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  1. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    Yep. A pouch you will have to untie, unless you've lost all the potions because you left it open, then find the one you are looking for, then pull it out, unstopper it and drink it. That ain't happening in 6 seconds.
  2. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    It takes significantly longer. You have to open your pouch, pack or whatever that is closed tightly enough so that stuff doesn't fall out in combat, climbing, etc. Then you have to find the potion, and god help you if you have multiple potions in that container. Then pull it out, uncork it...
  3. Maxperson

    D&D General How do you prefer your monster books?

    15 and few appendices I believe.
  4. Maxperson

    D&D General How do you prefer your monster books?

    It had the basic MM monsters as well. There were the base monsters, and then by setting. So you hade MC 1-2, which were the base monsters. Then MC 3 was Forgotten Realms. MC 11 was also Forgotten Realms. Some settings had multiple releases.
  5. Maxperson

    D&D General How do you prefer your monster books?

    Mine isn't on there!!! I like setting specific and general monster books. Not a huge fan of monster specific. My favorite monster book isn't really a book. It was the 2e Monstrous Compendium binder(s).
  6. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    So you're saying that you disengage and aren't fighting when you do it. That's different. Not fighting=/= fighting. If you are engaged, say with a D&D monster right in front of you trying to bash your face in, you aren't drinking a potion without leaving yourself wide open to be killed.
  7. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    If you want to die, sure. You aren't standing still just moving your arm a little to fence with someone.
  8. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    I see very little difference between the two. You aren't fishing through your backpack, finding a potion, pulling it out and drinking it in 6 seconds, either. All while the enemy is trying to claw your face off.
  9. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    It's just as foolish to dig it out and drink it as an action. You are lowering your guard and drinking it right in front of something trying to kill you every bit as much as if it were a bonus action. If you're going with "foolish means no drinking a potion as a bonus action," then you need to...
  10. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    No more than you are making up details on the volume of the liquid. And your way has to assume that the entire world consists of morons who put valuable magical healing potions that save lives in thin containers that would shatter if an adventurer stepped wrong. I hope you roll saves for all...
  11. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    Two things. First, "typically" means most potions are that size. If you're making all healing potions less than that, it's going against the DM statement. Second, you are assuming that the 1/2 pound is liquid, when all but 1 ounce is the container. You aren't going to put something as...
  12. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    Sometimes the mighty are watched and countered, but the ants can sneak in.
  13. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    Some are. Some are just like normal genies, but can grant wishes. The 5e MM shows that as a variant of the normal genie in the book. I expect most are normal, but can grant wishes. The ones who are CR 23 are probably the royalty.
  14. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Casters at high level were my pain point with 3e. However, for kicks I had ChatGPT create some high level casters for 3e and it did well enough that I would only have to tweak them a bit. If I ran 3e again, I'd make use of that.
  15. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    Well, it certainly sounds like they boosted him at least! The 5e MM does mention noble genies as variants of those listed, but with the ability to grant wishes. So it seems noble genies vary in power, which is to be expected.
  16. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    Yeah, they could. And I certainly wouldn't be upset at all if they did.
  17. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    I'll have to look at it. Even if there are genie warlords, that still doesn't necessarily mean that genies are integrated into society and every day life the way they are in Zakhara.
  18. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    Even in Calimshan I think it would be odd. I could see it in Zakhara were genies are practically worshipped and are a part of every day life and belief. There an oath to genies could rise to the level of being an ideal, but outside of someplace were genies are that integrated into society, I...
  19. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    Unless they really upped the power level of Noble Genies, they weren't even close to being minor gods. They had some more hit dice and the ability to grant wishes, but that was about it.
  20. Maxperson

    D&D General Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)

    I think that change had more to do with the subclass having actual purple dragons in it, which the Purple Dragon Knights didn't have. They had to make a change and they moved to Banneret rather than make a knight that was fairly generic and call if a Purple Dragon Knight.
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