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  1. Z

    What do YOU plan on doing with Daggerheart?

    Page 100, as I noted above, under the heading “Battling Adversaries.”
  2. Z

    What do YOU plan on doing with Daggerheart?

    Ok, the following is a) me thinking through how I understand the guidance of Daggerheart around the GM and Player "turns" and b) coming from the perspective of somebody who mostly runs games where the GM never rolls and everything comes from the player actions: DH has the concept of a...
  3. Z

    What do YOU plan on doing with Daggerheart?

    A) there's been a bunch of discussion in the Age of Umbra thread that he's been doing exactly that :P. But also B) as I edited above to note, I forgot that DH makes a distinction between Turns and Spotlights (the latter always being about Characters). The moves the GM is suggested to take on a...
  4. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, that's fair - although I'm pretty sure it's been defined multiple times throughout the years with this specific crew of back and forthers; inclusive of me sharing the version that Stonetop uses with context on a page where everybody still participating had a back and forth about it.
  5. Z

    What do YOU plan on doing with Daggerheart?

    Note that this is actually not quite true, this is picking GM moves in accordance with the Agenda and Principles. I guess I'll take a step back and clarify: GMs don't have the spotlight in the same way - DH is a little particular about using that term to apply to Characters (NPCs or PCs), so...
  6. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Even more specifically: it's not left there dangling as a sentence and a "ok cool, figure out how to do this." It's defined with explicit guidance around how to run the game (and what not to do) to achieve that goal, and then you're provided with a long list of GM Principles and Moves that help...
  7. Z

    What do YOU plan on doing with Daggerheart?

    I'm not quite sure how this refutes my statement? Having the spotlight / taking a turn is semantics. One Move a GM can do on their turn is actively Spotlight a singular adversary, but this is also semantics - they could've called it "Take an Action with an Adversary" (and you'll note that "Make...
  8. Z

    What do YOU plan on doing with Daggerheart?

    Hm? The GM gets a turn/the spotlight back from players under the following conditions (spotlight/turn is synonymous): • Rolls with Fear on an action roll. •Fails an action roll (on the literal example list on a failure with Hope is "an adversary attacks"). •Does something that would have...
  9. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It’s so interesting to me to see this continued emphasis on “it’s more immersive to look to the authority (GM) for all details not from my vetted backstory” when like every game coming out rn is tending further towards creating a collaborative tone and table as the default. I think there’s...
  10. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This seems to be one of those hard-line sticking points. Some of us think that being asked to add details from your character's viewpoint would enhance the experience because of shared ownership + having to imagine senses and knowledge and then push that into the conversation. Many others seem...
  11. Z

    Daggerheart General Thread [+]

    Had something wild (for me) last night, an in-person session 0 just down the road from the house with a bunch of other locals. As noted previously, I had them pick an instinct/belief as one experience. We have: Felian, orc/human mixed ancestry seaborne Ranger, from a clan of religious zealots...
  12. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    While I can see where you’re coming from, I think that there might be a distinction between a Front/Threat and at least what I think of when I see advice like “prep situations not plots?” The former is a fictional chain of badness, and once written down the principle of “always say what your...
  13. Z

    Daggerheart General Thread [+]

    Yup, I posted a really quick and rough sample idea of this using some of the Environment concepts way back in the thread. Easy Reaction move or Golden Opportunity response, with the outcome on a fear (the canyon or whatever Environment as what is in essence a log-crossing trap).
  14. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I went around on this some many pages ago when pemerton first linked it. When you have to stop and caveat your ensuing paragraph (from Tuovinen's blog post) with "this isn't an insult or gendered and shame on you for thinking so" you've probably worded something either badly or intentionally...
  15. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So question on this: would you think a Seek Insight/Discern Realities (I forget, are you familiar with Dungeon world?) roll where the player says "wait, there's runes on the wall? I'd like to see if they contain any clues about the way out of here" and then roll a 7-9 and pick "what's useful or...
  16. Z

    Winning and losing in RPGs...

    Yeah, this reminds me of some of my players in Stonetop - their characters have clearly articulated goals, they optimize the fiction to maximize their chances of achieving them, and then we execute the procedures of play to find the outcome. If things go sideways, they're as delighted and figure...
  17. Z

    Daggerheart General Thread [+]

    I've built out what is essentially a regional organization cribbed from some Forged in the Dark games I've seen. Focus down on a singular area with some nations pressed up against each other, toss out 4-6 points of interest per with just enough words to spur the imagination and give the players...
  18. Z

    Daggerheart General Thread [+]

    Yeah I was gonna say that’s just a countdown dice. Can do a simplified “carry X supplies normally, add X but take disadvantage to certain actions / Reactions for being burdened…”
  19. Z

    Daggerheart General Thread [+]

    Yeah, exactly - scene based dungeon crawling. Similar to how Trophy handles it, and how I do sites in Stonetop. The trappings of a dungeon, with the focus in on those moments you'd see in a movie/novel of danger, discover, excitement. I think that's a lot of fun regardless of system. I guess...
  20. Z

    Daggerheart General Thread [+]

    Ok? But I was suggesting since it’s a fiction-first / scene framed game looking at how it handles the genre might be useful for people wanting to tackle this idea. The Trophy SRD is free.
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