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  1. Thomas Shey

    Why do we need thieves??

    I haven't seen an edition of CoC in many years, but it probably is suffering here from the fact BRP predates the idea of talents and the like, so it tends to want to force anything that isn't an attribute into a skill. It occurs in other areas in the BRP family. Try to build someone in a...
  2. Thomas Shey

    Why do we need thieves??

    This seems a pretty big overstatement in the tabletop field, given I can name a fair number where the lines between those are thoroughly blurred.
  3. Thomas Shey

    Why do we need thieves??

    Well, not counting the perverse incentives the progressive cost on things bought in play and the linear cost of them bought at character gen produces.
  4. Thomas Shey

    Why do we need thieves??

    Well, honestly, you can do all of it with skills if you want to. Or at least skills and separately acquired talents and the like. Sometimes I think people coming from the D&D sphere are overly focused on handling everything with classes.
  5. Thomas Shey

    Why do we need thieves??

    Well, you can have games that don't need anything thief-like, but barring the aforementioned games where its moot (if you've got a build system with skills, "thief" is a description, not a mechanical hook) you have to have fairly narrow focus in the game for that to make sense.
  6. Thomas Shey

    Why do we need thieves??

    Though I have to say "or technology" in that sentence comes across as a bit odd, as in a modern game the distinction between that and trade skills can be pretty hard to tease out (vehicles too, far as that goes).
  7. Thomas Shey

    Why do we need thieves??

    I have to note that most games that don't have them, do so because they're already subsumed in either the general system, or other character structures.
  8. Thomas Shey

    General video game discussion

    Yes. There's some, well, political issues involving their owner that can be discussed too, but I thought it best to stay away from that.
  9. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    Yeah, there's a lot of different failure states here. Usually that's self-adjusting after a while in a normal gaming group, but I do get what you mean; I remember hitting a particularly blatant (and oddly honest) case when MUSHing many years ago.
  10. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I'll make an arguement that character death can be less disruptive in many ways than playing a character sufficiently out of character is. The former is an outside effect that does not violate the core of the character; the latter can very well be. Yes, but notice I said "in some specific...
  11. Thomas Shey

    Why do we need thieves??

    Though this gets confusing in some games because some skills are used for task-based resolution, which can look a lot like damage accumulation. I can even think of one older example that had attribute based effect rolls that looked kind of like damage.
  12. Thomas Shey

    Why do we need thieves??

    That tends to be true outside of class systems as far as combat (though you have odd cases like the Hero System, but that's as much a historical accident as anything), but with magic it tends to depend on how the magic system operates in general. Though its not class-system like much...
  13. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I'm just saying that it seems odd to be bothered by some characters being driven by money for its own sake, when there are very obviously people in the real world who are. (You can occasionally ask if they've chosen the most effective way to get that money, but even when that question can be...
  14. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I generally agree with this, but I do have to note its possible for someone to find themselves in a situation where to play their character outside a specific way in some specific situations violates the psychological integrity they have for the character sufficiently that it is extremely...
  15. Thomas Shey

    Your top 5 sci-fi movies (and why)

    That's largely because the majority of jobs the majority of humans do (at least in the modern world) have no intrinsic fulfillment for them; they're a way to keep a roof over the head and food on the table. That doesn't say there aren't exceptions there--and there's matters of degree where...
  16. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I'm just saying the fact something does not feel rewarding to you says nothing about it not being rewarding to a character. The former means, in practice, you can't or are uninterested in playing any character driven by things that wouldn't drive you, and at the least that pretty much adds up...
  17. Thomas Shey

    Why do we need thieves??

    Well, you can have a "thief" or a "warrior" in those systems too; its just its then become a description of the particular skills each of them focuses on/is good at. They just aren't baked in with niche protection assumptions, as there can be overlap, even considerable overlap, in such systems.
  18. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    This seems to suggest an inability to understand that other people have different drives and motivations than you do, or at least an unwillingness to engage with that.
  19. Thomas Shey

    Your top 5 sci-fi movies (and why)

    Not like maltheism isn't a thing.
  20. Thomas Shey

    General video game discussion

    Came back to this because I remembered one comment I had that did not relate to the publisher/designer: Constructor fatigue in GalCiv2 can become really a thing. I understand what they were trying to represent but managing them got really, really old.
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