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    1741027141789.png

  2. aiouh

    D&D 5E (2024) Should Saving Throw DCs just be Ability Scores?

    You have found a very fun houserule for your group and I am glad that you guys are having fun. But that doesn't mean it is going to be the same for everyone or that is in the spirit of the design. Obviously players like being more powerful. We are not telling you that you are having fun the...
  3. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    MtG is doing really well. They just a hit a billion of revenue this year. It is much much bigger than D&D, which is why I personally think they need the game to be even more player facing, preferrably digitally.
  4. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    Whatever D&D makes is probably still not enough according to WotC/Hasbro suits. Mainly TTRPG gamers might think that WotC is in some insane monopoly money printing position, but in terms of monetization and raw sales it lags far behind MtG so much that Hasbro desperately tries to hide its annual...
  5. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    I don't disagree but I am not arguing against complexity for all TTRPGs. I know people can handle complexity. I also play Pathfinder. I am just saying that Larian adding more complex rules to a video game carries negligible cost compared to adding them to a board game.
  6. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    BG3 is a video game powered by a computer that is on average about ten thousand times more powerful than the computer that put mankind on the moon
  7. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    I also want to add that Feats are now non-optional rules and also tied to backgrounds, the basic rules of 2024 and I imagine the coming SRD only feature 4 out of 16 so character creation at LEVEL1 has been heavily limited which is terrible for Adventurer's League and just introductory games
  8. aiouh

    D&D 5E (2024) Should Saving Throw DCs just be Ability Scores?

    I think we need to delineate two things How Saving Throw DCs are calculated What kind of play you wanna foster in your game, make certain actions more attractive In your case, you houseruled the calculation method on how Saving Throw DCs are calculated, to guide players more towards...
  9. aiouh

    D&D 5E (2024) Should Saving Throw DCs just be Ability Scores?

    Then the numbers would be different to what the design intended. Saving throws are something you calculate once each time your character levels up or gains a bonus, which is not something that happens often enough to where it warrants an easier calculation method.
  10. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    https://yumdm.com/how-to-surprisingly-turn-dnd-5e-into-an-old-school-osr-game/
  11. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    The characters have much more options, those character building options are a lot more involved because backgrounds now tie to ability score improvements AND feats and for a lot of class features those weapon masteries kind of matter, so omitting them would be neutering the design of D&D2024...
  12. aiouh

    D&D General Mike Mearls sits down with Ben from Questing Beast

    I mean the title isn't even that disingenious or clickbaity. In this episode, Mike Mearls talks about how 5E tried to make the game run simpler before the 3.5/4e days and how 5.5 just added those back in, referring to how the design goal of 5E "falls apart" The title does not say "D&D is dead...
  13. aiouh

    WizKids Announces Potato Head Beholder Miniature

    D&D is officially cool again
  14. aiouh

    WotC What 2024 rules would you take with you into a prospective 2014 5E Retroclone?

    I'm a bit torn on the Weapon Mastery property rules. One one hand they are interesting tactical choices but I am not a fan of how they let Martials "DIY" their own favorable conditions through mechanics and weapons juggling. Like a Rogue using Vex to gain Sneak Attack on the next round.
  15. aiouh

    QuestWorlds is coming—who else is hyped?

    I have glanced over the SRD, does this play similar to Powered by the Apocalypse/Forged in the Dark family of games, albeit with crunchier character options? The way the contest procedures arise to resolve conflict with varying degrees of success feels very similar to the Move Resolution mechanic.
  16. aiouh

    D&D 5E (2024) Thoughts on Stealth and D&D2024

    That is not an issue because Paizo wisely recognized that in-combat hiding is too contingent on GM Fiat and wonky rulings so they changed sneak attack to not care about stealth exclusively, but includes all ways to trigger Off-Guard. (Which is how they buffed Rogue in 2024 with Vex Mastery btw)...
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  18. aiouh

    D&D 5E (2024) Thoughts on Stealth and D&D2024

    Fig. a Fig. b Fig. c Actually I would argue the opposite, the new wording covers a surprising amount of edge cases and makes Hiding in combat a lot less dependent on DM Fiat which is a huge boon for rogues. Also Invisible condition is lost really fast, because Invisible has also been...
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