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    Dragonbane Post-Mortem

    It's card-based. Each turn you pass out cards labeled 1-10 and go in order, low to high. An earlier initiative can trade with someone going later. You can "save" your initiative card to use for a defensive reaction like Dodge or Parry. We are trying Deadlands: Lost Colony. We have the second...
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    [HMP] MonkeyGod Presents: Black Ice Well Released

    They announced they were going to be removed from Drive Thru and were sold heavily discounted a few years ago before they were removed. I had a lot of great memories with this one back in the day, so I picked up the PDF while I could. I don't know where else you could go. Maybe if you could...
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    D&D General Record of Lodoss War reverse engineered and ran in B/X.

    I'd like to see the series. I have the old game on my Dreamcast but never got to watch it. I don't think it's streaming anywhere...
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    My "Savage" Experience

    Essentially, yes, they were failing to get two shaken conditions in a row. They would either miss with the follow-up attack or not deal enough damage to overcome Toughness a second time. Then the enemy would make their check to overcome Shaken (I didn't spend my Bennies to overcome Shaken).
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    I am surprised I am still excited for Daggerheart

    Yes. I have it. I try to use it whenever I need to revisit 5e, at least from the GM's side. The frustrating point is the rare times it's not compatible. Like when I need to look up a spell from 5e that doesn't exist in Level Up. So then I have to scramble to find my old PHB. Because my players...
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    What Should An Introductory Scenario Look Like?

    I have my complaints about PF2 as a system, but their Beginner Box adventure is a pretty solid tutorial (I haven't GMed it post-Remaster, however). The needs of an introductory adventure varies depending on the system's gameplay loop, but here's how it works well in PF2. You learn skill checks...
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    My "Savage" Experience

    The group wanted sci-fi, but I thought Rifts would be too much. So Lost Colony was the middle ground. (We had previously played through Holler about a year ago.)
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    Payn's Ponderings~ Campaign settings and you?

    I don't like using campaign settings. I can't wrap my head around all the details, made up names, distant histories, etc. I'm a fan of real-world history. It's so immense that I can only understand a part of it. Every fantasy game seems to think that you need a history of 100,000 years. I can't...
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    My "Savage" Experience

    If I'm being honest, I shouldn't have run the game. I wasn't in a headspace to do a good job. We had just travelled 5 hours round-trip to attend the visitation of a family friend and barely made it back in time to host the game, much less look over the adventure and rules. My wife desperately...
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    My "Savage" Experience

    @dbm , that's certainly a lot to process. Thanks for taking the time to write all that. I had no idea it wasn't an introductory adventure - because it sure seems framed that way. It's the first adventure listed in the book and has advice for "getting the party together." Likewise, I didn't...
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    My "Savage" Experience

    Re: Bennies. I felt like I gave out plenty, but maybe I'm wrong. I had one player who had a stockpile of six at the end of the fight, others who had none. Just some of the players re-rolled nearly every roll and others didn't touch them.
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    My "Savage" Experience

    The first of "The Demon You Know" Deadlands: Lost Colony Plot Point Campaign, titled "Armageddon."
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    My "Savage" Experience

    Several reasons: FOMO. Overspending on Kickstarter during COVID. One of my friends was really getting into the system, so I wanted to go on the journey with him. The group of people I was playing with when I started buying were better at learning rules and more tactical than my current...
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    My "Savage" Experience

    Oh no. They weren't doing any of the more "advanced" combat stuff. We were lucky to be able to count raises, look at AP, and all that. I did give each of them a players book to look over two weeks ago. I don't think anyone did that because they didn't even have the basics down.
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    My "Savage" Experience

    Not often. And when they did, it still wasn't enough to do more than Shake an enemy. I gave them a pretty good allotment of Bennies as well. Just bad rolling coupled with really high Toughness.
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    My "Savage" Experience

    It was mostly all ranged combat. The enemies had 9 Toughness. The heroes had weapons with no AP. So a 2d6 had to get a 9 to Shake them, 13 to Wound them. Yeah, it's looking like I'll probably retire the entire system after running a few sessions. It's a shame because I bought into it pretty...
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    My "Savage" Experience

    Oh, they're playing the pre-generated characters that came in the boxed set. Everything they should need is printed on the card. The "needing to look up stuff in multiple books across several chapters" were the enemy stats I was running for the encounter. Like, I need to look up the rules for...
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    My "Savage" Experience

    I attempted to run a session of Savage Worlds on Sunday (Deadlands: Lost Colony, if you're curious). It wasn't my first time with the system, but my god it was like trying to pick fly poop out of a pepper shaker while wearing boxing gloves. The first combat was terribly slow. People were...
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    D&D 5E (2024) New Greyhawk organized play campaign.

    Nope, but apparently the new ones are being required for official WotC events. So much for "compatibility" and "it's not a new edition." Essentially, they're giving folks 4 months to replace their books or be kicked out of the official events. Yes. I know I can still use the PHB I bought in...
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    D&D 5E (2024) Princes of the Apocalypse Rework for 2024?

    It's been years since I ran it, but IIRC, the adventure hook to track down the missing dwarf traders was completely dropped. I'd make it pay off or create a new hook - it's the weakest part of the adventure. The first adventure I think is a tower devoted to the air cult. It never made sense to...
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