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  1. aramis erak

    Tips and Tricks to Running a Con Game

    It's a stance I've taken in D&DAL play... when every other player groaned at the objection. In that case, it was spiders. I asked if they wanted to sit out the scene in the hall and come back; they did. I've not had pay-to-play players in 34 years now... not counting the low-cost local cons'...
  2. aramis erak

    Describe your last rpg session in 5 words

    Wed Daggerheart 7 encounters, 3 combats... Smooth...
  3. aramis erak

    What's the bare minimum for a VTT?

    Supported on Mac, Win, Android, iOS. Map and tokens. Supports square grid, hex grid, ungridded, and isomorphic (long axis horizonal diamond/lozenge grid) supports 15° rotation increments supports both metric and English Traditional Measure; Japanese traditional measures a bonus. Ideally, the...
  4. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    If the GM is on the ball, one can run it in any era. I've run TOS, Disco, and post-DS9 campaigns, it's not a big issue. It does work when players opt to not use stored metacurrency; momentum thus either buys traits or info, and all rolls are 2d20, plus helper 1d20 and ship/computer 1d20, both...
  5. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    I'll note also: the budget for SCC's in a given adventure is ship-set; I basically stopped counting because it didn't matter as much as keeping relevant characters available... and only once did it go above a cruiser's rating. Also, in one campaign, a PC died; he opted to take his favorite SCC...
  6. aramis erak

    Tips and Tricks to Running a Con Game

    Another key item: safety tools. I use a reference to my nation's movie &/or TV ratings for a start. Con play, I use US PG13 or R, by setting. X-card is easy. Well, usually. I'll come back to it, tho' Whiile full lines/veils for everone is usually not worth it, if you, as a GM have some, put...
  7. aramis erak

    Tips and Tricks to Running a Con Game

    IMO: One of the most important, for anything but D&D/Pathfinder, is the core mechanic handout. Have a handout with the core mechanic(s)... how many dice of how many sides and how to read them, and when to roll them. What the effects of running out of HP does.
  8. aramis erak

    Best Horror Role Playing Game

    No. Overgeeked did on page 1. It's lasted about 40 years... with minor changes. That said, it makes the biggest and most common mythos mistake... statting up things man was not meant to kill nor know. If you stat it, players WILL find a way to kill it. I'll note that horror themes are easily...
  9. aramis erak

    Describe your last rpg session in 5 words

    Sun Dragonbane session zero: ninety-eight percent done. (counting the hyphenate as a single compounded word.)
  10. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    Fundamentally, within real world known physics, lasers and missiles are about the only real ways to do it. Particle beams and magnetic shielding are a secondary and its counter, but any serious space navy has mag shields for solar flares... making the race with PBs pretty weak. Due to most being...
  11. aramis erak

    Common Pitfalls in Game Design

    The only reason base 10 is dominant is because the Romans imposed it on the base 12 using neighbors. prior empires had used base 12, base 10, and base 60. Some African cultures were still using base 5 in the 20th C, and some of the "bushmen" are documented to have had only 4 number words...
  12. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    Which is why STA has secondary characters. The player with the Doc can grab some junior engineer and keep the player busy. Or a Security goon and go on the boarding party. My last campaign, everyone had their favorite Secondary Characters... so, even with a 7-player party, nobody was out of the...
  13. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    for space targets, skip the rock. The delta-V does better on the smaller missile frame. Rocks are only for ground targets that you don't want to exploit. And the effects will be comparable to nukes, but without the radiation.
  14. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    They don't have to think. Once unleashed, all they have to do is calculate the intercept and impact. A realistic pass is several km/sec a second or more. In effective range for a laser for less than a fraction of a second. Putting a fighter with a body in it is reckless and unneeded. Once you...
  15. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    The thing is, space warfare realistically is going to be about the population centers. Taking a city is preferable to burning it in almost all cases where one isn't outnumbered severely (>3:1). Ep IV: ANH, it's basically a SFnal retelling of The Dam Busters. There've only been a few games that...
  16. aramis erak

    What makes a successful superhero game?

    The magic system of FH 1 was not the same as the powers of C1/2/3; it had different balance. Justice Inc has the aura reading rules. Star Hero 1e (based upon C3) wasn't quite the standard power list, either, but VERY close. SH2 was a sourcebook for HSR4. Only Danger International was without...
  17. aramis erak

    Common Pitfalls in Game Design

    my 1989 homebrewed trek game used a more detailed derivation from FASA's STRPG... The issue is that the three of us who could make a character had to hold the player's attention for the up to 90 minutes for a typical senior staffer,, 30-40 for an ensign. I love the way it played. But when...
  18. aramis erak

    Would ACKS be a good fit to capture the BECMI-feel?

    Dark Dungeons 3e is my suggestion for "won't do Autarch nor WotC." Haven't read 4th yet, and won't get to it for a while. DD 1e to 3e is very much a "strict true retroclone" - the mechanics are the same. Faithfully paraphrased, yet clear. If, unlike me, one is willing to do further business...
  19. aramis erak

    What makes a successful superhero game?

    Agreed, it's not exactly a physics sim... But it can be used as one, since the base assumptions of the core engine work relatively well as a physics sim. There are more accurates ones. It's not quite off-label use, as the variety of spinoff games using the engine approach it as a physics...
  20. aramis erak

    I don't get the arguments for bioessentialism

    Kind of... G: Dungeon Fantasy is moving dead tree, and is a subset of GURPS 4 mechanics, the materials being stand-alone. Doing well enough by the comments over on SJG's boards. But GURPS proper? Life support is one way to put it. It doesn't make enough to justify offset printing the...
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