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    Approaching writing adventures for home games?

    Not at all. Here's an adventure I wrote - I haven't run it, but it is a good illustration of how Prince Valiant adventures are written up, and I have run plenty of them: Here's an adventure that I wrote that I have run. It's not much like a dungeon; it's an island for Agon 2e: Here's an...
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    In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?

    These claims are obviously not universally accepted. Which is what matters, even if the claims are true. Human behaviour is shaped by beliefs and culturally received understandings ("subjective imagination").
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    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    For me, the biggest difference between Arthurian-esque fantasy and more conventional D&D-esque fantasy is that the latter tends to be cynical, whereas the former is providential. Even when things don't happen for any particular reason, the way they unfold reveals something about who the...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I disagree. The text is not dictating what RPGers can and cannot do in the setting. Rather, it is presenting a creative vision of a setting (and its tropes, themes, etc). And in this respect, the 4e and 5e text, as much as the AD&D text, does this.
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    The DM would make something up? I mean, you're talking about 2nd ed AD&D!
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    We're talking about a voluntary leisure activity - game play - based around creating a shared fiction. So how can it be anything other than this? There must have been plenty of people playing gnomes in Dark Sun during the 2nd ed AD&D days, for just this reason - no one can stop them if they...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    It's in the Dragon entry in the Monster book. I was just rereading it a day or two ago, prompted by this thread. Maybe there are some bits elsewhere as well. (EDIT: Just saw @Echohawk's post 608 - there are indeed bits elsewhere!)
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    In my 4e Dark Sun game we treated Bards and Avengers as psionic.
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    You seem to be asking how does being heroic increase the player's chance of "winning"? But I think the idea is that what "promotes" heroic play is not the power that a player will get from adopting a heroic course - the game doens't power-up heroes, or de-power villains. What promotes heroic...
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    D&D General The Great Railroad Thread

    I'm not sure what you mean by "true TPK". If the PCs are all defeated in battle, that doesn't have to mean the end of the campaign. For instance, they might all be taken prisoner.
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    D&D General The Great Railroad Thread

    If the campaign has a "save the world" premise, and the PCs all die, then it seems to me that the world hasn't been saved! Bringing in the second string, in the way that was being talked about, suggests that the whole thing doesn't relate to the PCs in any particular fashion. It's the GM's...
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    D&D General The Great Railroad Thread

    I think this shows the force of @chaochou's post upthread: if the "plot" is maintained, and new PCs are brought in to try and carry it forward, who is setting those PCs' goals? It doesn't look like it's their players.
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    D&D General The Great Railroad Thread

    Because you asked me upthread about my understanding of railroading, I just wanted to make an observation about this. The difference of experience you describe is the GM deciding things in response to the players' action declarations. But it doesn't preclude the GM doing that more-or-less...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Yeah, this is what I posted upthread. To be fair to @Charlaquin, I think she's imagining a baseline that is not set internally to the fiction and play of Dark Sun, but rather set relative to the default expectations of an experienced D&D player.
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    Have You Used The X Card Or Seen It Used In Person?

    Thanks for the reply. That's interesting, and makes sense.
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    Have You Used The X Card Or Seen It Used In Person?

    Out of curiosity, what was the system, and/or theme, that prompted the GM to be proactive in this way?
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    D&D General The Great Railroad Thread

    The non-D&D FRPG I mentioned, with the GM's Elves, was Burning Wheel. Well, I could say that Luke Crane already did that . . . But making my own attempt: Removal of player agency suggests some default level of agency that ought to be granted, but is not. What's the default level? Well, my...
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    D&D General The Great Railroad Thread

    No. Because all not RPGing involves the GM more-or-less unilaterally deciding on the significant elements of scenes, their stakes, and what comes next. No, I'm meaning more than that. I'm meaning that the fiction is - in some fashion, at least to some extent - focused on ideas, themes, tropes...
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    D&D General The Great Railroad Thread

    Maybe - I don't speak for them, and I've not played with them and don't know anything about their RPGing other than their accounts of it. I'm just expressing my understanding of what railroading is, and relating it to @chaochou's, which I'm close to but probably not quite identical to. I...
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