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  1. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    we have no way to actually measure this, if anything the declining 1e sales tell a different story
  2. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    it’s not because you are old, it’s because what you want from the game and what young players want is not the same. The game has evolved and not everyone wants to / is keeping up with that development
  3. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    those people were correct though…
  4. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am not sure that the failure of 4e means that we can draw this conclusion, there was more ‘wrong’ with 4e than the tight balancing. From the dry descriptions to the setting changes, it feels like 4e tried its best to be as different from prior editions as possible, and it kinda got the...
  5. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    we have milestone leveling, maybe we should have milestone short and long rests too…
  6. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    sure, but I would prefer to not always have to find reasons for why it might not be the best idea, and want the players to have a mechanical reason to push on
  7. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    that would be true for any baseline and degree of ‘tightness’ As I wrote it is not just about that anyway. While I would prefer somewhat tighter math, there definitely is a limit to that, esp. with an attrition model, and I prefer that over an encounter based one. The real goal is to not make...
  8. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    it’s not like you can opt out of the rest based approach of D&D either, the only difference is that in D&D taking a rest is always the right answer whereas in DS! it depends on the situation
  9. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    my understanding is they don’t, you decide on which option you pick for a campaign based on its style
  10. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    tight rules do not mean things have to be challenging, it just means they are pretty predictable 6-8 encounters per day does not feel like a combat-light story. If people can ignore that, they can also ignore 3-4 better controlled encounters and either reduce the number or challenge as needed...
  11. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    no idea what their current sales numbers are. I was not interested in most of their recent offerings, but that means nothing to WotC
  12. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    well, then I hope their other market research does its job
  13. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I did not say they should not poll, I agree they should.
  14. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    not what I said, as I pointed out they discarded some things that the polls actually approved and did decide some things without ever polling them. So they are making their own decisions, whether they poll at all or not. So they get the blame for the result. They also get the blame for how...
  15. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    sure, and yet they decided to not just go with what the UA polls said despite that. Also, I sure wish they had better polls if they actually want to figure out what preople want and act on it. Their current approach is pretty useless, except for identifying total duds
  16. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I blame WotC more, for one they are supposed to be designers, not just pollsters. For another they did shut down changes that made it past the threshold because they got cold feet and feared they might not be compatible enough (they did not mention which ones) It’s also not like they asked for...
  17. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    tighter math still lets you manipulate the situation, and you still can fudge die rolls too. You might actually have to do that less because you could better predict the outcome. If you vibe your encounters instead of giving them some thought, you might have to do it as much as before however...
  18. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    yeah, that part is definitely true decided not to wait that long ;)
  19. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I doubt that, the first half of the playtest showed that they were more willing to experiment than they would have been if the 10 years of conservative feedback were a factor / existed. What killed it was somewhere between them getting cold feet and feedback to the UA. More the former though...
  20. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    yeah, their level of adherence to backwards compatibility basically killed 5.5 for me, along with me not actually liking the general direction
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