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  1. aramis erak

    “Really narrative D&D” - a new RPG genre?

    Yeah, I've talked to a few grogs in the 80's and early 90's who played that style in the 70s-90s... but it was one of a plethora of ways the game got played. When I started playing, it was AD&D 1e, summer 1981, TOTM supported by use of tokens on a chessboard, narrative push your luck...
  2. aramis erak

    Daggerheart General Thread [+]

    Because it's a violation of the conceptual basis of the rules. In other words, a d«bleep»-move. And if one is of that mindset where that doesn't matter, Daggerheart probably isn't the best game to use. Even using the PC's backstory against them is supposed to be nearly the last option... it's...
  3. aramis erak

    Daggerheart General Thread [+]

    Not particularly, theres a single column list of them. None of them actually allow invoking experiences negatively.
  4. aramis erak

    Describe your last rpg session in 5 words

    Sunday AoU+C Chasing the Temple (on Colossus).
  5. aramis erak

    RPGs webstores. How does it work?

    Non-hobby: the owner doesn't need a day job other than the shop.
  6. aramis erak

    Is Acquisitions Inc. switching to Daggerheart? Yes!

    Layout and layout checking isn't really that easy. It's a technical skill. I'm out of practice, haven't been doing it since the 90's. Well, I did actually do one product since then... The real time sink is proofing. Both the initial proofreading, then post-edit second pass... None of this was...
  7. aramis erak

    “Really narrative D&D” - a new RPG genre?

    It's always darkly humorous. and a bit sad, to see some new would-be-designer think they've done something new to only be suddenly crushed when grogs list 3-30 different RPGs that did it 30 years prior... and tragic when they double down and ignore the advice to actually see what's changed in...
  8. aramis erak

    Daggerheart General Thread [+]

    No, they aren't. FATE aspects all have negative effects as well as positive; DH has no such negative use. That fundamental difference is a deep difference; the GM can't coerce you with them, and they don't regain you Hope.
  9. aramis erak

    Daggerheart General Thread [+]

    Some examples from my current sunday game (just the phrases, not all in use): Draconic Aspect. Forbidden Knowledge Life Will Go On. Reluctant Hero. Be Not Afraid. Not yet in play: Hold the line. Wolf in sheep's clothing. Draconic aspect is on a Drakona, who used to be half-elf. He's learned...
  10. aramis erak

    RPG Duets Best Practices and Pitfalls?

    While there is little role protection in the system, casters are a decidedly limited role. This means the character archetype should shape your choice of foes...
  11. aramis erak

    Is Acquisitions Inc. switching to Daggerheart? Yes!

    it has valuation issues, and errata issues, both of which are important to a significant chunk. I suspect that the second run was just an "extend the run"; I bought just as things ran out, and had to wait for a new shipment to Amazon; this implies 2nd printing... but my book says "First printing."
  12. aramis erak

    RPGs webstores. How does it work?

    You're unlikely, especially in this current sociopolitical situation twixt the US and Canada, to be able to offer US made items at a reasonable cost if they come from US publishers printing in the US. Likewise, smaller overseas publishers may wind up priced uncompetitively high. That said, some...
  13. aramis erak

    What constitutes a "hit" in your mind?

    varies by game. Most of the time, I assume HP are physical injury, so a hit roll is actually connecting at least once. Often more than once.
  14. aramis erak

    Is Acquisitions Inc. switching to Daggerheart? Yes!

    It can be played in a 5e manner, that is, players only responding by what they have their character attempt. That is not how it is written to be played. It has a very different character creation paradigm from D&D 5; it's more attribute driven, has a different selection of 6 attributes, a very...
  15. aramis erak

    Describe your last rpg session in 5 words

    Wed Daggerheart: Met young dragon mafia capo.
  16. aramis erak

    Why do RPGs have rules?

    We solved that with rubber bands in 4th grade... Yup, same, but for me, also to force me to not retell the same thing.
  17. aramis erak

    Legend In The Mist Reveals A Retro Fantasy Feel

    Any game based upon the rule system of Apocalypse World, not quite synonymous with AWE (Apocalpyse World Engine). PBTA is generally a wider term, but the narrower AWE isn't that much narrower. Key aspects (pun intended) of AWE: Move Rolls: 2d6+asset vs ≤6, 7⋯9, 10+, for fail, complicated...
  18. aramis erak

    Is Acquisitions Inc. switching to Daggerheart? Yes!

    It is a problem for my online group, but not a big one. Whomever I heard first (being the GM) gets to go first, and the other next, barring fear or failure. This group really digs the options for gridded play and for the 3 activations per round... I'm still learning the interface of the Forge...
  19. aramis erak

    Is Acquisitions Inc. switching to Daggerheart? Yes!

    I've had listeners-in since the mid-80's in some of my groups. Two of my group-hosts lived with one or more parents. LH, elderly mother & roommate of one of my gamers, who hosted, never played, but would often give me ideas. DB's mother loved to listen in most of the time... She occasionally...
  20. aramis erak

    PSA: Don't Let Orcs Loose in Your Fantasy Human World

    It's also Tolkien's mode of the origin of Orcs. Corrupted from Elves. But Tolkein's Orcs and Goblins are the same thing... well, regional variation.
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