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  1. innerdude

    If it's "crunch" that you want, where do you want it and why?

    Only if its Crunchberries. Cap'n Crunchberries = The Awesome Regular Cap'n Crunch = The meh
  2. innerdude

    If it's "crunch" that you want, where do you want it and why?

    I've been thinking lately about how much "crunch" I actually want in my games. I've only recently embarked on GM-ing FFG Star Wars, which is by all accounts a "medium crunch" system. Generally I'd agree with that statement, as so far it seems to be a bit lighter than Savage Worlds, but certainly...
  3. innerdude

    What are your RPG plans for 2022?

    FFG Star Wars to the far horizons of the galaxy . . . . (Probably most of it not all year). If Star Wars goes less than anticipated, we've got another GM with Pathfinder 2 in the wings, or One Ring 2e, or Court of Blades.
  4. innerdude

    "Casual" RPGs

    Tiny D6 (Tiny Dungeons or Tiny Frontiers) is absolutely perfect for this kind of thing. You can literally teach an eight year old how to play in five minutes. Players essentially don't even need to know the rules if you're willing to coach them on when to roll dice, and how many. Core mechanic...
  5. innerdude

    Switching Around Systems Due to Burnout?

    This describes my experience pretty well, only once I stop flip-flopping, it's with a different system each time. For a long time, I gamed with a GM who would only run D&D 3 (then 3.5). That was 8 years. Then did the flip-flop thing for a year and a half or so, played Star Wars Saga for 6...
  6. innerdude

    Let's Talk About Fantasy heartbreaks and other FRPGs

    And as far has heartbreakers, it might sound weird to say, but Pathfinder 1e might actually be it. Mostly because by the time I was done with it, I fully recognized that my "D&D" heart was, in fact, broken. I was in a full and complete and total reevaluation of everything I thought I wanted...
  7. innerdude

    Let's Talk About Fantasy heartbreaks and other FRPGs

    I had to think for a minute. My first non-D&D "brand" fantasy game was Pathfinder in 2010. But since it's really just "D&D", I don't think it counts. My D&D chronology goes something like: BECMI ('86-'91) >> 10 year gap >> 3/3.5 (2001-2008) >> 3 year gap >> PF1 (2010-2011) Between all of...
  8. innerdude

    Official News Level Up: Now on FOUNDRY VTT!

    Very nice! My use of Foundry has dropped off now that we're meeting in person again, but it's nice to see a clean, solid product ready and waiting if I needed. it.
  9. innerdude

    What to run when you are done with D&D?

    It's . . . PbtA adjacent, I suppose, but in play I found it to feel very, very differently from Dungeon World (which I thought was . . . merely okay, and my group bounced off of it pretty hard). It has enough additional rules "heft", with the condition tracking, momentum mechanic, and the use...
  10. innerdude

    What to run when you are done with D&D?

    From my experience, if you really really still want Fantasy tropes in your game: Ironsworn (I seriously can't recommend this enough, it's awesome) Savage Worlds + Shaintar Genesys + Realms of Terrinoth
  11. innerdude

    What to run when you are done with D&D?

    I've documented on these boards before that other than a handful of 1-3 session mini campaigns (1 in 4e, 1 in 3.5, 2 in 5e) I have played zero actual "D&D" or derivatives since 2011. Since then I've played a ton of Savage Worlds (300+ sessions), but have also played GURPS, Dungeon World...
  12. innerdude

    Describe your last rpg session in 5 words

    Alien dragon lizard? Shoot it! (Edge of the Empire)
  13. innerdude

    I just want to talk about my homebrew

    I'd say, if you're not totally married to your homebrew, you sound like an outstanding candidate for Tiny Dungeons. The whole core mechanic is rolling 2 dice (regular), 3 dice (advantage), or 1 die (disadvantage). All dice are d6. If any dice rolled are a 5 or 6, it's a success. If at...
  14. innerdude

    I spend how much on this hobby 2021?

    Hmmm..... TOR 2E kickstarter $170 Tiny Dungeons $17.99 Tiny Frontiers $23.99 Level Up kickstarter $90 Age of Rebellion Core Rules $49 Ironsworn Hard Copy $29 Ironsworn Delve $31 Spellbound Kingdoms Hardcover $32 Total: $443.98 Not bad. That's downright restrained, for me.
  15. innerdude

    What does it take / how long does it take to "get into" a character?

    This plays into a key point for me. At surface glance, having another character to play off of is helpful because it helps me take my character out of a vacuum and into the actual "space within the fiction." Character development can only go so far within a vacuum. All of us recognize that the...
  16. innerdude

    Describe your last rpg session in 5 words

    Character gen, narrative dice, confusion.
  17. innerdude

    What does it take / how long does it take to "get into" a character?

    I think there may be some overlap, but neotrad is precisely different because traditional play always has the assumption in the background that the GM's prerogatives supersede the players'. When push comes to shove, the GM's ideas for the game world / continuity will take precedence, period...
  18. innerdude

    2022 RPG Resolutions

    Definitely agree with this. My stress levels are higher and overall life enjoyment noticeably lower when I go without my RPG group for more than a month (we typically play every two weeks).
  19. innerdude

    2022 RPG Resolutions

    Stop spending money on systems I'm never going to play. I'm realizing more and more that I derive no value from stuff that's never going to hit the table. In the past I've bought stuff thinking, "Oh it'll be nice to have that as a reference for some other thing I'm doing." Or thinking that...
  20. innerdude

    Star Wars Reboot

    The strongest overarching theme of Star Wars, in my mind, speaks to the ways in which those in power choose to wield it. So for me, the backdrop of the Star Wars Galaxy is most interesting when it addresses those issues. I've long felt that the greatest misstep of Eps. VII, VIII, and IX was...
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