I concur that "truly dead" might be an unlikely scenario these days. Using an RPG-adjacent game, I'm part of a semi-active community of Renegade Legion fans, though the game in its heyday was never super large (especially to it's Battletech sibling) and it's been out of print for 30+ years...
Wait, Battletech doesn't make the list in Canada? Come on, 'mechs work better in cold weather! We gotta step up (pun intended) our game (also intended) here! ;)
(Note, as I currently do not reside in Canada I guess I'm not really helping... :P)
I think it's unfortunate as well. I'm not privy to anything behind the scenes, so I don't know the finances it was/would've taken to at least bundle the existing PDFs and sell on itch or something, but supposedly there are new Cortex products in the works so time will tell.
Also, to veer...
Unfortunately, the Spotlight settings (that were not full-on rule sets nor provided any additional rules, just settings/campaigns that assembled the pieces of the core book toolbox as appropriate for the particular spotlight) won't be getting a PDF or print release. If you were in the...
It is! The core book can be bought from Cortex Tabletop Roleplaying Game | Dire Wolf Digital, and there's a great full rules primer for Tales of Xadia available here, which includes the Challenge rules. The ToX primer is also valuable as Cortex Prime itself is very much a toolbox of options...
Using Cortex Prime's Challenges mechanic (introduced in Tales of Xadia) might work well here. It's not quite the typical scenario used for the mechanic, but it still ought to work. It is explicitly is round-robin, which avoids too much downtime for each player. Each character in turn creates...
If I'm going to step away from a strict silo/slot and/or a limiting "power expenditure" model, I generally am going to do so for all aspects of the game and go towards a more "narrative" system such as Cortex Prime or FATE. In that way, doing things with magic is handled much the same way as...
Interesting! Never given this thought before. Hmm, I would say I (and my groups) fall into the camp of:
If it's a long-form/story-path -- Yes
If it's a major/well known module, with the intent that will be the majority of the 'campaign' -- Yes
If I'm using a series of adventures (and...
I love how this one could be totally changed by a single comma:
Giant frogs, terrified by necromancer
Or make it into a book title!
Giant frogs terrified, by necromancer
;)
Mostly online (either with or without an explicit VTT, depending on what we're playing), as one of the players in my weekly group moved out of the area. My other monthly group we get together to play, albeit with some people still remoting in.
I'll second the notion about setting/theme/tone/genre "setting," is really important in system choice. An episodic Firefly-esque game of jobs and heists can work great with a FitD-type system (such as Scum & Villainy (which also throws in outer-rim Star Wars flavour)). But a more freewheeling...