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    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    As La'an showed us in an earlier episode this season, anyone who has been traumatized by the Gorn develops an almost instinctual level of familiarity with their..... hehe no it doesn't make any sense but its the 2nd time we have been showed starfleet people just able to "figure it out"
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    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    I agree with you, though I guess they did it for continuity to connect to later events, but it does weaken the payoff a bit. Overall great episode though, glad to have some serious drama brought back into this season
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    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    I think the other problem with the whole "we have to be vulcan to go down to the planet". Ok, I get the prime directive but there clearly has to be a grandfather clause in there. We have a pre-warp society but they know advanced aliens exist, and they already have advanced technology. The...
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    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    They do explain this one, that the infusion from Spock bled over some of his logical characteristics. Now does it actually make sense....no it does not, but its the kind of hand wave Technobabble that is perfectly established on Star Trek, so I am fine with it. Its exactly what I needed, just a...
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    D&D General Take A Look At The Class Boards From The New D&D Starter Set

    Hotter take, if your an experienced dnd player, you simply cannot answer that question. I'm in the middle of playtesting a boardgame for example, and when it comes to some of the new player UI....you simply cannot replicate it with people that have any experience with your game. They can try...
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    D&D General The Player's Quantum Ogre: Warlock Pacts

    Consider clerics. I would argue most games aren't forcing players to do all of these religious rituals and maintain a long codex of rules they have to follow, etc etc....even though narratively they should. I think people often feel the same about warlocks and pacts. Its the source of their...
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    D&D General GMing and "Player Skill"

    When I think of GMs and Player skill I often divide it in 3 categories: GMs vs Skilled Players GMs vs Skilled Players with narrative constraints GMs vs some skilled players and some not skilled Ultimately GMs for a skilled group on its own isn't too hard. A DM can always throw more challenge...
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    Spoilers Alien: Earth Spoiler Thread

    Take near any animal on this planet, and have something jump right at it...its going to react and try to get it off. Xenomorphs aren't stupid, they see some unknown little critter jump on them, they are going to get that sucker off as quick as they can!
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    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Out of those, I think the two biggest notes: 1) Only fighters had real ranged weapons. Now in a dungeon like setting that wasn't as important as today where adventures/campaigns involve more open world type fights. But that's a really powerful notion. 2) The wizard interrupt rule. Now its a...
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    D&D General 6E But A + Thread

    honestly you add in some more charisma/int based manuevers and I think the battlemaster is a solid Warlord Chassis.
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    D&D General 6E But A + Thread

    Yeah the trick with 4e "roles", is that while the rules state each class has a role, in reality the classes often had a minor "secondary role" baked in. The fighter was a Defender/Striker for example. Yes defending was its main thing....but it could still bring the pain.
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    Spoilers Alien: Earth Spoiler Thread

    Yeah this one might go from sci-fi to sci-fantasy pretty fast. So we have already determined that she is in fact "hearing" frequencies, they even noted the frequencies where her hearing picked it up. There should be no reason they couldn't use another sound recorder in the same frequency range...
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    Level Up (A5E) acolyte squad casting sleep

    Exactly. Templates are a fine start but like any monster design has to be put through a litmus test. This is one showcase where the damage is simply beyond what is reasonable for that CR, and so an adjustment should be made.
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    D&D General 6E But A + Thread

    Just a reminder all, this is a "+" thread. Starting to feel a little hostile in here.
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    D&D General Gladiator = Weapon Master

    Yeah I have to agree. Once you brass tax it I'm not seeing much that you couldn't do with a Battlemaster who is not so dependent on charisma. The only thing that is "wow" about the gladiator is the stagger at lvl 10, which to me is the most powerful ability by far in a normal party. Your...
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    D&D General 6E But A + Thread

    In a single monster I agree...but you can with multiple models. to your point from earlier, 4e's solo wasn't a one size fits all. Different solos approached the problem in different ways. Some split into multiple monsters, some gave you a bloodied immediate action, some gave you multiple turns...
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    D&D General 6E But A + Thread

    It was more common in later 4e monsters to have monsters go at initiative 20, 10, etc. Now often these monsters could only do a standard action at that initiative (not a minor), but you still got the notion of the monster going multiple times in a round. I actually just looked back at a few...
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    D&D General 6E But A + Thread

    Agreed. I have wondered what was the thinking shifting from 4e solo design to 5e legendary monster system, as I agree it seems like such an easy idea to have the monster go at multiple initiatives. did they find it was too complex, the monsters too powerful, they were just really trying to go...
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    D&D General 6E But A + Thread

    So 66 pages deep, thought I would finally jump in with my short list. Overall, 5e is a pretty good system, "everyone's 2nd favorite" as they say. So I think any attempts to "go radical" or likely to be met with failure. So we need to look at some key areas. Monster Design While the player side...
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    D&D General 6E But A + Thread

    It does it at the cost of extra rules and more things to keep track of though. That was ultimately my player's feedback after our A5e game, they didn't think the new layer of rules added enough "oomph" to warrant it (which was surprising as even my more crunchy oriented players thought the...
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