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  1. gamerprinter

    On completely artificial restrictions

    As a game designer I've learned that any new mechanic you introduce into a game is going to have impact with everything that already exists in the game, and if not well thought out, some new mechanics can completely rip the game apart, taking it into places it was never meant to go. A game is a...
  2. gamerprinter

    D&D General Asian D&D

    I published the Kaidan setting of Japanese Horror (PFRPG), but of course that was PF1. Not truly to fix OA, but that thought was in the back of mind, in trying to publish a more authentic feudal Japanese setting (circa Tokugawa Era). Well received by the reviewers, but the last publication was...
  3. gamerprinter

    WotC WotC doesn’t own the trademark for Mind Flayer

    How about Illithid? Or Illithidae? Those were TSR words invented for the same beings, however, it seems 'mind flayer' alone is the claimed IP.
  4. gamerprinter

    WotC So it seems D&D has picked a side on the AI art debate.

    I've already posted a response, but as a followup. There is no debate to me. Rather, no, I won't ever use it, don't need it, don't want it. What you do with it, I don't care at all - it doesn't apply to me. No Debate. What WotC does, I don't really care...
  5. gamerprinter

    wtf! Chi is based on Hands !?

    Without getting mechanical, just simple contemplation. Chi could work like psionics, but not a character of the mind, but power based in your gut, flowing through your body and extending beyond your body. Everything has Chi - rocks, trees, living creatures, nature, but places of great natural...
  6. gamerprinter

    wtf! Chi is based on Hands !?

    and I'm up to my eyeballs trying to wrap up deck plans, stats for a Spelljammer 3PP release I'm shooting for the end of the month. I don't have the Chi to do both at the same time, but then I have other work inline already after I complete this project... sorry. As stated in my previous post...
  7. gamerprinter

    D&D General Favorite villains from your games

    Well, not exactly a 'favorite villain', but one of my favorite villain books was the D&D 2e Complete Villains Handbook, a small blue vinyl covered supplement. It had a 20 question/step villain generator where the NPC character's stats were just one of those steps. Through the process you decide...
  8. gamerprinter

    D&D General When is the last time you played a tabletop RPG?

    Dm'd certainly (within a decade), but 'Played'? I don't actually remember. I think it was sometime during D&D 2e, in the early 1990's, maybe? I've run a couple PCs in a few games allowing others to try their hand at DM, but they seldom ever lasted, even then, it was still about 20 years ago that...
  9. gamerprinter

    What We Lose When We Eliminate Controversial Content

    Well I'm close to publishing Arcane Armada, a collection of custom Spelljammer ships, deck plans, binary Wildspace system and it's inhabitants as 3PP, to be sold at the DM's Guild. It does use D&D Spelljammer IP. Anything in that product is likely subject to Controversial Content Rules. I've...
  10. gamerprinter

    What We Lose When We Eliminate Controversial Content

    Here's a thought. I've designed (long ago) a post apocalypse themed map once, I even sell it from DrivethruRPG, that has an implied story built into it. Like a Mad Max movie, there are marauders in their armored war vehicles that ravage refugees and survivalists out in the broken lands on the...
  11. mad-max-moto-cross-48.jpg

    mad-max-moto-cross-48.jpg

  12. gamerprinter

    wtf! Chi is based on Hands !?

    Not that I plan to tackle Chi as third party for D&D in any possible publication involving such rules, not anytime soon either. When I developed my Kaidan setting of Japanese Horror (PFRPG), I altered Paizo's own Samurai class, allowing the base class as is, but created a half dozen archetypes...
  13. gamerprinter

    WotC So it seems D&D has picked a side on the AI art debate.

    I'm never involved in WotC's decisions, so I don't personally judge them overly much. I'm 3PP, what I choose to create with is my only concern. Because I am a professional 3D illustrator, and prolific freelance cartographer of some renown, why would I ever choose to use AI in the production of...
  14. gamerprinter

    RPG Evolution: What If the D&D Movie is a Hit?

    For a completely selfish reason, I need it to be a hit. Since I've been working and trying to wrap up development for a DM's Guild Spelljammer custom ship, deck plans, binary Wildspace star system and stat block and few new species and monsters - my Mom's minor stroke event and chipped femur 2...
  15. AA-cover.jpg

    AA-cover.jpg

  16. gamerprinter

    D&D General When is the last time you DMed a game?

    I had to put within the last decade, but it was about 3.5 years ago - a lot of deaths and family healthcare issues have gotten in the way, along with years of care-giving I've given both, now just my mother, in between a regular weekend game/playtesting events. I still design a few 3PP products...
  17. gamerprinter

    D&D General How do you picture your D&D game in your mind?

    Even if the setting itself is more fantastical then typical D&D, there is an air of 'realism' in my mind's eye, which I share as illustrations for potential publications. Like this 3D illustration of a Drow Noble House City-Deck Plan of massive proportions (the largest ship I'm creating) as a...
  18. drow house colony ship.jpg

    drow house colony ship.jpg

  19. gamerprinter

    POLL: Is how you Roleplay influenced by your character’s mental stats?

    I voted "Other". While normally, I could say, "yes" I depend upon my INT score, however, since I tend to play non-magical classes, my INT score is seldom emphasized over other stats needed to optimize a non-magical class. So my INT score is hardly different from PC to PC, and in those cases I...
  20. gamerprinter

    D&D 5E (2014) Redoing existing monsters?

    I do this too, but I use enjoy how Steven D. Russell (rest in peace) of Rite Publishing use to create 'new monsters', by taking an existing monster from a bestiary (he designed for PF 1.0), then make a some tweaks in it's abilities and mechanics, but then completely change it's description and...
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