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  1. innerdude

    A $2 Viking RPG from Robin Laws based on Ars Magica I never knew existed???!

    Follow-up --- a quick search on Drivethrurpg found no listings for this. Unless there's some query-fu I don't know about, this RPG isn't listed on Drivethru's site. So I guess you basically have to purchase the Gog.com digital game to get it as a reward.
  2. innerdude

    A $2 Viking RPG from Robin Laws based on Ars Magica I never knew existed???!

    So . . . I was just messing around in my Gog.com profile. I saw that they have the 2000 game Rune: Classic on sale for $2 and thought, "Hey, I really liked that game. It was pretty good for being Unreal Engine V1 back in the day; I should buy it." But then remembered, "I think I bought it on...
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  5. innerdude

    As a Player, What is Your Favorite Archetype?

    I totally feel this, and basically gave up on D&D ever getting it right at the very end of the 3.5 run. Savage Worlds made it easy to do and it always felt right, and was always balanced, because Savage Worlds has a sneaky elegant way of forcing you to make certain character trade offs if you...
  6. innerdude

    As a Player, What is Your Favorite Archetype?

    Half-elf rogue or human sorcerer/psion. Slightly cagey, slightly socially distant from society, but with a strong core motivation.
  7. innerdude

    Simple, colorful mechanics to run a game for non-gamers?

    Tiny D6 would be a great choice.
  8. innerdude

    Rules-Lite VS "Crunchy" TTRPG Systems

    Some of it depends on mindset. There are some "rules lite" systems that are really just trying to pare down the "traditional" RPG experience by offloading work to the GM. Some "rules lite" systems are a reaction to some of the built-in, assumed standard operating procedures of the...
  9. innerdude

    Looking for something new

    Seconded. Both Starforged and its predecessor Ironsworn fit your requirements to a T. I too struggled with Dungeon World. Ironsworn is partially based on DungeonWorld, but has a better, more interesting core mechanic, and adds some additional rules layers that make it more fun and easier to get...
  10. innerdude

    Board Game Arkham Horror Getting an RPG from Edge Studio

    QFT. If you ever find an RPG you like based on a related media IP property, get as much of it as you can, while you can, because it is absolutely guaranteed at some point that the licensee will lose their license and the product will disappear forever.
  11. innerdude

    What is your favorite RPG book of all time?

    Hard to decide between Savage Worlds Deluxe core rulebook, the 3.0 Forgotten Realms Campaign Setting, and Ironsworn: Starforged. I guess if forced to choose I'd go with Starforged. Could adapt that ruleset to almost anything imaginable and it would be both playable and fun.
  12. innerdude

    Grading the Genesys System

    Commenting on some tricks I used to manage dice interpretation --- I know The Alexandrian was highly critical of the overall setup of the dice spread and interpretation. (You can go back and look at his playtesting from several years ago if you care). And I can see his points to a degree...
  13. innerdude

    Grading the Genesys System

    Genesys offers a unique, fun, collaborative system for GMs and players who want to sand down and refinish the "traditional" RPG experience into something .... Less traditional without going fully in another direction. It absolutely assumes a group that is comfortable with breaking from a...
  14. innerdude

    Why do many people prefer roll-high to roll-under?

    Whereas for me it creates a false . . . positivity? Sensibility? Expectation? . . . about the variability of task resolution. As a player you DON'T KNOW that your chance of success is always "70%", or at least you shouldn't. Situational modifiers should be part and parcel with good GM-ing, IMHO...
  15. innerdude

    Why do many people prefer roll-high to roll-under?

    I've read somewhere else that you can easily convert GURPS to a roll-over system by setting a default target DC of 21 for everything, roll 3d6, and add your skill to get the end result. I'm not saying I'd love GURPS if someone actually did this. But it would go a ways in making me not...
  16. innerdude

    Why do many people prefer roll-high to roll-under?

    But even then, if I as GM want to modify the difficulty, it's counter-intuitive. "I want to penalize this roll by 20%, because it's 20% more difficult than normal." Counter-intuitively, you either have to subtract 20% from the target, or raise the roll by 20%. If I want to make something...
  17. innerdude

    Why do many people prefer roll-high to roll-under?

    For me, "Roll Under" systems make it massively more difficult to establish the difficulty of the task at hand as something that's objectively part of the "game world" and not a mechanical artifact. It's the big problem I always had with GURPS. It never felt like doing anything that happened...
  18. innerdude

    Should a TTRPG have a singular Core Rulebook or more?

    I could easily run a fantasy action / adventure campaign for at least 2 years with nothing but the 208-page Savage Worlds Adventurers Edition core rulebook. It wouldn't even be that hard.
  19. innerdude

    Is TTRPGing an "Expensive Hobby"

    I live near Seattle. I can occasionally find decent deals on smaller venues for that price. For example, just looked it up, you can get general admission tickets for $35 to see They Might Be Giants in Chicago later this summer. But for bigger name artists, yeah, the days of a $60 ticket are...
  20. innerdude

    Is TTRPGing an "Expensive Hobby"

    Pretty much agree with most of the sentiment so far. It's only as expensive as you want it to be. At its "minimum viable baseline" of a PHB and a set of dice for a player, the cost-per-hour of entertainment value is massive. Despite having more discretionary income now than I've ever had in...
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