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  1. pawsplay

    How Visible To players Should The Rules Be?

    Even if you did hand players the stat blocks for the monsters, the use of a d20 for resolution means they will have insufficient information to judge the outcome of any given battle. That's a lot of possibilities. The main reason you don't just hand over stat blocks to the players is to hide...
  2. pawsplay

    How Visible To players Should The Rules Be?

    Just for kicks, I tried this, and not only was able to tap my screen, I was able to tap a couple of favorites on my browser.
  3. pawsplay

    How Visible To players Should The Rules Be?

    Have you ever taken a survey where someone asked you to rate something on a scale from 1 to 10?
  4. pawsplay

    D&D 5E (2014) How game-breaking is it if GW Fighting Style applies to smites?

    Various "clarifications" to the contrary, just about anywhere else it matters, weapon damage is the damage you do with your weapon, not just some special dice. The rules don't define base weapon dice. And from a balance standpoint, both great weapon style and Savage Attacker are basically traps...
  5. pawsplay

    Piracy And Other Malfeasance

    It's very easy to demonize people of a criminal background, yet people don't question "heroes" that come from backgrounds who are easily as responsible for as much suffering and death. The line between "knight" and "bandit" is mainly one of pedigree; both are militants who extract wealth from...
  6. pawsplay

    How Visible To players Should The Rules Be?

    I can definitely see something floating over your head.
  7. pawsplay

    How Visible To players Should The Rules Be?

    So how come the description isn't accurate enough to rate this enemy on a scale of 1 to 20, with 1 being your neighbor that grunts when he picks up the newspaper, and 20 being maybe Batman? If the game is PbtA, do you really think someone's skill can't be guesstimated with that granularity?
  8. pawsplay

    How Visible To players Should The Rules Be?

    You haven't refuted me, you just admitted you don't have the expertise to judge my claim.
  9. pawsplay

    D&D General When Did Digital Art Become A Thing?

    If I had to pull a date out of my hat, I'd say by 2002 there were not many fantasy artists who were working entirely trad. By the late 1990s, Wacoms, and notably, used ones, were widely available to non-professional artists.
  10. pawsplay

    How Visible To players Should The Rules Be?

    So this is the reality you are bringing to the game? I'm not allowed to know bonuses or numbers, and you also are going to refuse to tell me if someone seems like a good fighter? What exactly is my role in this game?
  11. pawsplay

    How Visible To players Should The Rules Be?

    Maybe I missed it, but what is the source of your expertise on combat sports?
  12. pawsplay

    How Visible To players Should The Rules Be?

    I've done plenty of combat sports and boffer stuff, and it takes about 0.3 seconds to figure out if your opponent's footwork is any good.
  13. pawsplay

    How Visible To players Should The Rules Be?

    So who decides how much ignorance?
  14. pawsplay

    Pathfinder 2E The starknife hurts my brain

    This, but actually, the opposite of this. This is a sai. This is a jitte. The sai is cylindrical or octagonal dagger. It is not a "parrying baton." The jitte is a parrying baton. There is some convergence in design between the two in some examples, but the sai is generally used to stab, and the...
  15. pawsplay

    Pathfinder 2E The starknife hurts my brain

    A sai is pretty much identical to a main-gauche; a hilted weapon with two side-prongs and a stabbing tip. If a tonfa is a "dagger" then so is a broomstick. But that's not what I'm saying. A sai is a weapon that has a sharp point you stab into someone's body. It has a hilt. It has a point. It...
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    S5720M_large-1514643360.jpg

  17. Main-Gauche-504949593.jpg

    Main-Gauche-504949593.jpg

  18. pawsplay

    D&D General Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe

    An adventure should be "easy." Let's say there are five main encounters, and you have a 95% chance of winning each one. That's a 77% chance of winning ALL of them, or to put it another way, nearly a 1 in 4 chance of a party wipe. Actually sweating danger should be comparatively rare. Individual...
  19. pawsplay

    How Visible To players Should The Rules Be?

    Let's say you don't have the numbers. But does your character have a general sense of something's capability? Is ignorance immersion?
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