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  1. GrimCo

    D&D General Do you track ammunition?

    I also enjoy running survival horror. But managing limited resources is part of fun in that kind of games. Will you use arrow/bullet at range, thus reducing risk, but loosing precious resource or you save ammo and go for melee at higher risk of injury is meaningful choice in survival horror.
  2. GrimCo

    D&D General Do you track ammunition?

    Same here. We stopped when we switched to 5e, which was around time when our sessions became shorter and more sparse due to real life stuff ( career, starting families, that sort of things). We don't track anything that isn't crucial for story/campaign.
  3. GrimCo

    D&D General Languages suck in D&D.

    I like languages as a spice. In our campaign, there is common which would be latin ( old empire that spanned whole continent was very rome like). Now, every kingdom has it's own language, which all stem from latin (like romance languages, same root, but evolved over time with influences from...
  4. GrimCo

    Worlds of Design: Take a Bow

    Bijeli opasači,a? :D No one else used Ero if i recall correctly. 300 m with iron sights, prone. Don't know if Horwath was professional or he is referencing mandatory service, but AKs were without any optics, and let's be honest, those aren't very good for that distance with front sights...
  5. GrimCo

    D&D General What Does New Coke Tell Us About Designing for D&D

    +1 I'we never been particularly passionate about my chosen career field. My passion was art history and literature. But i got degree in mechanical engineering. Not because i'm very passionate about it, but cause that art degree was worthless at the time (still is, best you can do with it is...
  6. GrimCo

    D&D General What Does New Coke Tell Us About Designing for D&D

    From what i'we seen, US Coke (or any other soda i tried from USA) doesn't even have real sugar in it. Just that awful high fructose corn syrup. Our european at least has good old regular sugar :D
  7. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    It's 5th level Bard spell, 3.5 bards get those at lv 13, and 6th level sorc&wiz so level 12/13 (also sorcerers lagged level behind wizards). He got it trough race/template or something like that at level 8-9 as non caster.
  8. GrimCo

    D&D General Why did you have to cancel/reschedule your most recent session?

    We had almost 50% cancellations this year. Our standard session time is every Sunday 9:30-12:30/13. First, DM was 2 weeks on business trip, then both one other player and me were also on business trip. We also had school holidays in February, so that was 2 sessions gone. Then flue session came...
  9. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I remember one adventure back in HS. We started at level 8-9. DM had this whole segment planned about traversing dangerous part of Underdark (that would take us few sessions). Friend found some broken race/template, can't remember what, that gave him Shadow walk ability ( same as 5th level...
  10. GrimCo

    D&D General What Does New Coke Tell Us About Designing for D&D

    Yup. Both are continual purchase based. D&D, and ttrpgs in general, are one time purchase. Core books make substantial portion of sales numbers.
  11. GrimCo

    D&D 5E (2014) What could 5E do to make wealth worthwhile?

    And that's the crux of the matter. You can add all kinds of money sinks (taxes, fees, currency exchange rates etc), but most of them just don't make game any more fun and just add more book keeping for dm and players.
  12. GrimCo

    D&D General What Does New Coke Tell Us About Designing for D&D

    Interesting analogy, but there is big difference. One business model depends on repeat purchase, other is one time purchase. If you buy can of new soda cause of brand, don't like it, you won't be buying it again. If you like it, you'll purchase it again. If you buy new edition books, don't like...
  13. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    0 level spells in 3e were 3 per day. But those were best used for utility stuff. Also, if i'm not mistaken, in 2ed, you didn't get bonus slots for high casting stat nor did cleric get extra domain slot. In 3, you did. With 16 in your primary stat, you had 3 bonus slots at level 5 ( 1 for each...
  14. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Might be. But i'm going by pure power level here. There was significant increase in character power and durability from 2ed to 3ed. More hp due to 1st level max and bonus from con ( in 3ed, with 12 con you get +1 hep, while in 2ed you needed 15 in con for +1 and only fighters benefited from con...
  15. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I would argue that it started with 3ed and with every edition, characters became more competent and more powerful.
  16. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Sure, you can do it for shits and giggles :D But it drastically changes tone of the game from heroic to comedic. If you wanna go that route, Ryan Reyndols scene from Blade 3 comes to mind ( eat lots of garlic, rip one out, silent and deadly, vampire destroying cloud kill without spending spell...
  17. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Or "Yes, that Sthrad guy was tough, but you know what real challenge was? Trying not to soil my pants. No,no, i wasn't afraid, faced worse than him before. You see, i ate some suspicious vistani burek night before, and explosive diarrhea was my wake up in the morning. " These kind of things...
  18. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Mundane obstacles after some levels become - boring. That's why game gives you options to instantly overcome it. 5e is going for that action adventure movie feel where heroes start as nobodies and with levels they become larger than life. By tier 2 they are in action movie protagonist territory...
  19. GrimCo

    D&D 5E (2014) Campaign Finale!

    Congrats. It reminds me on our main grand campaign that started also in early 2013 ( we have 3 stories with 3 sets of characters, played couple of one shots and shorter adventures that all tie in). Idea is for tier 4 - we all chose one character to go into final arc. But you guys play way more...
  20. GrimCo

    D&D 5E (2024) Will the Forgotten Realms Player's Guide Feats/Spells Have Forgotten Realms Campaign Only Prequisites?

    Policy for my games and my group is - if it's official, it's up for grabs. Fluff can be remade if needed, cause most stuff we take, we take for mechanical effects. I only ban player options if they don't fit into games with specific themes.
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