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  1. Mecheon

    D&D 5E (2024) The sorcerer shouldn't exist

    It isn't stealing the spell list? The list is the Arcane Spell List. Anyone can grab from it. Sorcerers, artificers, bards, wizards and warlocks (along with certain other random sub-classes) all grab from the same list but I don't see you saying they're stealing from it. Its a universal list for...
  2. Mecheon

    D&D General From now on in my games, Black Dragons and Dragon Turtles are the same species.

    Also has Aura Battlers as well. Just, called Spirit Warriors. But given they have a big three seater one named after the villain of a then-popular Aura Battler OVA and are. Giant bug mecha, that one's a little obvious if you know the source material (course Aura Battler Dunbine isn't as famous...
  3. Mecheon

    D&D 5E (2024) The sorcerer shouldn't exist

    I get the exact opposite from this: The wizard isn't designed well, given it has no feature outside of being spell lists. That's not enough to build a class from. So we should be scrapping the wizard or making it the sub-class. The sorcerer ideas don't fit into wizard, but wizard can fit into...
  4. Mecheon

    D&D General From now on in my games, Black Dragons and Dragon Turtles are the same species.

    Gamera isn't a dragon turtle! There is, however, a Spelljammer critter that is just Gamera
  5. Mecheon

    D&D General From now on in my games, Black Dragons and Dragon Turtles are the same species.

    See I thought dragon turtles are more associated with the sea and ocean rather than swamps. Frankly stat wise, based on your average snapper, I'd be wanting to look more at red dragon stats without flying rather than black dragon. Because they're absolute tanks, and black dragons aren't.
  6. Mecheon

    D&D General One thing I hate about the Sorcerer

    I mean, I'd say a cavalier should moreso be a reckless, probably fast warrior, generally associated with horses Hot Rod from Transformers is a cavalier and I wouldn't really call him any of that
  7. Mecheon

    D&D 5E (2024) The sorcerer shouldn't exist

    You're saying "Ditch the sorcerer because the mechanics aren't great". I'm pointing out previous classes that had downright disruptive mechanics to the game (Barbarian's whole no magic items and go after other party members BS) or just didn't work on a mechanically equal level to the same...
  8. Mecheon

    D&D 5E (2024) The sorcerer shouldn't exist

    I disagree entirely. If we were deleting classes based on not having interesting mechanics, then Barbarian and Bard wouldn't have made it past 1E and Monk wouldn't have lasted past 3E, but those are three absolute mainstays of the game at this point that you can't just sub-class away. The game...
  9. Mecheon

    D&D 5E (2024) The sorcerer shouldn't exist

    In my defence that thread also does get like, 30 pages a day so its a littttle hard to keep up with the current topic there at times
  10. Mecheon

    D&D 5E (2024) The sorcerer shouldn't exist

    did we. really need this one necromanced while there was an active discussion going on with the same discussion Sorcerer isn't just "My ancestor made a deal with an entity" though. Its also "The blood of dragons runs through me" or "My bloodline received a divine gift in ages long past that has...
  11. Mecheon

    D&D General One thing I hate about the Sorcerer

    In 1E, a bard was some insane hybrid of Fighter/Thief/Druid, and I'm pretty sure even the biggest bard haters around don't want to go back to that hot mess. What do you see wrong, aside from the fact that 1E slapped on random pop culture names as different levels of magic user? Because I sure...
  12. Mecheon

    D&D General One thing I hate about the Sorcerer

    I've seen some freeform stuff done so I think its possible, just it needs to be carefully made as its incredibly easy to veer one way or the other. But its going to be complex no matter how you do it, and probably not exactly "hey its D&D the easy RPG that everyone's heard of and you can play...
  13. Mecheon

    D&D General One thing I hate about the Sorcerer

    But this also results in massive backlash as suddenly 'Bring the sorcerer back' replaces 'Bring the warlord back' as the big class request. The sorcerer has a longstanding tradition as a base class in the game, they're not going to scrap it because of one bad edition. If they were going to do...
  14. Mecheon

    D&D General One thing I hate about the Sorcerer

    Oh, completely fair But if we're saying "kill the sorcerer because its 5E interpretation doesn't have interesting mechanics" then, well, classes having good mechanics doesn't mean why they stick around and also by that justification I can kill off half the classes in the process, not just sorcerer.
  15. Mecheon

    D&D General One thing I hate about the Sorcerer

    Oh, don't get me wrong, I'd gut like 75% of the classes and rebuild them from scratch if I had my way. Just, when sorc's on the menu, we at least know they can do better from playtest sorcerer, the ever inattainable dream. So that's at least the one we can go "We had a better option"
  16. Mecheon

    D&D General One thing I hate about the Sorcerer

    I mean, we had a whole edition of interesting mechanics and the fanbase by and large rejected it The Sorcerer has evocative flavour and is basically a ready-made backstory generator. The game should give it proper mechanics, not ditch it
  17. Mecheon

    D&D General Has anyone played in a group where everyone was a member of the same species? (+)

    I was in an all gnome campaign we had at an Auistralian speedrunning event a few years back.
  18. Mecheon

    D&D General One thing I hate about the Sorcerer

    I wouldn't be happy with this and that death mage would fail at living up to the potential of these as presented. Excusing base class mechanics (IE: Wizard memorisation), these concepts alone won't fit together. Necromancer is necromancer, the stereotype for them is lots of skeletons and stuff...
  19. Mecheon

    D&D General One thing I hate about the Sorcerer

    From a roleplaying perspective though? It absolutely does. And its that interesting dynamic that allows people to dig deeper into what their character is and how they interact with the world around them. One of my favourite pieces of homebrew is just "Here's a bunch of weird warlock patrons and...
  20. Mecheon

    D&D General One thing I hate about the Sorcerer

    Nah, its the mirror of the cleric One gets powers through faith and belief in another being, the other gets powers through a deal struck. Two sides of the same coin, but doing it in vastly different ways
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