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  1. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    That doesn't show me to be wrong at all. Hazards are like traps. Brown Mold and this Fireball Fungus are hazards, not mushrooms you are trying to eat. Hazards like Brown Mold, Quicksand, Rockslides, etc. are Survival. Knowing which mushroom is poisonous is Nature. The former are hazards...
  2. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    What?! No. Who said the area doesn't contain mushrooms? You aren't foraging every single possible plant in the area. You're just skipping mushrooms because you don't know which ones might be poisonous.
  3. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    1) It's lore, so by RAW it's Nature. So it is true. 2) You can just forage and hunt stuff that has no poisonous versions. You don't HAVE to get mushrooms to survive.
  4. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    If you stuck potions in your belt in my game, there would be rolls when things got rough for them to break and/or fall out of the belt. It's not a safe space for potions.
  5. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    You still run a high risk of just plain losing the potions. If they are easy to grab out of a belt, they will fall out pretty easily as well when things are rough, like in combat, climbing a cliff, and so on. Edit: This is assumption, but I always assumed they used glass for a reason and that...
  6. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I'm not saying that the way you do it doesn't make sense. It does. It just isn't RAW. If you're going to give Survival a bunch of what Nature encompasses, you can't then say that Nature as a skill doesn't have enough. That's an issue you created by ignoring what is written. It's like if...
  7. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    No, but if you go to a park it can.
  8. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Survival is only for the roll to get food. There is plenty that has no risk like mushrooms do. Survival is for that, not which mushrooms are poisonous or not. Per RAW, that requires Nature which is for plant lore. You don't need to know every possible ill effect from a plant, animal or fungi...
  9. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Nah. There are plenty that aren't poisonous at all, like rabbits, squirrels, apples, etc. You just gather those with your survival check. Lore is Nature. Putting lore into Survival is a house rule. There is a reason that Nature is Int, and Survival is Wis.
  10. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Right. All similar to traps that you have to recognize to avoid. Unlike a poisonous mushroom which you can walk by a never know it's name, let alone if it's poisonous. The Nature skill is explicitly lore of plants, which includes mushrooms, and other lore aspects of Nature. Survival =/= lore...
  11. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Look up hazards. Optional mushrooms are not one.
  12. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    No they aren't. A hazard in D&D is a dangerous obstacle, not food. Look up hazards in the DMG. Mushrooms won't be listed. Essentially, hazards function as a kind of trap.
  13. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    For your house rule, sure. By RAW that's simply not the case. Which is a fine house rule.
  14. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    You asked for A thing. Identifying which mushroom is poisonous is also something Survival cannot do, but Nature can. Knowledge of plants is by RAW a part of the Nature skill.
  15. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    You'd really need a magical container for specially made for it. Slots on the belt or wherever would just make it incredibly likely that you'd lose the potions in travel over rough terrain, combat, etc. as they would fall out or break. Personally, I'm not going to worry about it. I use them...
  16. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    One doesn't, unless you add the second one to it. As written, they are two distinctly different skills.
  17. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Identify a Narrowleaf Cottonwood tree.
  18. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I've already said more than once. Survival doesn't cover anything you might possibly need to know to survive something. It's just hazards, hunting, building fires, etc. Specific knowledge about natural things is Nature.
  19. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Yes. Absolutely, though Acrobatics also allows you to flip under the trap blade that come out of the wall, bound across a river on exposed rocks, etc. It's not as limited as some folks in this thread have painted it, but Athletics still surpasses it pretty handily for amount of use.
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