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  1. Stormonu

    D&D General Converting Bg3 to Tabletop

    Back in 1E they did do a paper copy of Pool of Radiance, and I seem to remember something similar for PoR 2:Myth Drannor for 2E. Personally, I'd do a "parallel" story - something that runs in the same area and has similar story beats but complements the video game without duplicating it. Have...
  2. Stormonu

    D&D 5E (2024) Let's dream up new FR-style books for other Settings.

    They could bundle them together (for the DM) in a slipcase set (maybe with a DM's screen) like they did with the three-book format for Spelljammer and Planescape. They could still sell them seperately for those who don't want the slipcase set. I just hated for Spelljammer & Planescape set that...
  3. Stormonu

    D&D General Using Bing to create my version of Modrons

    I think you should try modrons of other shapes too - certainly the "all-seeing pyramid" seems likes it'd be a good fit, as would an octrahedron and certainly our 12-sided (die) friends. Also, I think that's a great thought on beholders - Modrons perhaps tainted by the Realm of Madness or...
  4. Stormonu

    D&D 5E (2024) Tiers of play, PCs, NPCs and narrative

    I think one of the bigger problems is troupe play starts to break down at 10th+ level. Honestly, at these levels heroes start to be one-off's and adventures would make more sense if it was one high level adventurer and a group of lesser heroes. But no one is going to want to play...
  5. Stormonu

    D&D General A Setting! A Setting!

    You've gotten 898 views on this, so I think there's more than two people tuned in - others are probably lurking, waiting to see how this gets fleshed out or cribbing notes. One of the things I've been thinking about is a Fire Rift; we have the other three, could there be a Fire one, perhaps...
  6. Stormonu

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Ironically, the 2013 Premium Edition reprint of Unearthed Arcana incorporates that errata. Just a tad late...
  7. Stormonu

    D&D 5E (2024) Let's dream up new FR-style books for other Settings.

    Expanding on Birthright: DM Book 1) About 25 "big picture" adventures, covering the likes of Flood, Earthquake, Rebellion, Rampaging Beast and the like that would be things to handle at a domain level. About 25 "personal" quests - seeking an Artifact, dealing with a diplomat, investigating an...
  8. Stormonu

    D&D 5E (2024) Let's dream up new FR-style books for other Settings.

    I think Birthright would be fun. Especially if it had a section in it for Domain Management that could be translated to other campaigns. They really ought to do a Spelljammer set of books as well to add in the stuff we all feel was left out of the original 5E release (such as a system for...
  9. Stormonu

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Looking about, it seems a lot of the issue is inexperience. High level is rarely reached by designers, so they're unfamiliar with writing good adventures for those levels - they're used to writing adventures for the earlier part of the game that are more familiar and easier to account for...
  10. Stormonu

    D&D General Who put all this Sci-Fi in my soup!?

    Philadelphia Experiment was a whole different thing, attempting to make a naval ship invisible and instead teleporting it or something equally weird. Supposedly a real event, though no one is really sure of what actually happened. The aircraft movie was The Final Countdown, and is of course...
  11. Stormonu

    D&D 5E (2024) Tuning big single creatures into multi-part-creatures.

    Having played a lot of Battletech* in the day, I've done component breakouts for a few creatures - most recently a Gargantua for a one-shot in Ravinca where it was attacking the city and the PCs had to find a way to stop it. One of the things they found they could do is focus fire on an arm...
  12. Stormonu

    D&D General Who put all this Sci-Fi in my soup!?

    And then you have things like this, and you go WTF is this - I want to play in that! Which is from March 1989, BTW.
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  14. Stormonu

    D&D General Who put all this Sci-Fi in my soup!?

    It waxes and wanes, and there's been traces of it all the way back to 1E, if not before. I mean, Spelljammer was created back in 2E. Barrier Mountains was 1E. Tale of the Comet was 2E. The Blackmoor series for Basic were in the 80's/90's. Urban Arcana was in the 3E era. Beyond these...
  15. Stormonu

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Yeah, for PC levels, as I've gotten older I agree. I was shocked when I bought OSE that it stopped at 15th, but after some reflection those higher levels just aren't for me. Really, I generally just use anything above 12th level for the bad guys or in the case of spells as one-shot treasures...
  16. Stormonu

    D&D General How often do you use or encounter Dungeons and/or Dragons in your games?

    There are other interactions than combat. In the last campaign, the party through parley convinced the dragon to move to a new lair, farther away from the local human settlement.
  17. Stormonu

    D&D General How often do you use or encounter Dungeons and/or Dragons in your games?

    Dungeons - all the time. Dragons - no more than one per campaign, and generally one so fearsome PCs are unlikely to combat it.
  18. Stormonu

    D&D General A Setting! A Setting!

    With the Earth/Air connections in Lambeth, there might be president for connection to Elemental Water in Waveswith and its influx helps to purify the Ell and the city's aquafiers, or could be a source for food from extraplanar fishing. I'd also like to see Giant Earth Ants in the caverns (ala...
  19. Stormonu

    New Unearthed Arcana Brings Back Five Subclasses

    WOTC: "Let's rename the Way of the Drunken Master to the Warrior of Intoxication." Also WOTC: "Name the 3rd level ability Drunken Technique." :confused:
  20. Stormonu

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I've generally found anything around about 15th+ level adventure-wise needs to be custom-written for the game you're running because the stakes tend to be so high at that point and you can't depend on the characters following some "average" power point designers would try to write for. Also...
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