Search results

  1. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    Every class having their little niche that they alone excel at, so you can do your Cool Thing, helps make the game fun Therefore, non-fighter classes being as good as Fighters are with weapons and getting other things on top of it, is against making it fun, because fighter players are seeing...
  2. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    It was the first time it really got a playable and fun version of the archetype, which does need to be noted. 1E and 2E psionics are infamously a lot of a hot mess, and 3E's wasn't the best. 3.5E made a fun, enjoyable class, which given how 3.5E is the "Banning the PHB classes results in a more...
  3. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    But imagine the stooryline potential of getting the resserecting people spell at max level, well beyond the point other classes do. Was it worth it? All the struggle, the death? You don't get Wish for this, mind. No just 'whoops wish can bring people back to life" for this hypothetical...
  4. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    No. We have the older spellcaster, the psion, who's been in this game since before I was born, and bring it to the modern edition. Like, at least the Warlord I get people don't like it because its a 4E thing. Psionics have been "This is distinct from wizardly magic" in this game since 1978...
  5. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    The story of the necromancer is generally one of depression and grief. Trying to bring someone back who's passed on, only to create abominations in their place What better way to represent them than finally being able to achieve that goal of a true resurrection, built upon the many, many, many...
  6. Mecheon

    D&D General What it means for a race to end up in the PHB, its has huge significance

    Psionics isn't arcane magic or divine magic, though. Illithids don't go digging around in pouches for components regardless, they just mind blast you
  7. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Hang on, nah. Nah. Let's drag this screeching backwards. Both the Cleric and the Wizard cast magic. As per your very argument here, you're saying "Remove the Cleric and just give all of its stuff to the Wizard". That's your argument. "Its magic therefore its just another wizard" falls flat when...
  8. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    No it hasn't? The whole point of being a psionic is you don't cast arcane spells. That's wizard territory. Psion, ever since day 1, has been "Weird more different magic (that wizards can't do)" Like, I know older editions can handle this poorly, but its a mechanical distinct thing historically...
  9. Mecheon

    D&D General What it means for a race to end up in the PHB, its has huge significance

    If anything has to go to make room for new stuff though, half elf kind of is the easy option. We already have humans, we already have elves, the two of them mxied together shouldn't be taking up the same real estate as "Popular fantasy archetype, the orc" or "Dragon person"
  10. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    D&D wizards are inspired by Dying Earth. Like, we don't need this whole other stuff, we can just say "D&D wizards are inspired by the Dying Earth books which are basically irrelevant in today's pop culture" Every class in Dungeons and Dragons isn't based on historical traditions and instead...
  11. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Everything in 3E is spells. It ain't a Wizard spell, that's the point. When we break this game down to hard tack everything is a "spell", because all a "spell" is "Roll a dice and a thing happens". The game not having proper ways to mechanically represent something doesn't mean we squish...
  12. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I'm being edition neutral in this. My point is that the story and base concept. I don't care how that's represented mechanically, except for the fact it should be distinct from the casting of wizard spells because, you're not a wizard. You don't use a spellbook, you don't chant ancient...
  13. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Magic, as presented by the wizard, is done by incartations and remembered spells, with, y'know, the famous spellbook of wizards as a thing. If we're breaking down things to 'using the same game mechanics', doesn't that mean just everything is the same? Why have, different weapons, they're just a...
  14. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Let me just. Dredge this up No, psions aren't spellcasters. They're psions. Psychic stuff is closer to sci-fi as a 'this is what humanity becomes' type of deal. The original term may be different, but nowerdays its going to refer to a different thing, the whole reading minds, controling other...
  15. Mecheon

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Flavour abilities always make the character feel better than bumping your "Character needs these to be effective" points, them's the problem
  16. Mecheon

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    This just reminds me that Powerful Build is a far better way at expressing "This dude strong" than mucking around with stat totals and all that nonsense Powerful Build goes "You're strong. Here's your strong stuff" even if you've got terrible strength
  17. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Heck, they almost shot themself in the foot with the whole OGL situation Competition will never take down D&D, but some exec who gets dollar signs in their eyes absolutely might
  18. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Depends on how much money it makes for WotC's higher ups. If they're unhappy with performance and decide a new edition will bring more bucks, well. That's when it'll happen.
  19. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    Fighter's "You're the everyman" kind of erodes away at them having a unique identity I'd add. That's the problem with it. You can't be the grab-bag for every 'uses a weapon' idea given every other class uses a weapon, and have a unique identity I mean, BG3 proves it has a thematic one with how...
  20. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Once 5.5E's sales drop enough they'll start looking at how to get people to buy a whole new set of books, and that's when there'll be a 6E Anywho count me on the more side and especially far, far away from the idea of 3 classes being enough. There's a reason the first thing 1E did was adding...
Top