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  1. FarBeyondC

    D&D General Rolling HPs

    Assuming I'm not just maxing hit points, it's take the (rounded up) average or gamble on the (relatively) favorable chance of getting something higher. Don't like the consequences of getting a 1? Don't gamble.
  2. FarBeyondC

    D&D General Two sessions in a row without combat...

    Why did they need to come up with a Plan B? Plan A obviously couldn't have been unworkable, otherwise it should have been discarded (and thus not had its merits compared with Plan C's). Ignoring that for a moment, unless we're talking about long time scale planning, what are your NPCs doing (or...
  3. FarBeyondC

    D&D 5E (2014) One of my players married a beholder, help!?

    Base race is whatever the druid's race is. Subrace is beholder-kin or whatever you want to call it, and has the following features: Ability Score Increase (for races whose subraces give ASI): +1 Int Language: Deep Speech Senses: Darkvision 60 ft. Skills: Perception Special Feature: Eye Ray(s)...
  4. FarBeyondC

    D&D General A paladin just joined the group. I'm a necromancer.

    A shame, because the undying tangent that's taken over in its place is a foul mockery of the life that could have been.
  5. FarBeyondC

    D&D General A paladin just joined the group. I'm a necromancer.

    I guess the first question would be, is the type of paladin your buddy is rolling up the type that would have a problem with your dead raising necromancer? Because if not, is there even a problem here?
  6. FarBeyondC

    D&D 5E (2014) How autonomous is a Simulacrum?

    Making Simulacrum create a lower level duplicate of a creature is too complicated and convoluted for what they appear to have been going for with 5e (Also, extra and unnecessary work for the DM should a caster manage to make a simulacrum of a npc). I'd rather just make it so you could only copy...
  7. FarBeyondC

    D&D 5E (2014) Why did they design Demiplane to suck?

    It's less a safety thing and more a portability thing. You can reach a demiplane anywhere that: A) Doesn't block / prevent the spell from being cast. B) Has a flat surface (wall, floor, ceiling, etc) Which means that any and every glyph you cast within said demiplane is a spell you can gain...
  8. FarBeyondC

    D&D 5E (2014) Why did they design Demiplane to suck?

    They may or may not be referring to the act of stockpiling Glyphs of Warding within a Demiplane, that can effectively be triggered whenever you need / want them.
  9. FarBeyondC

    D&D 5E (2014) Wish: additional 9th level slot

    They'd get the epic boon of high magic, assuming they passed the percentile roll I'd make them do (based on how difficult I felt getting said boon a more normal way would be).
  10. FarBeyondC

    DDAL Tomelock in AL questions

    Find an adventure or earn a certification that allows you to learn the cantrip, if said adventure/certification exists.
  11. FarBeyondC

    D&D 5E (2014) Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

    Cantrips aren't faster than leveled spells of the same casting time- they're simpler. They are spells that a caster has practiced so often and so repeatedly that their second nature to them, and thus require no resource expenditure or real effort to implement. It's not stated anywhere, but it...
  12. FarBeyondC

    D&D 5E (2014) Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

    How is time stop maimed, exactly? Comparing it to the 3.5 SRD version, I'd much rather have the 5e version.
  13. FarBeyondC

    D&D 5E (2014) Natural Attacks

    That's technically expanding/explaining what all falls under weapon attacks (as opposed to spell attacks), not saying that natural weapons (or manufactured items that aren't actually weapons) count as weapons everywhere the game refers to a weapon.
  14. FarBeyondC

    D&D 5E (2014) Natural Attacks

    Which part is that? Because I couldn't find it in my monster manual. I mean, on page 10~11 I see this:
  15. FarBeyondC

    D&D General Hit Points—What the *Bleep* Are They?

    You know that old quote, "It's not the size of the dog in the fight, it's the size of the fight in the dog."? Hit points are essentially the size of a specific creature's fight. In other words, they're a measure of how much you can take and keep fighting - of how long you can withstand adverse...
  16. FarBeyondC

    D&D 5E (2014) Battle Master without Superiority Dice (house rules)

    Do you allow more than one bonus action or reaction in a round in your games? Because otherwise, the 15th level feature is practically worthless. Also, as a general side note, I feel it'd be more elegant to have the battle master bonus be equal to proficiency modifier. (Actually, I'd prefer a...
  17. FarBeyondC

    DDAL [DDAL] Need help deciding: flavor vs (a bit of) function

    I'd personally keep both, if it's possible, and dual wield the Goblin Render and Ild Rune weapon. But that's definitely not optimal. Alternatively, keep both (again if possible) and switch between the two depending on the circumstances. If you have to choose to keep only one, though...
  18. FarBeyondC

    D&D 5E (2014) PHB Errata Nerf Unarmed Strikes!? WHY??? :(

    About that list... Half-Orc Savage Attacks - This still works Two-Weapon Fighting (even if you consider Unarmed Strikes "light) - This doesn't work, go get martial arts if you want a bonus action unarmed strike Barbarian Frenzy (Path of the Berserker) and Divine Fury (Path of the Zealot) -...
  19. FarBeyondC

    D&D 5E (2014) messy's 5e newbie questions thread

    Prices for most magic items aren't explicitly given; instead suggested magic item value ranges are listed based on said item's rarity. These value ranges are: Rarity Minimum Suggested Value Maximum Suggested Value Common 50 gp 100 gp Uncommon 101 gp 500 gp Rare 501 gp 5000 gp...
  20. FarBeyondC

    D&D 5E (2014) Channel Divinity: Sacred Weapon - Does the action to activate it make it weak?

    It's a really dramatic fight opener, and potent/useful buff in the event you can't or don't want to meaningfully engage someone in the first round of combat.
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