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  1. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It was and it wasnt. The issue with 3E is they built "life hacks" into the system to allow you to opt out of it working that way.
  2. payn

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think Golarion is being sold as a setting that pulled folks in (and not to short cut it its a cool setting) but I think the adventure path campaigns had more to do with it. The players guides were fantastic for saying, "in this campaign warlocks rule, and wizards drool" and they backed it up...
  3. payn

    Possible Paradigm: Class/Level-based vs. setting-based

    Im not really following the setting thread. I might find the idea of specific playloop vs a general one persuasive, but I find settings to be independent of rules mechanics unless the system is particularity made with a setting in mind (both class and classes systems have those).
  4. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Thing is, that nut that cant be cracked doesn't really matter to the masses. Its a problem for the hardcore .0001% of players who will argue it all day on forums and reddit. D&D's ambiguous hack it if it dont play right to you, seemingly oberoni design, is something folks expect from the brand...
  5. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    My answer was to split the difference. Basically everything became a 5 room dungeon. In a city? Encounter a thieves guild HQ. Hexploring? 5 or so Random encounters (not all monsters to fight either) per day/hex of exploring. Every adventure had several components that made it not 1 simple...
  6. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Really its because D&D has to accommodate so many playstyles it cant pick a lane. When it does, things tend to get incendiary one way or the other. I think the modular concepts of the design were supposed to allow folks to lean in, meaning the foundation had to be flexible. Turned out the...
  7. payn

    I think it is time for a break.

    A buddy of mine is/was a musician the title is kinda iffy. For a time, he tried to make a career out of it but he found it made doing what he loves like a job and his enjoyment plummeted. These days he doesnt perform live anymore and just records stuff in his free time.
  8. payn

    I think it is time for a break.

    I've been there. I had a group I was running an AP for in PF1 era. I was putting a ton of work into bringing the AP to life. The players though? Yeah lots fo goofing off and all just dick and fart jokes. It was trying my patience and I was about to toss in the towel when we finished a good...
  9. payn

    D&D General What's your view on a pirate-driven campaign?

    I think a good way to get over "pirates are pure scum" problem that arises is to have a good reason for pirates to exist. Often, pirates were creations of nations to terrorize their enemies which they conveniently disavowed when the time was right. So, political intrigue is a good option for a...
  10. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    I thought that was every other thread now?
  11. payn

    Trailer MERCY Trailer (2025)

    I, for one, can certainly wait until I have nothing else to watch on streaming to find out.
  12. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    We are in the era of the 7 lunch break work day now!
  13. payn

    Geek Confessional Thread 2024 [NOW 2025!]

    The old man was great! I love how they plan to blame the fallout in the ambitious scientist.
  14. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    As I try to decipher what you are saying, can you help me understand what you think "badwrongfun" means?
  15. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    PF2 works in this manner, or at least much closer to it. I actually prefer the adventure day attrition model myself, but have come to the conclusion you need to pick a lane between adventure day and encounter model. Splitting the difference as 5E has, just seems to give everybody headaches.
  16. payn

    NUREMBERG Official Trailer (2025)

    Star packed.
  17. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Well, thats the longest "I didnt get the joke and am responding earnestly" post I've seen lately.
  18. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Be direct instead. If you really want to change the topic dont use whataboutism.
  19. payn

    I think it is time for a break.

    I had a great group from '09 until '20 before the pandemic hit. It basically ended my decade long group. I also went through a divorce during this time and it turned everything upside down for me. I didnt game at all for a good year or two. No TTRPG, no board games, not even video games. I did...
  20. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    That assumes the premise are even comparable and not an out of context topic switch. Often, whataboutism is a way to point out inconsistency but folks forget to make that point as they are engaging in it.
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