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  1. mellored

    D&D General Pact of the Chain + Wild Companion =?

    Gaze of Two Minds. Takes a bonus action every turn, and limited to 60', but I can then cast from their space. Or even an allies. Also, it would more like be an Imp or Sprite as they can go invisible and fly faster. Sphinx is for lower levels, and can just attack. The original question was...
  2. mellored

    D&D General Pact of the Chain + Wild Companion =?

    It's Artificer spells only, Int times. Which likely means only once with the Wis and Cha. Still would be a great scout though. Also, just noticed there is no limit on Information Overload. That's remote damage right there. Honestly feels too OP. Invulnerable at 300' seems unreasonable, and...
  3. mellored

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Chance of 2d8 matching = 12.5% Chance of 2d8 treat 1 as 2 matching = 15.63% Not that you roll 2d8, but that's all the math I want to do at the moment. Well, 8d8 with Elemental Adept is 100% chance to bounce (assuming you hit).
  4. mellored

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Best i had was with my wild sorcerer. Enemies surrounded the wild heart barbarian, who bonus action disengaged. Cast sleep, getting 3 targets to skip a turn. Wild Surged for max damage on next spell. 2 failed their second sleep roll. 4d8 (we're only 3rd level), maxed, auto-crit, auto bounce...
  5. mellored

    D&D 5E (2014) Durable feat

    It's per die. "When you roll a Hit Die to regain hit points". Not when you roll multiple of them.
  6. mellored

    D&D General Pact of the Chain + Wild Companion =?

    I'll stay with familars. If I send the Defender into a room and it dies, I'm out of luck. I have to go into the room to get it back. Also, Familars can fly, be invisible, burrow, blind sight, and other features as needed.. Probably going to skip Wizard. Too much investment and there's a...
  7. mellored

    D&D General Pact of the Chain + Wild Companion =?

    I guess that brings up another question. If i have Gaze of Two Minds on the steel defender, and it dies, can I still cast spells as if I was in that space? But artificers do get sanctuary, which could be nice to cast on the defender. Then it goes in to the other room and it's Dodge +...
  8. mellored

    D&D General Pact of the Chain + Wild Companion =?

    It only attacks at low levels. Once I get Gaze of Two Minds, i cast Eldritch Blast/ Spiked Growth/ Moonbeam from a different room. Certainly won't be high damage, or have strong defenses. I imagine it will mostly go something like. Familiar with Gaze of Two Minds goes into a room, and you...
  9. mellored

    Dungeons & Dragons Releases Updated Unearthed Arcana for Arcane Subclasses

    2: Blind/Deafness, Dragons Breath (+d6), Spider Climb 3: Gaseous Form 6: Disintegrate (+3d6) Don't see any other Enchanter ones.
  10. mellored

    D&D General Pact of the Chain + Wild Companion =?

    It has been. Character Classes "When you cast the spell in this way, the familiar is Fey and disappears when you finish a Long Rest." Sure, but doesn't cost GP and comes back on a short rest. I expect them to die often, especially as levels go up. Yea, but that could be the difference between...
  11. mellored

    D&D General Pact of the Chain + Wild Companion =?

    But I could still use Wild Companion, cast with a pact magic spell slot without material components, upgrade to Sphinx via Chain, then quality for Durable. Not sure it's worth while, but seems fun to launch a Sphinx around a corner to roll Moonbeam around or remotely spam Eldritch Blast. And...
  12. mellored

    D&D General Pact of the Chain + Wild Companion =?

    As a Magic action, you can expend a spell slot or a use of Wild Shape to cast the Find Familiar spell without material components. You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for...
  13. mellored

    Dungeons & Dragons Releases Updated Unearthed Arcana for Arcane Subclasses

    Sure. But it's there. Also, there is some president for moving tattoos.
  14. mellored

    D&D 5E (2014) Spell point cost values—what's the rationale?

    Some levels give more power than others. Specifically, level 5, 11, and 17 are bigger improvements for most classes I.e. fighter gets their 2nd, 3rd, and 2nd action surge. And correspondingly, spells get more powerful too. For example. 1st level Burning hands is 3d6 2nd level Shattet is 3d8...
  15. mellored

    Dungeons & Dragons Releases Updated Unearthed Arcana for Arcane Subclasses

    You may have missed it, but you can change 1 tattoo on a long rest. Which really helps if you know what your trying to do the next day.
  16. mellored

    Unearthed Arcana Unearthed Arcana: Arcane Subclasses Update

    Well... If you could spend your action you let them attack, that would be on par with a cantrip, but fit the theme and lot better. Skeleton: 1d6+3 = 6.5 Toll the dead 1d12 = 6.5 Level 6 Skeleton: 1d6+3+4 = 10.5 Toll the dead 2d12 = 11.5 Skeleton falls off as you go up, but you won't be using...
  17. mellored

    D&D 5E (2024) 5e 2024: How does sleep deprivation work?

    Think they gain Exhaustion. Or that's how I would rule it anyways. Maybe with an escalating Con save.
  18. mellored

    Unearthed Arcana Unearthed Arcana: Arcane Subclasses Update

    You could still give it extra HP and THP if it was a "Undead you have created or summoned with a Necromancy spell", even if it can't attack. It just feels better and more consistent to have your skeleton get the same buffs/rules as the rest of the Undead you summon. Balance wise it may save...
  19. mellored

    Unearthed Arcana Unearthed Arcana: Arcane Subclasses Update

    So something like... "When you cast Find Familar with a spell slot you can modify so it is a Necromancer spell. Doing makes the creature you summon Undead and has it's appearance appropriately changed. You may also choose a Skeleton or Zombie".
  20. mellored

    Unearthed Arcana Unearthed Arcana: Arcane Subclasses Update

    It’s an undead you control. So both the level 10 and second half the 14 features work with it. But I agree it's inconsistent. Adding "find familiar is a Necromancy spell" would fix that.
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