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  1. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Jax my late friend had an unfortunate run in with racoons as a young boy. Things got very scrappy. Two dead baby raccoons and one very mad mother that did a number on him. Patched up at vet, rabbies shots, the whole nine yards. For years and years afterwards anytime he saw a cat it was straight...
  2. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    I have, but its been a long time. If you are willing to play online you get a group for anything nowadays. The best analogy would be you can phone or online order a pizza from anywhere but you can only go and sit down at two spots. Some folks refuse to eat the pizza at home.
  3. payn

    Who's on your geek Mount Rushmore?

    My RPG list would be; Dave Arneson, Marc Miller, Monte Cook, and James Jacobs.
  4. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I guess in my D&D games taking a rest whenever you want isnt always an option. 🤷‍♂️
  5. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I can say that every time the math is tightened (4E/PF2) I bounce right out. Its not a mathematically right discussion, but one of feel which is subjective. I enjoy not knowing exactly how a combat is going to go, and sometimes that means it goes pear shaped. Its more an art approach than a...
  6. payn

    Who's on your geek Mount Rushmore?

    Too cool now maybe. I was beat up in school for liking these guys. They were dorks when they first hit the scene. They were fortunate enough to live in NYC during a very cultural melting pot of music in the late 70's early 80's. They grew into cool through great influences and ever expanding...
  7. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A fair point, id say is related as well. Even games we think are less reliant on math and granular sub-systems, are not all that predictable either.
  8. payn

    Who's on your geek Mount Rushmore?

    Its ironic that Wheddon wrote a line from Firefly about statues begin erected to celebrate people that were really butt holes in one way or another.
  9. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Wait...you want tight math and level disparities in the party... Fair enough. Each piece is not of equal value though, but has advantages and disadvantages in the proper situation. They dont just all do the same thing with different carvings as to their representation.
  10. payn

    Who's on your geek Mount Rushmore?

    The Beastie Boys and Biz Markie.
  11. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If true, its rather ironic that the best selling edition ever was designed mostly by folks who dont play it. It sounds like a modular solution and I agree it would be pretty sweet. Too bad those grogs pushed 5E in a design direction that blew the doors off expectations and the solution hasnt...
  12. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Isnt that completely represented by Black Widow and Hawkeye tho? Gandolf and the rest of the gang? Eleven and the hellfire club? Its not like this isnt present in narratives everywhere in fiction. In fact, you just convinced me that the everybody balanced is actually not common. Even chess has...
  13. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That unreliable combat math is exciting because its not predicable across the entire adventure. Adventure day is a marathon not a sprint so obviously it isnt gonna work entirely the way you want an encounters based game to. 5E is trying to give us both what we want, but I suspect neither will...
  14. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That wont work for me because I want the adventure day attrition model. More importantly, I want those resources in the hands of the players not the GM. Based on what? I think the issue I have is folks seem to use "the community" and "most stories" as weights to their arguments. Its not...
  15. payn

    Worlds of Design: Grounding the Game

    I dont use D&D Illl tell you that much. I dont see that as an issue, I like the complex combat systems in RPGs as much as I like the streamlined ones that facilitate TotM. In the latter, I usually let the narrative drives spatial relationships to creatures and objects. We dont have codified...
  16. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Its always going to be a rub, but at the end of the day I dont blame the designers for what we have. There is absolutely no right answer to this (despite folks thinking there is). What they have done is given us a middle of the road system on a easy to mod/hack system to make it work the way you...
  17. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Its a complicated answer. I think folks have moved from old school survival sim where death is just a likely outcome of any particular adventure, and a more narratvist take in which the PCs are main characters of a story and if they die easily its not for the betterment of the game. The middle...
  18. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Some people do. Some people want what you want. Not everyone does. Please speak for yourself.
  19. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You might feel like you cant do any of those things or that WotC must do them for you, but I certainly dont. I think its time for you to read the DMG again.
  20. payn

    Worlds of Design: Grounding the Game

    I was gonna say the same thing.
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