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    Dragonbane general thread [+]

    One thing I missed in my first half dozen read throughs of the core book is a small sidebar about bringing in new/replacement characters into an ongoing game. I had assumed that they would just start as new adventurers. They actually get the same number of heroic abilities as the other...
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    My "Savage" Experience

    I thought it would be helpful so they could look under a specific entry and not have to read the whole sheet from top to bottom. Also, the rolls are very confusing to the group when they're slightly different. For example: You add weapon damage rolls but don't add the wild die to trait rolls...
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    My "Savage" Experience

    Right. The examples listed here serve better (especially graphically) as quick flow charts. I guess I was constructing mine to teach the game to complete beginners. I'll probably use one of these others. I gave them all copies of the new Players Guides from Pinnacle. They've had them for almost...
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    My "Savage" Experience

    There's a lot in that "etc" In progress... Savage Worlds Cheat Sheet Acing/Exploding Dice Any time your die comes up as the highest possible result, you can keep rolling and adding to that number until you don’t get the highest possible result. Trait Tests When you want to use a skill...
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    My "Savage" Experience

    No. Just how to roll dice, how they explode, how to do traits. How to deduct Toughness and figure out wounds. Soak rolls, shaken conditions, etc.
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    My "Savage" Experience

    If they're going to be humoring my tastes, then I'm going to go all in on my tastes and make this game more light-hearted and fun. More aliens, over the top action. Guardians of the Galaxy kinda stuff.
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    My "Savage" Experience

    My wife suggested creating a "cheat sheet" explaining the basics of gameplay. (Mind you, I'm not talking about advanced combat options or anything - just the basics of how to play the game.) I've got two single-spaced pages, and I don't feel like I'm even halfway there.
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    D&D General 5e D&D to OSR pipeline or circle?

    My earliest memories of DMing were unusual. I would run the occasional game for a friend or my sister - I didn't run for a "typical adventuring" party for years. And I ran it like the Dragon Warrior/Quest video game. "You're walking outside of town. A random monster appears. A displacer beast...
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    D&D General 5e D&D to OSR pipeline or circle?

    I experimented with many of the optional rules throughout my time with 2E. By the time my games and style were most established, we regularly used Deaths Door, Weapon Speed Factor, numerous Kits from the splats. We also had some players who made extremely imbalanced characters. I remember a...
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    D&D General 5e D&D to OSR pipeline or circle?

    I started with the AD&D 2e hardcovers and didn't understand them for years. My "basic set" was HeroQuest. I've still not played AD&D 1e, B/X, BECMI, etc. I still have mine. That's what taught me the game. She was my Matt Mercer. I wish I could've gotten her to sign my copy.
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    D&D General 5e D&D to OSR pipeline or circle?

    Oh no. 5E is definitely not a cleaned-up version of what I liked about 2E.
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    D&D General 5e D&D to OSR pipeline or circle?

    I am aware of "For Gold and Glory" as a 2E retroclone. I don't know anything about the designer. I did pick up a POD copy. Hope I didn't make a mistake. I want to like C&C, but I'm not a fan of the SIEGE engine, adding levels to every check and getting very high numbers, plus the writing/design...
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    D&D General 5e D&D to OSR pipeline or circle?

    I find my experience with 2e much different than mine in 5e. Of course, age and adult responsibilities may play a big part. Let's look at the differences between a 2e thief (my regular class) vs the 5e rogue (my wife's preferred class). 2e thief was an explorer, a sneak, a puzzle and problem...
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    D&D General 5e D&D to OSR pipeline or circle?

    It seems a strange distinction that people playing in 1982 is "old school" while 1989 is not. I'm curious if those of us who started in the 2e era are just a lost generation. We're expected to have nostalgia for a game that existed before we ever rolled dice or move on to the latest version.
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    D&D General 5e D&D to OSR pipeline or circle?

    So for example, I was just throwing out an idea to my wife who complains that 5e is "too boring." Me: "What if you can sacrifice half your damage to knock an opponent prone, slide them, disarm them, etc?" Her: "No. I don't want to give up anything. And I'm happy just standing there if I can do...
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    D&D General 5e D&D to OSR pipeline or circle?

    So what's the pipeline from 5e to "Hickman revolution" OSR? Are we looking at Worlds without Number? Hyperborea? OSRIC? I don't think it's OSE or Shadowdark.
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    D&D General 5e D&D to OSR pipeline or circle?

    That's very likely right. My RPG experience started with 2E. It was very story driven. While we used the old rules, I think there was a lot of fudging to save characters - and players who had access to splats that greatly imbalanced the game in their favor. My first RPGs weren't even TTRPGs. I...
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    D&D General 5e D&D to OSR pipeline or circle?

    Having a paltry amount of HP isn't my idea of fun, and I've been playing since 1989. It's not just "cautious play is rewarded" - having 1-2 HP where you can easily die in AoE attacks isn't a good time to me. What are you supposed to do - stay in town? For me, old school play isn't disposable...
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    My "Savage" Experience

    For the feel, I would prefer more Guardians of the Galaxy than the "you're kinda stuck on a not-very-exciting planet ruled by a megacorp" that Lost Colony has. I'm afraid that powering up the weapons too much will add mathematic complexity - I've seen where Savage Rifts leads. But maybe boost...
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