that fits what your narrative...
  3. Z

    Daggerheart General Thread [+]

    What do you mean by this?
  4. Z

    Daggerheart General Thread [+]

    They're also "aquarium rocks" off Petco!
  5. Z

    Daggerheart General Thread [+]

    Got my Deluxe Edition in today from the extra-stock resupply. Total impulse buy, very silly of me, but the Hope and Fear rocks are very sparkly. I posted a while back about extracting the bones / beats of play from the QS adventure and going a lot looser. There's some great potential there to...
  6. Z

    Daggerheart General Thread [+]

    We can appreciate the general game and yet still provide some criticism of what's worded in there or presented (the Fear #s, the fact that Solos aren't, etc). Especially since this came about from questions regarding fear accumulation for a group larger then the optimal size as suggested by teh...
  7. Z

    Daggerheart General Thread [+]

    12 because they try and do multiples of 6 wherever they can as a design conceit, and a cap around that much so that you can hold a max roll of d4 + 5 after a long rest and still either have a bit of space to accumulate or not overcap a bunch. Not much higher to remind you to spend fear to add...
  8. Z

    Daggerheart General Thread [+]

    No, I think that listing actual amounts of fear was a bad move they should’ve avoided. The table is weird, and would been probably better off without hard numbers. Like, spending 4 fear in a standard battle will often leave things incredibly underwhelming. The guidance in the paragraphs above...
  9. Z

    Draw Steel News

    Not to turn this into an argument between games, but in DH each class/subclass is going to have a primary stat/Trait (either via their Spellcast trait or what the player decides to focus on for a couple) and there’s only a handful of weapons aligned with said primary. So it’s really “pick a 1h...
  10. Z

    Draw Steel News

    I guess the sort of “VTT in center of fancy gaming table” hybrid approach would work well?
  11. Z

    Daggerheart General Thread [+]

    I'm not complicating it. Here, let me try and be really clear: In Daggerheart, there are various circumstances at which the GM gains Fear. This Fear is held/banked/accumulated/placed in front of you unless you spend it immediately upon gain to take a move that requires it. Daggerheart also...
  12. Z

    Daggerheart General Thread [+]

    No, what I’m arguing is that it should be a separate thing. If you start a scene with a significant amount of fear and you come out strong per the ideas about how to spend your fear, I don’t think that means then that you never spend fear again in that scene. Like you said there’s clearly some...
  13. Z

    Daggerheart General Thread [+]

    The store, your accumulated amount, that which you have going into a scene. That’s totally a thing. You’re expected to show this accumulation. Any additional fear you get with a scene that you immediately spend may not be explicitly added, and what you spend at the start of a scene or in a row...
  14. Z

    Daggerheart General Thread [+]

    I think it was suggesting how much you should think about spending from the bank, or at least that's how I treat it. If a PC rolls with fear, I'm probably going to do something with that as well - but also considering just what the scene is and where I spend it. Are we battling implacable undead...
  15. Z

    Daggerheart General Thread [+]

    Remember that you start out with Fear that scales by PC count, and your Long Rest fear gain is likewise d4+ PC count. If you feel like you're not getting enough Fear to act, you could consider scaling the Short Rest from 1d4 to 1d4+1. Do you have the rules yet? Have you read through the "how...
  16. Z

    Daggerheart General Thread [+]

    It doesnt matter how many players there are, they are still rolling action rolls one by one. The only difference is they have more potential aggregate Hope storage for Tag Team / Helping. But you also have more adversaries to prompt rolls, etc. I might bias towards ones with area effect...
  17. Z

    Daggerheart General Thread [+]

    Assuming the d20 doesnt screw ya. I need to use more Fear on making PCs vulnerable. Scary, prompts actions, and if they don't fix it time to punish via Advantage.
  18. Z

    Daggerheart General Thread [+]

    Not really, it notes it's designed for 2-5 players + GM. It's right in the adversary document posted above on the DH site. There's two versions, one using the standard adversary guidelines and then the one Matt used (probably because of the number of players) that's dialed up a bit.
  19. Z

    I don't get the arguments for bioessentialism

    The absurd age of many species is something that most TTRPG fantasy doesnt really reckon with well at all. Somebody mentioned a few pages back that most species wind up feeling like interesting "skins" in the video game sense over a human base with some funky quirks. One of my favorite deeply...
  20. Z

    Daggerheart General Thread [+]

    I snuck a copy despite having already paid for the PDF! I'm way more into this now then I ever expected.
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