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  1. R

    Level Up (A5E) Removing Pointless Death (+)

    My players don't seem to be interested in that level of challenge. And - honestly - I'm bad about predicting the outcomes.
  2. R

    Level Up (A5E) Removing Pointless Death (+)

    We call TPK when no one's available to save the unconscious and they're all surrounded by enemies set on killing them. Sometimes we call TPK when 3/4ths of the party is dead and one character escaped, alone in hostile territory. Death saves don't matter when you don't have healing and you're...
  3. R

    Level Up (A5E) Removing Pointless Death (+)

    Maybe the best solution, instead of forcing no-die mechanics into a game, is to encourage them to play a game that has them already? Maybe I should just tell them we're going to try something more narrative like Daggerheart?
  4. R

    Level Up (A5E) Removing Pointless Death (+)

    Theoretically, we were the right level and right number of players. As I wrote upthread, the adventure was written for 5E and I converted it to A5E, so maybe that was part of the issue. However, this is just one example in a long, long series of TPKs. We're talking around a dozen occurrences...
  5. R

    Level Up (A5E) Removing Pointless Death (+)

    I converted it to A5E, because I've got tons of 5E content and not lots of A5E.
  6. R

    Level Up (A5E) Removing Pointless Death (+)

    I didn't design that encounter. It was in a published adventure, and I ran it as-is, with the details provided, and the tactics the author gave. I was running a published adventure because of the following... 1) A weekly game that runs 3+ hours 2) A full-time job 3) Household responsibilities...
  7. R

    Level Up (A5E) Removing Pointless Death (+)

    Yep. They are usually secretive about their goals and plans so I can't even fudge properly to help them succeed. They discuss strategies in text messages at the table to try to get one over on me. Even if I try telling them I want them to win. Still, I have the problem of frequent TPKs with...
  8. R

    Level Up (A5E) Removing Pointless Death (+)

    He wanted to be positioned at the door to stop the enemies from getting to the more vulnerable casters. And just really underestimated the targets inside. Even if he hadn't, he wouldn't have wanted to leave the rogue to die. And the cleric would've wanted to save the rogue and paladin when her...
  9. R

    DCC Goodman Losing Lankhmar License

    Escaped ... or set loose?
  10. R

    Level Up (A5E) Removing Pointless Death (+)

    @Anonymous3 Party comes across room of 4 men who are actually wererats. Rogue gets drop on Initiative and walks into room and attempts to sneak attack - hoping to kill "just a regular dude." She fails. Is dropped on next round. The paladin who had just stepped into room is flanked and sneak...
  11. R

    Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026

    I think they've significantly overhauled the magic and combat system in splats since the Core Rulebook was released. I'd say it's more warranted than the 2024 D&D reissues.
  12. R

    Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026

    Another year, another Warhammer TTRPG.
  13. R

    Level Up (A5E) Removing Pointless Death (+)

    "Maybe" the challenges are beyond the level guidelines. I have a few issues: 1) Running adventure modules "by the book" - which sometimes end up being too dangerous. 2) Creating my own encounters by the rules - sometimes they end up being too difficult OR 3) After having so many easy ones, I...
  14. R

    Level Up (A5E) Removing Pointless Death (+)

    Yeah, I do. I've had players complain about how lethal my games are for over a decade. So I'm trying to find some positive changes I can do to stop this from being such a regular occurrence. It's a real headache for me too, and a major point of stress when running games.
  15. R

    Level Up (A5E) Removing Pointless Death (+)

    Typically, no. Things usually turn bad so quickly that they don't realize the danger until it's too late. And that's usually because of the swingy-ness. One session they do fine against 5 skeletons. The next session, they're dropped in a single round. So I don't even know how to telegraph the...
  16. R

    Level Up (A5E) Removing Pointless Death (+)

    Well, yeah, it's me. I'm trying to figure out how to not kill all the characters. If I roll in the open, I can't fudge die rolls. If I roll behind the screen, they suspect I'm cheating. If I make silly tactical mistakes on purpose, that also looks like cheating. If I don't build the...
  17. R

    Level Up (A5E) Removing Pointless Death (+)

    I don't really use ambushes. Now, the monsters may roll high for Initiative, but there's no other advantage.
  18. R

    D&D General Best Adventure I Haven't Run?

    Do the factions get cumbersome? My players tend to not like interacting with factions - or take different sides and end up not working together.
  19. R

    D&D General Best Adventure I Haven't Run?

    I've avoided this one because I had the impression it's a megadungeon. Not the case?
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