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    D&D General The Great Railroad Thread

    Good post, sensible conclusion.
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    D&D General The Great Railroad Thread

    My own take (and it's not really mine - it's pretty influenced by Robin Laws) is that RPGing pretty quickly expanded to include a whole lot of participants who weren't really looking for a problem-solving/wargaming experience. This was encouraged by the single-character focus, the tropes and...
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    D&D General The Great Railroad Thread

    Early D&D didn't advocate for railroading, though. Here is how I describe the sort of play that Gygax advocates in the "Successful Adventures" section of his PHB: it is map-and-key play where the players can (a) learn the map, and at least important bits of the key, via "exploration" (ie...
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    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I think there is an element of this, definitely! I'm not sure what would make any candidate age a "Golden Age" for RPGing. If it's the variety of games available, then that seems like it will always be coming in the future, given (i) more and more games keep being designed and...
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    D&D General The Great Railroad Thread

    To me, "linear adventure" seems like a description of the way a pre-written scenario is presented: as a sequence of "scenes" or "events" that the GM hopes to present, more-or-less in order, to culminate in some intended climax. Whereas "railroad" seems like a description of an episode of actual...
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    D&D General The Great Railroad Thread

    One alternative I've used with some success is to have the player author the inciting incident for their PC. Details here: Repost- first session of Dark Sun campaign
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    D&D 5E (2024) Opinions on the Topaz Dragon Reverse Wings?

    My understanding - from AD&D books - is that they fly in virtue of magical pearls in their brains. Wikipedia tells me that mythology is slightly different: Chinese dragon - Wikipedia
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    D&D 5E (2024) Heroes of the Borderlands

    See, I don't see how this is an improvement. What if I want my Castellan to be (say) Sir Lionel?
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    D&D 5E (2024) Heroes of the Borderlands

    I don't think the design of the Caves of Chaos is random (despite the name!). But obviously it's not naturalistic. I also don't see why a dungeon needs to be plausible. White Plume Mountain isn't plausible. Not all RPGing has to be about imagining some plausible or naturalistic setting. And if...
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    Alternatives to map-and-key

    I'm thinking of the very many map-and-key based modules/scenarios that I have read and played, mostly published by TSR but some published by WotC and quite a few by ICE. I can't think of any rulebook that fully spells out how they work - though the OD&D rules, and parts of Gygax's DMG and...
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    Alternatives to map-and-key

    That wasn't clear to me. Particularly because you seem to be making claims about fictional weight/heft. Eg: I don't really know that the "possibility space" is that you are referring to. Nor how it shows that fictional position matters more. Where, in the examples I've posted, is fictional...
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    Alternatives to map-and-key

    There can be all sorts of reasons that received opinion departs from how things actually work. If that were the case in discussions of RPGing, it would hardly be unique! In any event, the remark is an observation that I have made. Perhaps you disagree, in which case you should be well-placed to...
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    Alternatives to map-and-key

    A skill challenge is one way of establishing latent scenes/situations, and then activating/triggering them, and progressing from one to the next. And it is an alternative to map-and-key. It is "localised", in that nothing in the skill challenge mechanic tells us how to progress from one to the...
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    Alternatives to map-and-key

    How is it pedantic to point out that what you said about the OP is incorrect? The thread isn't about classifying anyone's play. It's about alternatives to map and key for handling scenes/situations - how the latent ones are established, how they are activated/triggered in play, how play...
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    Alternatives to map-and-key

    The impact of a given success on a future action in a skill challenge is not confined to a +2. Obviously it can radically change the fictional circumstance. I posted some examples of actual play. You haven't explained how fictional positioning would have mattered more if these had been resolved...
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    Alternatives to map-and-key

    Not really. It doesn't say anything about how latent scenes/situations are established, nor how the progression of scenes/situations is actually generated and handled in play.
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    Alternatives to map-and-key

    In this example: Wasn't the fiction "moulded" to follow the mechanics? I mean, it seems rife but. Didn't the amazing success with the needle depend upon mechanics? Likewise the initial failure to pick the out-of-reach locking mechanism and the subsequent success at picking the locking...
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    Alternatives to map-and-key

    Here is the OP's first line: It says nothing about most play. Nor does it say anything about most anything. It says something about a lot of thinking and discussion about the play of RPGs.
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    Alternatives to map-and-key

    No one is obliging you to participate in this thread!
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    Alternatives to map-and-key

    I thought the objection to skill challenges was that it's not possible to go faster or slower. Now the objection seems to be that skill challenges let a player move fast? And if your PC is good at Hunting, why would that be more salient to you in a skill challenge framework than some other...
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