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  1. Lanefan

    D&D General Weapons should break left and right

    It went along with their whole resistance to magic piece. Dwarves and Hobbits couldn't be arcane casters, and got save bonuses vs magic. The Gnome being on that list, however, doesn't make sense.
  2. Lanefan

    D&D General Weapons should break left and right

    If brooms in fact no longer have a weight limit, slapping a lead keel on one side is the obvious solution. Failing that, hanging a keel from the broom with stout rope works, though it makes takeoff and landing more awkward. Next phase in this evolution: Tenser's Floating Disc becomes Tenser's...
  3. Lanefan

    D&D General Weapons should break left and right

    3e merely formalized and named a concept that had been around since day one: that you could only wear two magic rings at a time, one on each hand.
  4. Lanefan

    D&D General Weapons should break left and right

    A few of those elements are new to me and given their addition, I can see why you'd think it overpowered. I'm fine with no limit on usage, it having a decent flight speed, and no attunement. I'm not so keen on having it operate remotely - I mean, even Harry Potter has to use a summoning spell...
  5. Lanefan

    D&D General Weapons should break left and right

    The bolded is where we disagree, I think. And if a player wants to have their character spend the time, money, and creativity to make the Broom more useful, I'm fine with it! Note however that adding a saddle is going to make carrying passengers somewhat more difficult... Then again, I also...
  6. Lanefan

    D&D General Weapons should break left and right

    Availability. Not everyone can have a Broom when over the campaign there's only one ever randomly happens to come up for sale and another shows up in a dungeon somewhere. Never mind that in 1e at least, Brooms are fragile things - hit one with a Fireball and if its rider or carrier fails the...
  7. Lanefan

    D&D General What's your view on a pirate-driven campaign?

    Decades ago I threw together a homebrew system for ship-v-ship combat using ballistae, built around the idea that you'd be rolling to hit the target ship at all (with modifiers for distance, sea conditions, relative speed, etc.) and on a successful hit it would then be random just what part of...
  8. Lanefan

    D&D General What's your view on a pirate-driven campaign?

    I love those players! And after they burn the dungeon down they realize that all the sweet sweet treasure that dungeon contained has also gone up in smoke*. Problem at that point usually becomes self-solving. * - or, as with the party I'm running right now, buried: their go-to solution to a...
  9. Lanefan

    D&D General What's your view on a pirate-driven campaign?

    The hulls might have bounced them but massive ballista bolts would make a mess of any sails and-or rigging they hit (thus slowing the target so you could catch it and board it, or - if on the other side - give yourself a better chance to escape) And a direct hit on one or more people, or on...
  10. Lanefan

    D&D General What's your view on a pirate-driven campaign?

    While I agree with this, I'm also quite happy to anachronize to allow age-of-sail ships - even up to Trafalgar-era - in an otherwise medieval-or-earlier setting. Hell, I've already got ancient Greeks and war-of-the-roses English just across a sea from each other, it's not like anachronisms...
  11. Lanefan

    D&D General Combat Against Player Engagement: A Systemic Challenge

    Oh, I do - it's the same person who tunes out the moment dialogue starts in an action movie and doesn't tune back in until the action resumes. I've DMed one or two of those in the past.
  12. Lanefan

    D&D General Combat Against Player Engagement: A Systemic Challenge

    After 40 years of them I'm more than used to Spike players. :) The way to both engage them and deal with them is to become a bit more adversarial as DM: when Spike pushes the rules envelope, push back; when Spike finds a broken-but-legal rules exploit, shut it down and ban it*; and otherwise...
  13. Lanefan

    D&D General Combat Against Player Engagement: A Systemic Challenge

    One possible unintended side effect of this is that the DM is often running a bunch of somewhat-intelligent adversaries at once, and having to be aware of all these openings-to-act all the time will a) add to the DM's cognitive workload and b) threaten to slow things down while she processes her...
  14. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    There's a thread going on right now in D&D - Older Editions around how to determine monster xp values in 1e and it touches on many of the same points you raise here, which in sum amount to "what, on paper, makes a monster more or less challenging". And that's all this discussion can ever be and...
  15. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Players don't know that their PCs should sometimes run because they aren't given that advice in the PH. Instead, they're given the expectation that they should be able to beat or even curbstomp whatever the DM puts in front of them - the whole Big Damn Heroes piece - leading directly to those...
  16. Lanefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Meta-currencies in general have been mentioned as being a modern thing, or at least a modern trend; and re-rolls usually fall under that umbrella.
  17. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Setting: mid-to-high fantasy. Art: not cartoons. Cartoon art, particularly on book covers, screams "cheap, hokey, don't in any way take this product seriously".
  18. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    30 is too many levels, period. Scale it back. A lot. :) This might be on to something. That said, I'm fine with death spirals. They force hard choices between burning resources and beginning/continuing to spiral or conserving resources in order to avoid the spiral.
  19. Lanefan

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Players who think a 1st-level party can handle two Ogres are also part of the problem, even more so after the first PC or two goes down and the Ogres have barely a scratch on 'em. "Cut your losses and run" used to be a standard piece in every player's toolbox. "Survival is job one" was...
  20. Lanefan

    D&D General What's your view on a pirate-driven campaign?

    Which is fine until-unless you need to mechanically resolve what's happening off-screen. I mean sure, you need to focus on what the PCs are doing; but you also need to know on a somewhat-ongoing basis whether the rest of the pirates are taking the prize ship, being rebuffed in their attempt, or...
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