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  1. Z

    Daggerheart General Thread [+]

    I mean yes but also it’s a pretty explicit “I’m good at this because of what my life has been” set of fictional permissions and the game spends an entire paragraph telling the GM how to think about it. There’s a lot of abilities you can take in games like Blades or PBTAs that are “when you’re in...
  2. Z

    Daggerheart General Thread [+]

    You spend them to add a bonus, but the GM is encouraged to look at them when judging what a character can accomplish/know/etc without any roll (or perhaps by just paying a cost). My players brought a couple of their experiences up as a baseline and I used them in adjudicating the situation...
  3. Z

    Daggerheart General Thread [+]

    Already in one short session the players tonight were talking about how their experiences + the lite world details id constructed with them were firming up and the collisions between their characters were opening avenues to change and grow. Also as part of the admin work before we jumped in I...
  4. Z

    Daggerheart General Thread [+]

    So one player got in a car accident (rear ended at a red light), making it a session 1 with 3. Opened pretty soft, doing some scene setting around town for people to get into character and know each other before rolling into a background/reasons for being here threaded "town council" meeting...
  5. Z

    Daggerheart General Thread [+]

    No, I mean using the Fear to impose the Cost/Consequence. Eg: Fail with Fear on traversing the river and use the Environment's Fear effect (or tick a negative countdown forward, or whatever). Spending that Fear as that Hard Move. Maybe I'm just consistently lucky with the sorts of players I...
  6. Z

    Daggerheart General Thread [+]

    One thing that I do a lot in my PBTA games where a 7-9 result on an action tends to carry a "lesser success, cost, or consequence" is offer the players a choice. "I can see the cost being A and the consequence being B, what do you want?" seems to land really well, since the player feels like...
  7. Z

    Daggerheart General Thread [+]

    Heck yeah
  8. Z

    Daggerheart General Thread [+]

    You have a 54% chance of a hope, but assuming the 11-13ish difficultly at T1 with at least a +1 (and it’s pretty easy to get higher +s), you have about a 70% chance of success (ramping to ~81% if using your +2 stat vs the T1 default difficulty of 11). I do find the suggested chart of action...
  9. Z

    Daggerheart General Thread [+]

    @RenleyRenfield out of curiosity, were you all able to rest and use the Prepare activity together to ensure there was some hope balance going? Or did you find yourselves needing to use both activities for recovery moves? I can see the game feeling really bad if the players never roll any hope...
  10. Z

    Daggerheart General Thread [+]

    On average the GM is expected to spend 4 fear or less in most scenes, ramping up to more for large battles or character defining scenes. I'm curious to see if I'll have a similar issue with "fear capping" as my play continues (in the 4 hr one shot I played we did seem to get Hope tapped out...
  11. Z

    Daggerheart General Thread [+]

    Not on a success with hope, which is what the statement I quoted was suggesting.
  12. Z

    Daggerheart General Thread [+]

    Why would the GM do this? One of the principles is to not undermine success. There’s also an awful lot of fairly soft moves the GM can do, and tons of ways to spend fear that aren’t “screw the players” but “add drama/excitement.” The one time the GM is supposed to spend Fear to seize the...
  13. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not the least because there are so many types of creativity to exercise. The table which emphasizes player-creativity in selling problem solving ideas to the "impartial referee" GM in dungeon crawling play is going to be focusing on a very different overall agenda then the one who is emphasizing...
  14. Z

    What do YOU plan on doing with Daggerheart?

    Is this a replacement for Experiences? How are you constructing this?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think that considering the why and how of what makes creative hobbies sing to us (or not) in service of understanding our opinions and reactions to certain games and perhaps alternatives is an inherently good thing. It's not even necessarily particularly deep introspection, I don't seem...
  16. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    FWIW, this is an optional rule 2014 5e and I’m assuming 2024 as well under “alternate ability scores” or whatever.
  17. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I remember when I was running a game for entirely new players/friends in the middle of the 2020 “everybody’s online” period they kept asking if they could do things like disarm people, capture them, generally stunt / do genre appropriate actions. Even later, “can I see/move to/blah blah” was...
  18. Z

    What do YOU plan on doing with Daggerheart?

    IMO any system with multiple resources opens the aperture to some really good play, FITD being my favorite example. About the only style of horror I think DH simply won’t handle is one where powerlessness/fragility is the core mechanism. I don’t know why you wouldn’t want to consider what a...
  19. Z

    What do YOU plan on doing with Daggerheart?

    As @Campbell noted, you can run something that looks like mysteries very well in a fiction-first game using a set of procedures I don't think DH would struggle to support. If you can do it in FITD (Bump in the Dark is a "better in basically every way" version of Monster of the Week, using a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Wasn’t there an entire thread or side tangent of a thread about 2024 DMG complaining about the idea of communication tools being presented in the book?
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