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  1. The Sigil

    Sing to me, O Muse, of BECMI!

    Also, if your campaign runs a little bit longer and you want a dash of whimsy and some unique magic items your players are likely not to have heard of, it's hard to go wrong with AC4 - The Book of Marvelous Magic...
  2. The Sigil

    Sing to me, O Muse, of BECMI!

    Yes, if you're going to go POD that's going to run you about $70. King's Festival: https://www.drivethrurpg.com/product/17141/B11-Kings-Festival-Basic - $4.99 PDF / $9.99 POD / $11.99 Both Night's Dark Terror: https://www.drivethrurpg.com/product/17119/B10-Nights-Dark-Terror-Basic - $4.99 PDF /...
  3. The Sigil

    Sing to me, O Muse, of BECMI!

    I'm going to give some very specific suggestions, especially considering you're starting in Threshold. I'll stick to "official" TSR products, even though there is a lot of good info in the Vaults of Pandius. For all of these, pick up PDFS at DriveThruRPG for just a few bucks. Will try to avoid...
  4. The Sigil

    OSR BECMI, how do you say it?

    So much this. Also, stumbled across this the other day while prepping a Christmas Movies Trivia Quiz for a work party... dates back to the January 2023 OGL controversy, pronunciation in this video is pretty much how I say WotC (granted, I'm also apt to call them "Wizards"). I should note...
  5. The Sigil

    OSR BECMI, how do you say it?

    Eh, it has changed over the years. Prior to 2000, what we now know as BECMI was just "D&D" to me (as distinct from "AD&D" - and I didn't really differentiate AD&D 1e vs 2e). I had run into the Moldvay B/X boxes but I just considered them early printings of the same game as the BECMI boxes...
  6. The Sigil

    D&D General Going back to Basic(s). A thought experiment.

    Obligatory XKCD reference:
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    2-uEVf2qvThArArpfR-HO6iZKZRHrENwtflTCZhPrfo[1].jpg

  8. The Sigil

    D&D General Going back to Basic(s). A thought experiment.

    I'll play your game, you rogue. IMO what this needs to be after is one class that attempts to showcase the various D&D mechanics (in approximately the order in which I feel they should be included). Thus: CLASSES: 1. Fighter - Champion 2. Cleric - Life Domain 3. Rogue - Thief 4. Wizard -...
  9. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    I am. If someone has a better way to adjudicate actions that are "reactions" I am very anxious to see it (and steal it), since "reaction" presupposes "triggering action first." Most combat spells take "1 action" to cast. The rules as written do not define "1 action" however, given the rules as...
  10. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Stop. We BOTH know these are distinctions without a difference. No caster "readies" an incapacitating spell in combat, because the trigger condition may not come to pass and the foes is not incapacitated. Instead the caster simply casts the incapacitating spell as their action. Further, all...
  11. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    One other tactic I would probably allow in a Counter the Counter of the Counter situation (or any situation that could draw a Counter really, not just a Counterspell duel) would be allowing any Character the ability to bluff casting a spell, including a counter spell (causing opponents to waste...
  12. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    As mentioned above, I have no issue with holding a ranged or spell attack to disrupt an enemy caster. I generally don’t have a problem with a player that also wants to take the Mage Slayer feat though I think it is limited for all the reasons others have suggested and as long as you allow...
  13. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Interestingly, I think by the RAW, taking a Feat to get an AoO against a caster DOESN'T actually interrupt the spellcasting unless your AoO (extra attack) deals enough damage to drop the caster to incapacitated (0 HP). You still have to have a houserule that "dealing damage to the caster can...
  14. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Maybe I've missed something, but as far as I am aware, there are only three ways to interrupt spells in 5e. The first method is "Counterspell" - but that isn't something martials can generally do and is thus moot for the purposes of this discussion. The second method is to deal damage to a...
  15. The Sigil

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    Anyway, all of this was a long way to answer the thread's original premise. 2024 isn't trying to remove magic items and other elements from D&D. Neither was 2014. Instead, it was trying to homogenize the experience across campaigns by making character abilities the focus of power instead of...
  16. The Sigil

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    As to "running a world is easy" I think back to the most recent campaign I ran for players that were new to D&D. I set the game in Mystara and at one point the players had a two-hour-long conversation with an NPC merchant who had travelled the world and could give them very basic intel on...
  17. The Sigil

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    Ultimately, the "problem" with magic items is not whether or not a character has them (or how many of them). It is whether or not characters are intended to migrate among different campaigns, because every DM has their taste about how much or little magic exists in their world, and thus...
  18. The Sigil

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    I'm going to have to offer a point of disagreement here. Let me point out that the following applies only to wizard spells (I'll explain why shortly). Wizard spells are the result of study, and in order to tap into the magic that powers them, Wizards need to follow a certain formula/recipe/rote...
  19. The Sigil

    D&D General What did D&D teach you?

    Yeah, I still remember this...
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    1701133214452.png

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