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  1. Maxperson

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    Even that thinking is a trap. The difference between +2 and +3 is just +1. That means that on average you will succeed one single additional time out of every 20 rolls using that bonus. Given the number of rolls and random chance, you will never notice that success. It generally won't have...
  2. Maxperson

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    Where we differ is in caring about which stats get a bonus. I understand how very little a +1 bonus is in 5e. 5e is not the editions of yesteryear where high stats made a lot of difference.
  3. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Power levels. There were a lot of male channelers who were close to Rand in ability, and he was a strong as a man could be. The Atha'an Miere routinely use control weather without the need for devices. That's an 8th level spell. Earthquake is used a few times I believe. Also an 8th level...
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  5. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    But they still had that ability. They were the equal of 20th level casters. No it's not a good example. Players don't throw up their hands at that level because it would takes several years to program a game for that level of interaction. They do it because they weren't/aren't taught how to...
  6. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    They don't go mad because Rand fixes things. The question is, how many have power equal to those men from the breaking. The answer is a lot. Just because we don't see them doing 9th level stuff, doesn't mean that they aren't doing it off screen or can't do it. I'm not convinced, but I'm also...
  7. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Meh. In my experience players have fun with just about any sort of module. They are just there to play and have a good time. It's pretty rare to find something that they just plain dislike.
  8. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Or the players can just agree to find a way for their characters to care about the situation in the module. They're heroes. It's not hard for players to come up with motivations for their PCs that would fit just about any scenario.
  9. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Says who? I think a bunch of people don't play the higher levels, because they don't know how to run/play them. Adventures would help both DMs and players learn how to do that.
  10. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    It's not the only thing that works. I don't typically do world ending stuff, or run PCs as rulers, and yet my players have a good time and are challenged at high level play.
  11. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Sure it is. The male channelers of the breaking, without aid from women or items, created and destroyed mountain ranges, shifted oceans and rivers, destroyed cities, and more.
  12. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    If you removed one adventure from those books, they'd sell just the same. There's no subsidizing going on. Instead of removing one adventure, they would be making it high level.
  13. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Not even close. There's a massive difference between a solo adventure for levels 13-20 that would only appeal to the small percentage, and an anthology book with 5 or 6 low/mid adventures and 1 high level adventure that would still appeal to just about everyone.
  14. Maxperson

    GMs: What is your prep to play ratio?

    30-60 minutes per 4 hour session.
  15. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    You're still talking about single adventures. You're talking oranges to my apples.
  16. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I never suggested a stand alone high level adventure, so I cut no one out.
  17. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Dragonmount was created by Lews Therin simply using all of his personal power. The breaking was just men using their power to drain oceans, move rivers, create mountains and more. The Angreal and Sa'angreal were needed to go beyond 9th level magic, but were not necessary for anything else...
  18. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    What 5th level spell can call lightning that goes in many different directions along every corridor and room of a giant castle, killing only the enemy? What 5th level spell can raise a mountain or destroy one? What 5th level spell can remove the tops off of several hills at once? What 5th...
  19. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    When did anything I suggested cut anyone out?
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