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  1. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    No, you just need to not label the things you like as "good". Try just labeling them as "things I like". I feel like I'm a good DM, in the sense that I have numerous people wanting to play in games I GM and those players are giving me positive feedback. Simultaneously, I'm reasonably sure you...
  2. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    And? If you're playing that game, the point of the gameplay is to generate interesting narratives, not to win a challenge. Having an edge is pointless for that style of play.
  3. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    Making strong normative statements is a great way to end up on people's ignore lists. Just an FYI. Grats?
  4. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    And I find DMing where I have to describe everything about every situation and just have the players listen to me often tedious. Where does that leave us, other than we’d be better off not playing the same systems or types of games?
  5. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    Out of the 20 players I play with, there are maybe 2 where I would have that as a real concern. And one of them didn’t have that issue when we played DH (although granted, it’s one session). In my experience, when you put responsibility on the players to police themselves or the game breaks...
  6. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    And having to ask the DM about world details is what removes me from character.
  7. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    If you have players who do that, don’t play narrative games with them. Noticing that not all games work for all players is not a novel observation.
  8. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    I prefer it because it helps my immersion. Having to ask the DM for every little detail of what my character would be seeing right in front of my eyes is what breaks my imaginative process. To me, contributing to the fiction is immersion.
  9. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    Ironically, I'm temperamentally a DM but am a player about 75% of the time; I love having the ability to make creative inputs when I'm a player.
  10. TwoSix

    D&D General 6E But A + Thread

    Must depend on the economy. I've got enough real money, but pretty much empty on faith. :)
  11. TwoSix

    D&D General 6E But A + Thread

    Agreed. The majority of my favorite gaming products over the past 15-20 years have been Kickstarter products I’ve bought pretty much on faith.
  12. TwoSix

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Sounds fun. I'm a fan of games in general with asymmetrical play models.
  13. TwoSix

    D&D 5E (2024) NPCs, and the poverty of the core books

    Yes, but it's also an argument that not every aspect of what defines a character within the setting needs to be part of the player-facing character creation toolkit. Or to approach it a different way, the DM is allowed to have as part of their toolkit the ability to define abilities that can be...
  14. TwoSix

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Sometimes I feel like a broken record recommending the same homebrew, but, yea: https://www.gmbinder.com/share/-NRARRHW6KjsBfrQIzTs
  15. TwoSix

    [General Discussion Q&A] Shadow of the Weird Wizard [+]

    Random paths I like in the book: 1) Druid. I love the spooky, black-robed "enforcer" vibes the class flavor gives off. And the class ability to hibernate during downtime and then have access to omens is incredibly flavorful. 2) Mastermind. High level path that's main feature is boosting...
  16. TwoSix

    D&D 5E (2024) NPCs, and the poverty of the core books

    This is my approach to building out my 5e games in a nutshell. Why not? The world is wide and vast. Every NPC can have their own backstory if it's relevant.
  17. TwoSix

    D&D General This Makes No Sense: Re-Examining the 1e Bard

    I was a big fan of Bard 7/Mindbender 1/Ur-Priest 2/Sublime Chord 2/Mystic Theurge 8. Gets to level 9 arcane and divine casting, and has the solid gameplay of Bard for the early levels. There were also some feats in late 3.5 that turned some of the bardic bonuses into straight damage buffs...
  18. TwoSix

    D&D General This Makes No Sense: Re-Examining the 1e Bard

    "I am large, I contain multitudes."
  19. TwoSix

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yep. You could make an entire game system based around a gameplay loop of finding new demons or spirits to call and bind, using them to acheive their goals, and then dealing with the unavoidable fallout. That would be really fun. But like you said, it just doesn't work for the D&D paradigm...
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