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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Many of them. I don't know about you, but our games generally revolve around something more than a bunch of carrion crawlers eating garbage in a city sewer. There are thieves' guilds, yuan-ti sects, gnoll hordes, orc strongholds, dragons, a myriad of demons, undead (many of which are...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I understand the frustration with the spell. It plagues many DMs. But if you believe, for example, a gnoll horde or slither of yuan-ti are no match for four PCs at 5th, 6th, 7th, or even 8th level, I would encourage you to rethink that claim. The party would be at great risk with either of those...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No offense, the reason no one can answer is because it is not an exact formula. Much like those that believe their damage per round calculations are accurate, they're not. There are too many variables to calculate. Way too many; from party composition to level to enemies to environmental...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No, you don't need to specifically concoct enemies. Many enemies re just smart enough to do this. If you are talking about carrion crawlers, owlbears, or a T-rex, then great. The spell did what it was intended to do - keep the party safe while resting. That is the beauty of the spell. It works...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The thing I don't understand is when someone casts Leomund's, if the bad guys spot them (in any adventure), they can go get reinforcements - like a lot of them. There are drawbacks to that hut. There are, of course, other ways the hut can be made to hurt PCs as well, like trapping the area...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then they are not playing a roleplaying game, they are playing a combat simulation or tactical combat game. The fact that thousands of hours of D&D exists online for anyone to watch, and almost all of them have narrative driven stories should expressly teach, through direct and concrete...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Your response sounds like game defense: using amorphous language definitions and positions to simply state, "I am above, no below, no to the side, no to the quadrant right and above you." It is simple. Are you positing that in a role playing game, without silly descriptions of phases, that...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Post it then. Please. It should be easy. Show me where they discounted the advice in the DMG.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Having played this in 5e as part of the Yawning Portal, I can tell you that it does not matter if you rest or not. ;)
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Are you being serious in this quote? Especially the bolded. It is a role playing game; therefore, if the players take their roles the narratives would be consequential.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Can you please quote the thread that discounts the DMG's advice.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    He did know about it. But, he seems like a nice guy, so he doesn't want to come out and just say: "You know, if the DMs read the DM's Guide, they wouldn't have as much of a problem with boss encounters." Instead, he points to the math, which shows if people have a long rest before a boss...
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    D&D General Favorite Creepy Monster To Run?

    Perytons are indeed underrated when it comes to RP. I once had an NPC who left his many "female friends" without a note, coin, etc. after promising each he would take care of them. He struck out into the frontier for a get rich scheme. The PCs grew to really like him, as he was charming and...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's interesting, because there is an entire section on this in the 2014 DM's Guide. ;)
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    Iron DM 2025 Scheduling Thread!

    I am confused. Is this the same Iron GM tournament that was at the LA gaming conventions in the early 2010's? The Strategicon events: Orccon, Gamex, Gateway? I was a player for one of those events, and my two buddies and I still feel guilty about being too tipsy and suggesting he use AD&D...
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    Your Three Desert Island RPGs

    5e (Great for general purpose fun and surprising moments) Vampire: The Masquerade (Great for RP) The Adventurer's Arts (Mine; Great for giving me a creative outlet ;)) Daggerheart (A fourth would be nice. Haven't played yet, but we start a new campaign with it in a few weeks! Read the rulebook...
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    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Acrobatics Animal Handling Arcana Athletics Deception History Insight Intimidation Investigation Medicine Nature Perception Performance Persuasion Religion Sleight of Hand Stealth Survival It is pretty difficult to assess their usefulness, since many of them are class specific, or campaign...
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    D&D General Nolzur creates inclusive miniatures, people can't handle it.

    I would just ask that you frame that a little differently. It is malice 90% of the time, on sites you visit. Remember, you, me, and everyone here gets our own little personal world thanks to machine behind our keyboard. ;)
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    D&D General The Great Railroad Thread

    Those examples are very much a DM issue. There is a point in time when exposition occurs to minimize aimless RP, and then there is a time to expand it. It's just like a writer narrating 20 miles of a travel scene but then expanding the scene at the campfire. The same is done for skill checks...
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    D&D General The Great Railroad Thread

    Why would all inns that have a quest start have to be in the exact same context as LotR? There are hundreds of different variations - which is of course the road of fantasy and fiction; variations on the same road travelled.
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