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  1. 1751614595955.png

    1751614595955.png

  2. aramis erak

    Show your game prep notes

    The trick is finding the point where your notes are still useful, but don't include too much extra. The reason I write my detailed notes on system mechanics is that paraphrasing the rules forces me to engage with them while reading, a standard educational technique ("outline the chapter")...
  3. aramis erak

    Winning and losing in RPGs...

    You're choosing to use half the accepted definition of the term, where both the rules and what happens in play are the game; you are then complaining that others are using the full definition. You're basically coming across as arguing in bad faith by redefinition of terms for other than...
  4. aramis erak

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    You don't have a right to use other people's things. That they license it should be more than enough; the OGL has created a whole class of self-entitlement-delusion individuals demanding everything be made available free. They are, fundamentally, thugs demanding Devs work for nothing. it's not...
  5. aramis erak

    Free League Year Zero Engine

    In other words, you never gave it a shot.
  6. aramis erak

    Free League Year Zero Engine

    I'll note that I've only had one (of about 20) players have any issues with the action economy in YZE... across T2K4, Alien, Vaesen, and Blade Runner... but that one also was in middle school age. Many grasped it pretty quickly...
  7. aramis erak

    Daggerheart General Thread [+]

    Because it's not the wrong tool. It's a tool that can hit the parts of dungeon crawling many of us care about. See, the most important thing about a dungeon, both by my read, and by the advice in many rulebooks, is the forced sequencing, and limited choices of movement. This makes a dungeon a...
  8. aramis erak

    Daggerheart General Thread [+]

    Actual Old School, however, is VERY adjacent to DH... just delete the metacurrencies. The OSR isn't actually all that reflective of the Actual Old School... in part because actual OS was a wide gamut and the vocal segment of the OSR are focused on a rather narrow slice of it, A food...
  9. aramis erak

    Daggerheart General Thread [+]

    It's just a countdown timer.
  10. aramis erak

    Free League Year Zero Engine

    The number of skills does vary, tho' not too much; it's 3 or 4 per attribute, 4 attributes, in most of them. The more important distinction is that YZE has two different core dice mechanics: xd6, where x is the sum of attribute and skill, count successes on 6's. 1d(attribute) & 1d(skill), count...
  11. aramis erak

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    BA was the best addition of 5.0, IMO. And a natural outgrowth of the tags on modifers in 3.0... can't keep two modifiers of the same tag. I know that next I run WEG d6 system, I'm going to cap kept dice at 6d... simply because then the moderate 15 is still a relatively risky difficulty, and the...
  12. aramis erak

    Winning and losing in RPGs...

    There is a clear loss condition: It wasn't fun. That you don't understand that others see clear loss conditions speaks volumes about you, but nothing at all about the nature of RPGs. Also: Lacking a win condition is not axiomatically a lack of loss conditions. Lacking a loss condition, however...
  13. aramis erak

    Daggerheart Releases Another Round of Playtesting, Including Two New Classes

    And your linguistic prescriptivism is... «bleep» It's a linguistic tag hanging on only in some subpopulations. Also, the H is sounded in most of the places I've been... except when it follows a w...
  14. aramis erak

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Looking at what I've been running the last year or so... I like metacurrencies, unified resolution mechanics, variety of special abilities, but most of those being simple... The list includes 2d20 system (Dune, STA, Fallout), Classic Traveller (one shot), Daggerheart (2-shot), Savage Worlds...
  15. aramis erak

    Daggerheart Releases Another Round of Playtesting, Including Two New Classes

    Everyone I game with says "a hit point" not "an HP." A few do say "a haich-pee" from time to time. The use of an before h-nouns is in linguistic drift.
  16. aramis erak

    Describe your last rpg session in 5 words

    Sun Fallout: Vertibird, Paladin: Went Up In Flames
  17. aramis erak

    Worlds of Design: The Simplicity Solution

    Most people playing AD&D used some (often unique in their area) subset of the gygaxian spew of rules text...
  18. aramis erak

    Warhammer: The Old World RPG Offers A New Take On The Empire

    Only partially true, in 1e... all advanced careers require you to get the skills of the entry path, and you could only pick new starting careers in class, or roll for cheaper cost in class for another basic, or roll for an out of class basic career.
  19. aramis erak

    Optimization and optimizers...

    because it's extremely common for the +4-+5 level and -4 to -5 level to be preachy as hell about the -2 to +2 level players "not carrying their weight." Note that in my experience, the -4 to -5 level are looking to see out of the box, don't care what the rules bring because they expect the GM...
  20. aramis erak

    Looking for a properly bleak game for a paper.

    it made up for it with PCs having stupidly high atts.
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