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  1. M

    Bulmahn on Pathfinder 2's Goblin Ancestry

    I find it amusing that Jason say anything can change and Vic says goblins are in. This will be an interesting playtest.
  2. M

    RPG Evolution: Do We Still Need "Race" in D&D?

    Talien, you make the assessment that "Race" will fall out of favor. D&D dominates this industry and always has. Why do you assume WotC will move away from it because Paizo has? WotC tried an edition with "no sacred cows" and it wasn't as successful as 3.x or 5. I believe your assessment to be...
  3. M

    RPG Evolution: Do We Still Need "Race" in D&D?

    It's a game. Do we need it? It works fine for me and my table. I've decided that ENWorld is just trying to stir the pot to get traffic. And it's working.
  4. M

    The Journey To...North America, Part Two

    Because I find inspiration in all of North, Central, and South American cultures and it's a fantasy RPG. And the Paladins at my table would probably be sensitive to human sacrifice. This comes down to not just the DM's world but the stories the player characters bring to it. It may be legal to...
  5. M

    The Journey To...North America, Part Two

    Another article that will reveal that it doesn't says what some of us think it says? ;)
  6. M

    The Journey To...North America, Part Two

    Are we defending human sacrifice? I understand studying it and seeking to understand their customs and practices, knowledge is power and understanding history is important, but human sacrifice should be something that we can agree is not socially acceptable. It can also form the basis of a...
  7. M

    The Journey To...North America, Part Two

    I am deeply aware of the decimation that Native Americans went through, however, I would hazard that nearly every ethnicity has histories that they are certain are filled with similar atrocities. Look at Australia's Aboriginal experience, how Native South and Central Americans fell to the...
  8. M

    The Journey To...North America, Part Two

    Great point. What they find depends on the level of fantasy and magic in the setting and how deep the historical change-point is. For a "realistic" game, I'd have them meet the Native Americans and I'd research the area to meld reality with adventuring. Perhaps, in 2018, the dominant population...
  9. M

    The Journey To...North America, Part Two

    I do apologize, it was thoughtless, not malicious. However, I'd like ask about your role in choosing articles? My central complaint is that we've had an article saying Oriental Adventures aren't appropriate and a spotlight of a Oriental-inspired setting for DnD 5E. Do these articles reflect...
  10. M

    The Journey To...North America, Part Two

    I respect you taking the time to share your goals. I think your response, IMO, is stronger than the article in conveying that goal. The article, from my perspective, chastises the use of different cultures without experience or research. Often, as a DM, I will ad lib an NPC or go off on a...
  11. M

    The Journey To...North America, Part Two

    Thank you. I've run games where players in the autism spectrum, victims of abuse, and those who are bipolar where able to boost and refine their voices. RPGs are the perfect vehicle to move past our own torments and frailties and to escape the imperfections of our real lives for a few hours...
  12. M

    The Journey To...North America, Part Two

    Or you could study your market and then gauge how many sales you are truly losing vs the virtue signaling. Yes, there are people who feel that you can't write about a culture unless you are a part of that culture. And then there are other people who don't feel that way. It comes down to which...
  13. M

    The Journey To...North America, Part Two

    Generally, when I run a game I don't treat the germanic, irish, scottish, welsh, french, russian, or meso-american cultures sacredly. It's a game, a fictional world where me and my group want to create a world and generally, mash up settings and era. We mean not disrespect, we're just rolling...
  14. M

    Still No Elves In Talislanta: The Savage Land

    I think it would be helpful to include who is publishing this product.
  15. M

    Travel Through The Mists Of Akuma And Into New Worlds For D&D 5E

    Wasn't it just last week that ENWorld ran an article showing concern for Oriental Adventures in this day and age? I'll add my voice to the quality of this product.
  16. M

    Pathfinder 2's Proficiency System Explored

    Perhaps the Skill Unlocks will be mechanically potent, but with what little info we have, a difference of at most 5 point appears to downplay Proficiency and elevate Level. That's just not my groove anymore.
  17. M

    Pathfinder 2's Proficiency System Explored

    So this is similar to bounded accuracy (wether intended or not). What I don't like about PF2's take is could have just been +0, +2, +3, +4, +5. By leaving in Level, PF2 just makes the math handle larger numbers. So far, PF2 doesn't seem to be for me and that's cool. I hope others enjoy it.
  18. M

    Pathfinder 2E's New Death & Dying Rules; More on Resonance

    Add in that many of these designers know each other and might be friends. I think some of us would just like them to be honest and say that "we looked at the latest d20 tech (which is a good thing) and adapted what we thought would work". IMO, PF2 sound quite a bit like DnD 4 and 5. It would be...
  19. M

    Pathfinder 2: Crits, Skills, Scaling, & Proficiencies!

    I agree. It's obvious the designer hasn't read much of 5E, since he doesn't realize that Proficiency is Proficiency. It's either your Ability Mod + Pro or Ability Mod. What concerns me about that is I think a designer should be aware of the latest innovations of the D20 system. Wether from...
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