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  1. The Sigil

    D&D General Hot Take: Dungeon Exploration Requires Light Rules To Be Fun

    I had a much wordier post before I realized it could be simplified a lot, this is the simplified version. There are two "phases" to most games - the "between the sessions" phase (usually during level up and/or daily spell preparation) wherein the players are choosing from which among "all...
  2. The Sigil

    OSR What's the best introductory BX/OSR scenario for new players and DMs?

    Going to assume you meant "B11 - Welcome to the World's Smallest Orc Hole" since you seem to speak highly of B10 - Night's Dark Terror elsewhere. ;)
  3. The Sigil

    OSR What's the best introductory BX/OSR scenario for new players and DMs?

    This is certainly a fair criticism, though I would argue that any adventure that attempts to give a deep example of each of combat encounters, realistic ecology, large swathes of exploration content, chances to engage in RP and intrigue, etc. will contain sufficient material as to disqualify it...
  4. The Sigil

    OSR Best introductory BX/OSR scenarios

    Interesting; while I certainly wouldn't nominate B11 in the list of "Best Modules Ever Written" I would posit that saying that a module has a "small scope" and relies somewhat on tropes ("Orcs in a Hole") actually refer to what makes it a good introductory module (emphasis on "introductory")...
  5. The Sigil

    OSR What's the best introductory BX/OSR scenario for new players and DMs?

    Surprised no one has yet mentioned B11 - King's Festival. While it's not technically BX, it is BECMI, which is a very close cousin, and B11 actually does a pretty good job of walking a new DM through, you know, DM'ing in my opinion. Pages 3 through 9 are a DM tutorial with the following section...
  6. The Sigil

    Do any other old school gamers hate the term grognard?

    This, though when I self-identify as a grognard, it’s usually because I am about to be at least mildly grumpy and threaten kids about remaining on my lawn. But then, I use it in a slightly self-deprecating but loving way, the way sailors might have a fondness for being called a salty sea dog by...
  7. The Sigil

    D&D General Alternate thought - rule of cool is bad for gaming

    The kind that turn Daern’s Instant Fortress into a controlled tactical nuke? D&D General - Have You Ever Used A Magic Item In A Manner Other Than Prescribed?
  8. The Sigil

    D&D General Alternate thought - rule of cool is bad for gaming

    My understanding is the limit at 20d6 is intended to represent terminal velocity. Per What is Free Fall? A Quick Lesson in Physics | Head Rush Blog. this estimate is way too low as the human body reaches terminal velocity after falling about 1500 feet so damage should instead cap at 150d6. So I...
  9. The Sigil

    D&D General Alternate thought - rule of cool is bad for gaming

    Assuming the dragon is on the ground and throws the PC 220 feet straight up vertically (since and angle of flight was not specified), the PC spends an equal amount of time going up and going down. Since d=1/2at^2, t = sqrt(2d/a). Plugging in 220 ft. for d and assuming earth gravity of 32 ft/s^2...
  10. The Sigil

    D&D General When did you leave D&D? Why? For what game? And what brought you back?

    Let’s see.. Left BECMI and 1e to try new stuff. Talislanta, Rifts, Star Frontiers, GURPS, probably more stuff I can’t remember. Came back to BECMI and 1e. Stayed into 2e. Left for home brew mashups of White Wolf, d6 Star Wars, Cyberpunk, Palladium, other stuff. Started following some site named...
  11. The Sigil

    DCC Level 0 Character Funnel is a Bad Concept

    Not all that related but I was in a FLGS recently with a banner above the game room door that read “How Deadly is YOUR DM?” and it had names and tally marks under each name on the banner. Asking the staff about it, they confirmed this was a real thing they tracked.
  12. The Sigil

    D&D General Alternate thought - rule of cool is bad for gaming

    The rule of cool is not to break immersion nor to allow someone with an idea that sounds epic to run roughshod. Rather, it is a philosophical assertion about how the rules limit actions. Some feel “if an action isn’t explicitly allowed by the rules, it cannot be attempted.” The rule of cool...
  13. The Sigil

    D&D General Tangent from Vecna - How Many Actually Good Adventures Are There?

    Top three from stuff I've actually run (with more or less spoiler-free notes here) that was fantastic: B10 Night's Dark Terror - Originally for BECMI, I ran it about 20 years ago for a 3E party. It's a BECMI module, but as I recall, the extent of my "conversion" was simply grabbing the 3E...
  14. The Sigil

    Why is the Gish so popular with players?

    This is actually super helpful! Thank you!
  15. The Sigil

    D&D 5E (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    I think you're on the right track here, but I think you've misdiagnosed the problem. The problem boils down to "the rogue was built to shine in the 'exploration' pillar of the game" but because over time many tables (and to be fair, adventure modules) have focused exclusively on combat, rogue...
  16. The Sigil

    Don't Lie To Your Attorney, Because You're Paying Them to Lie for You

    Having spent about a decade on the Service Desk (thankfully I've moved beyond that now) myself, I suspect I just might have an idea of how often you get that. ;)
  17. The Sigil

    Why is the Gish so popular with players?

    In a recent Matt Colville livestream, he mused a little bit about the Gish, to wit, he noted he feels to some degree, the Gish arises out of the following: 1. In a class-based RPG, you are usually asked to pick one thing you are an expert at (your class). For instance, you can be great at...
  18. The Sigil

    Don't Lie To Your Attorney, Because You're Paying Them to Lie for You

    I was going to throw in another plug for "don't lie to your doctor or your attorney" but then I realized, it should be broader than that... When you are paying someone for access to their subject matter expertise, you should not lie to them about anything material to the matter you are paying...
  19. The Sigil

    Tell Me About DC20

    Well, if you collapse "Intelligence and Wisdom" to "Intelligence" (as DC20 does), it doesn't make sense to connect magic power to Intelligence; I have always felt splitting intelligence (book smarts) and wisdom (street smarts) felt better anyway as I know a lot of very wise folks that aren't...
  20. The Sigil

    Tell Me About DC20

    I've seen this across several of my youtube feeds recently. I have not yet taken a look, but here were my gut reactions to some of the things mentioned. I've never felt Hit Point bloat was an issue for low-level characters in any edition of D&D. I think the original AD&D and B/X rules, where...
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