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    Draw Steel News

    I do not think a VTT is neccessary, but game aids beyond sheets of paper likely is. Condition markers are mentioned in the rulebook, and I think these are going to be critical. Alternatively a dry erase solution could work. Tokens or dry erase battlemat for player made terrain/walls/effects...
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    Draw Steel News

    Remember that kit is weapons and armor. In draw steel the melee weapon part is just melee damage, melee range, and feature. The ranged part is for any ranged weapons in the kit (damage, range, feature). You have both types of weapon in Daggerheart, and they also have damage (3 numbers - die...
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    Draw Steel News

    Don't be deceived about "movement and grid". That might sound like boring spreadsheet stuff, but it actually is essential for the cinematography. There are lots of abilities that moves people around, but this is not (only) for tactical placement. The forced movement rules turns your foes into...
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    Draw Steel News

    I would actually contest it might be opposite. The daggerheart combat mechanics seem to me straight out baroque when compared with draw steel. In daggerheart we have lots of dices of all types, 4 currencies to balance and a weapons table that almost make T&T blush. The out of combat "mechanics"...
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    Draw Steel General Thread [+]

    Oh, i think I saw a sentence about a tavern tale, but didn't latch on to it. But that could indeed put the entire game in a new perspective, if you decide to think of it as a multiplayer adventure of Munchausen :D Complete over the top descriptions of ability effects and shrugging off even the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think a major challenge is when we encounter situations where the rules themselves can be described as "unfair". Then we get into a double bind - be unfair by following the unfair rules, or be unfair by not consistently following the rules? Traditional play tend to opt for the latter. This...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I read this into the second point, given the parenthesis. The DM wanting to please the players seem to fit into the formulation. You could argue that way of putting it makes it not sound so charitable, but that is rhetoric I guess..
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Don't need a full reset. You could do what would would have done to tweak the situation anyway. My examples was that even extreme measures might be open with the honest approach :) For instance: "I realise now this monster has too many HP so it will become a slog. Do you mind if I halve...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The real value of stoping the world when you are making adjustments is that if you make a habit out of that, the players will recognise that when you are not stopping the world, things are actually going the way the dice tells. That can do wonders in terms of tension and the feeling of...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have a radical suggestion for that situation: Speak up! Point out that you messed up royal, you now realise that this encounter stinks, and ask if it is ok for the players that you retroactively fix up some stuff so you can actually get to have some fun. My guess is that most players would...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Ok, fine. When I have used the words "feel" and "feeling" here, I have been referring exclusively what it appear you recognice as "visceral response". It didn't occur to me that the word could have any wider meaning in the sense you here present. So with that clarification in place, are we...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    How would you describe "the feeling of having had a victory that wasn't actually deserved, but you fully believe was deserved"? I have a hard time seeing how this feeling would be different from "the feeling of a deserved victory"? As such, I have been using the latter, shorter form to describe...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would think the world would have been a much better place, if it hadn't been possible to have false beliefs...?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    As a side note. I find this part a bit funny. This was an official WotC adventure. Hope someone over there are taking notes :D
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think we are agreeing in all the premises and the conclusion. I think the only thing that seperates us might be this one sentence. I acknowledged the core you seem to put into it in my first post in this exchange: However even if the feeling is based on a deception, the feeling is felt...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Both of these were very experienced players and had calculated that they had a solid chance of taking the hit under normal circumstances. Both were aghast when I didn't overrule the crit that took them out. The point in context is that characters ending up in situations that are more dangerous...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have twice had players actively putting themselves in front of a charging boss while low on HP. Situations where characters can survive a hit, but not a crit is not that rare in D&D pre 5ed. 5ed sort of fixes this, which I now realise sort of invalidates my example - though I have witnessed...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The context of my post was that @EzekielRaiden claimed "I'm very much of the opinion that there is nothing you can achieve using fudging, that you cannot also achieve without using it." I assume you agree that the feeling of triumph at a cost is different from the feeling of a triumph without...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nope. Big boss fight - the action is a big known slam that the players fear. The boss is down on 4 HP. You decided to not do a HP fudge no last hit, as you assessed the players could sweat little bit more to really earn the victory (and the last attack also was a relatively low roll boring...
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