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  1. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not me. The game. The game determined that 8 is below average for intelligence. The game determined that intelligence represents the ability to reason, recall, and mental acuity. The game determined for some silly reason that the same 8 int can cast 9th level spells. I'm just pointing out...
  2. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The problem with this is that smart wizards, which is almost all of them, would figure out a way to draw in that residual energy over time to fuel any spell they know. They'd be able to cast every spell as a ritual, with the amount of time needed being based on the spell level of the spell...
  3. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You forgot the layover in Phoenix.
  4. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The 5e PHB says the party should get about 2 short rests before the long rest happens. If the DM follows that in his pacing, or just as a hard limit like a lot of DMs do, then the short rest abuse is non-existent.
  5. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sort of. What I do is have the players roll 5d6-2L twice, 4d6-L twice, and 3d6 twice. They have to assign the dice to the various stats before rolling starts. What typically happens is the 5d6-2L gets placed into the best two for the class the player wants his PC to be. the 4d6-2L into the...
  6. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Right. It's not possible for 5.5e to have corrected the math so that 1 fight is what it is balanced around. It only made minor adjustments, which means that the problem is still there. They corrected it a bit, but it's far from fixed.
  7. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Only if a TPK is the only fail state, which it isn't. You can end up running away from the fight as a fail state. In a game where coming back from the dead is rare, 1 PC death is a failure. The enemy could rob the party and leave it unconscious. The party could be taken prisoner. And more...
  8. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It does support it by telling players that an 8 intelligence is a low ability to reason, remember, etc. There's no mechanical force behind it, but if you are roleplaying what the game describes an 8 intelligence as, you aren't going to be coming up with a lot of good ideas if you are...
  9. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's not a matter of allowed. It's a matter of whether you roleplay your character or not. If you're playing an unintelligent person, coming up with lots of good ideas isn't good roleplaying. At that point you are playing something your character is not. Nope. I'd never say that to a...
  10. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's one of the reasons I have my players roll stats and give them the ability to swap one pair. You will almost never see a party that is completely dumb, uncharismatic, or whatever.
  11. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's very different from my not giving them information for the express purpose of causing them to feel pressure. If they find it, they find it. If they don't, they don't. It's not about what I want or any goal of mine. Any pressure they feel is pressure they put on themselves. Outside of...
  12. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They can, but probably won't since they are below average in intelligence. It's unlikely that they will think of it on their own.
  13. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You're imagining a whole lot that doesn't exist. There is no "controlling what the players are allowed to know," and there is "so they will believe they're under pressure when they aren't," and there is no "lead them to believe it's pressure." I don't run my game like that. You're barking...
  14. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What is the difference between CR and level?
  15. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No. I present the situation. Sometimes that comes with some sort of time pressure. Usually it doesn't. The players cannot know that there isn't something happening off screen, though, so they often pressure themselves. There is no effective difference. Perceived pressure vs. real pressure...
  16. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Hit them with an encounter 6-10 CR higher than their level and hope that they don't TPK. There's a pretty narrow line between, "This encounter can survive a PC nova and dish back" and, "This encounter can survive a nova and dish back more than you guys can take."
  17. Maxperson

    D&D General Why Enworld should liberate D&D from Hasbro

    "This suit of armor is reinforced with adamantine, one of the hardest substances in existence. A razor made from it can even shave a dwarf."
  18. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No. You don't get to tell me what I suggested. You asked for examples of a mechanical consequence, and the only thing I "suggested" was that here is an example of one possible mechanical consequence. By the way, why are you fighting so hard to avoid responding to the second possible...
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