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  1. Mecheon

    D&D General One thing I hate about the Sorcerer

    One is making a deal with X, the other is you are X and you are entitled to that power as your birthright. Warlock shouldn't be sprouting dragon wings because the blood of dragons flows through you. They shouldn't get those
  2. Mecheon

    D&D General One thing I hate about the Sorcerer

    I'm going to disagree with this one. "I made a deal with an X" and "I'm part X" shouldn't be the same spells. If you have powers from being part dragon, you should be sprouting wings or scaled armor Basically playtest sorcerer was the best the sorcerer's ever been at actually living the "Your...
  3. Mecheon

    D&D General One thing I hate about the Sorcerer

    From a roleplaying perspective, it absolutely could be. But, well, decades of a certain class of DMs using paladin as a moral purity test and screwing over players through the stereotypical Paladin Trap have made it unlikely. You absolutely could just have some event where "Hey you start hearing...
  4. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    And dwarves have, for the past 50 years, been described as gruff and stoic. They do not share any of the gnome traits. They are not whimsical, they're not pranksters, they're not illusionists, they can't talk to animals. Hell, dwarves are more likely to be industrialists in a setting and...
  5. Mecheon

    D&D General One thing I hate about the Sorcerer

    See, I'm going to argue against this on the basis that the Magic User isn't a generic caster. It doesn't fill those other requests. Its too tied to referencing a dead and, let's be completely honest, basically irrelevant book series that's completely dropped out of pop culture. Magic User was a...
  6. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Y'know, as gnome defender number one, let me just. Fish this back out... Why, though? Gnomes and dwarves aren't anything alike outside of being small. What gain is there from this? Rock gnomes are still gnomes. They're whimsical. They use magic regularly. Their dwellings and smaller and...
  7. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    One of the gods from Greyhawk is from Boot Hill. It is absolutely something people did back in the day. "You take your character around to different tables and they go through adventures with that DM" pre-dates the existence of Ravenloft
  8. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I wouldn't say its a different situation and I wouldn't say 5E's addition of a background really did much to change what players do. 1E was built on the assumption you'd just drag the one character from group to group, its part of D&D's blood.
  9. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    The problem is they're not all that interesting though, which is exactly why they're being dropped. The halfling ones were barely any different (with the exception of Ghostwise halflings who aren't core). "These ones are a bit more stout and those ones are a bit more tall" weren't really...
  10. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Also like, let's not forget for all the talk of restricted settings or whatnot... Dark Sun had basically every PHB race, and the two missing are easy to slot in as "Lost underground civilisation we didn't know was still around" in gnomes, and there was an orc in all but name in the Tarek so you...
  11. Mecheon

    D&D General One thing I hate about the Sorcerer

    There's been a few attempts at it around in 3rd party stuff and it seems okay on balancing Just, incredibly overwhelming and not new player friendly in the slightest
  12. Mecheon

    D&D General One thing I hate about the Sorcerer

    Yeah, plenty of non-god entities have been able to grant spells back in AD&D alone, yet alone nowerdays The elemental evil crew weren't gods but they could grant spells fine
  13. Mecheon

    D&D General One thing I hate about the Sorcerer

    I wouldn't say this is the same at all. The warlock is making a bargain with something else, but the sorcerer has been transformed A sorcerer who is part fiend and can call upon that power for any use is thematically completely different to a warlock who's gone and made a deal with the infernal...
  14. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    That was in the past, now is purely biological If I use shapechanging magic to turn into a Tyrannosaurus rex and deliver a 35,000 newton bite to a target, that's not a magical attack. That's physical. No. That's wrong. Aquatic elves are a seperate species. They can't shapechange. Unless...
  15. Mecheon

    D&D General One thing I hate about the Sorcerer

    The thing is, for a warlock you've gained this power from an external source. I'd argue warlocks are more like clerics on that metaphysical level, even if their chassis are completely different. The thing is, Sorcerers don't gain their power from an external source. Their power is internal to...
  16. Mecheon

    D&D General One thing I hate about the Sorcerer

    Sorcerers are narratively interesting, though, and are narratively different from warlocks. They need to be more mechanically seperated from one another so their respective narrative interest can stand alone, not merged into one and have the narrative eroded away. Sure, works better than the...
  17. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    It means exactly that. Like, let's remind ourselves, aquatic elves aren't just every other elf you'll meet on the street. They're green, they've got webbed hands and feet, they very specifically have gills. They're not just "Standard elf but in water" This 'Gills' cantrip isn't how they breathe...
  18. Mecheon

    D&D General One thing I hate about the Sorcerer

    Eh, gonna disagree on that. D&D has never really had mechanical support for "You are born with the great and terrifying magic" in early editions, you were always required to be "I have a book of spells that I have obtained from learning" ever since the beginning. The sorcerer just gave the...
  19. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I mean, in the wider fantasy sphere, high elves being biologically distinct from wood elves is a reasonably common idea. D&D even went that hard with Eladrin back in 4E Anywho, just on some earlier comments though, in terms of dwarves? The only time I have ever seen the Hill/Mountain split done...
  20. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I mean, you say boring. I can tell you, lot of folks aren't Such sights I've seen.... I wouldn't really say Tien from Dragonball is classic mythology, even with Dragonball's popularity (RIP Akira Toriyama). He's more one guy who can do that If I was delving into that I'd get something more...
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