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  1. dave2008

    D&D 5E (2014) Lord of the Rings 5E Is Coming Next Month

    Micah doesn't want to support Hasbro/WotC, but they do want to support 3PP. If 3PP follow in WotC's footsteps, then they will not like the 3PP stuff. At least that is what I believe is their reason.
  2. dave2008

    D&D 5E (2014) Lord of the Rings 5E Is Coming Next Month

    That is basically word salad. Do you have any examples you can share? I am particularly interested in where the 5e24 rules have done the bold part above. I assume it is player side rules (since I pay less attention to those), but I could be wrong. I can't really think of anything on the DM side.
  3. dave2008

    D&D General 6E But A + Thread

    It doesn't seem like you read my post (or you wouldn't make the above arguments) and this is not an interesting or important line of discussion to me so I will drop it.
  4. dave2008

    D&D General 6E But A + Thread

    Yes, I was talking about their background (as opposed to the guard or soldier background). Well there is no half prof. Mind you at level 1 prof. is a +2 bonus. So tech. my son doesn't have prof. in all those items, but it doesn't matter practically IMO. I wasn't trying to say he is exactly...
  5. dave2008

    D&D General 6E But A + Thread

    I thought about 3 boxes, but not everyone likes to play novice characters so I split it out. However, I would make them all optional. You could start with box 1 or box 3, it doesn't matter. Play the game you want to play. Also, I would make box 1 & 2 completely compatible, only differing in...
  6. dave2008

    D&D General 6E But A + Thread

    IDK. A level 1 fighter could be a farmer (with no sword training) starting on there 1st adventure. They get a +2 to hit (prof.) that is roughly a 10% improvement over a commoner (he has that at least), fighting style check (he has unarmed fighting - region champ in judo, defense, and great...
  7. dave2008

    D&D General 6E But A + Thread

    It works for us. We have considered capping at 16 even
  8. dave2008

    D&D General 6E But A + Thread

    No sense for a mundane fighter either. My son has trained in longsword fighting for the past year and I can guarantee you he can't hit a person outside the reach of his movement and weapon. He is, at this point, at least as well trained as level 1 D&D fighter. Furthermore, he can train all his...
  9. dave2008

    D&D General 6E But A + Thread

    Fine, but it makes no sense to be that good at level 1 (plus swords can't do that)
  10. dave2008

    D&D General 6E But A + Thread

    I said in my response - IDK. Not on me to do your homework Actually I just checked. You derive the scoreduring character creation but only to determine the modifier. Then you never see the score again.
  11. dave2008

    D&D General 6E But A + Thread

    I wouldn't mind if they were all add-ons - the BECMI boxed sets are still my favorite. So: Novice Box: 0-2 Heroes Box: levels 3-10 Legends Box: levels 11-20 Mythic Box: levels 21-30 Immortals Box: levels 31-60
  12. dave2008

    D&D General 6E But A + Thread

    yes, it is filler when I need somethig more than the simple stat block gives me. Which is about 5% of the time. So why make something more complex when I don't use it or it is detrimental 95% of the time? Now, as you know I like designing complex monsters a lot, like a whole lot. I just find...
  13. dave2008

    D&D General 6E But A + Thread

    IDK, check out PF2?
  14. dave2008

    D&D General 6E But A + Thread

    I was reacting to the use of a cell phone at the table, noting about cell phones
  15. dave2008

    D&D General 6E But A + Thread

    To be fair, WotC has tried different things with 5e too: lair actions, legendary actions, legendary resistance (some monsters have it and not LA and vice versa I think), "legendary" resistance (think Vecna and time dragons), and my favorite mythic trait/actions.
  16. dave2008

    D&D General 6E But A + Thread

    I agree the flexibility was a good thing. Those extra actions often also often gave an option to remove a condition if you couldn't act at that initiative count. Which was helped, though lose your action, but not better than what I have seen people do with legendary monsters. I guess it is not...
  17. dave2008

    D&D General 6E But A + Thread

    Yes, I think probably the hardest thing is, much like all of D&D, there is not one answer to cover what everyone wants / needs in a monster. You can't please everyone. What works for one DM may not work for another - we are all different.
  18. dave2008

    D&D General 6E But A + Thread

    This is from the 5e14 DMG, but I believe these are in the 5e24 DMG too (There is also the area of effect rules but they are tucked into my houserules section so I didn't include it in the snip of my DM cheat sheet): I simply determine the difficulty of the task, use the DC, and then use the...
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    1756237695634.png

  20. dave2008

    D&D General 6E But A + Thread

    4e monsters didn't get extra turns generally. A few did, but it wasn't standard practice. Now in late 4e "instinctive" actions became a thing and they allowed a specific action at your initiative +10, but that is not a full turn. Unless you are talking about action points which I always forget...
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