Search results

  1. S

    D&D General The Great Railroad Thread

    Just for the record. If we decide to run just seven out of the twelve adventures, and then they want to see a different area or retire their characters, that's cool too.
  2. S

    D&D General The Great Railroad Thread

    When creating materials, I have always broken this stuff down into three categories: Quests, Explorations, and Adventures. Quests are long, story driven campaigns that may have a couple endings, but the primary antagonist, plot, and some events are set from the get-go. Explorations let the...
  3. S

    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    I would argue this is just an improv game and has nothing to do with a sandbox.
  4. S

    D&D General The Great Railroad Thread

    Ahh.. Ok. Sorry, the way I read it, especially with your 50/50 example, seemed to indicate everyone had to be on the same page from the get-go. Thanks for clarifying.
  5. S

    Common Pitfalls in Game Design

    (Note: I begin what sounds like a bragging session, I know there are many many many other game designers here that have experienced and done the same thing.) I am going to flip this question on its head, well not really, more like on its side I have developed rules or created systems that I...
  6. S

    Worlds of Design: Only Human

    I went with human dominant, although the dwarves used to be dominant. Thus, that allowed for me to have ruins scattered throughout the continent. The continent is contained via storms, which helps me add a distinct layer. Once the PCs leave the continent (if they ever do), all the other...
  7. S

    D&D General The Great Railroad Thread

    I think this is an oversimplification of players. I have known many, me included, that can shift and bend with the game and GM, and still have a great time and be completely satisfied.
  8. S

    D&D 5E (2024) Heroes of the Borderlands

    Fair enough. I just think that D&D is played by a table of people, and not a linear computer that can't deviate from said word. But your evidence is strong. Thanks for replying and explaining.
  9. S

    D&D 5E (2024) Heroes of the Borderlands

    It's strange to me. It is like your view of this adventure is so narrow, that you can't imagine someone else playing it differently than how you describe. I am sure, if someone said, "Hey, we were running Rime of the Frostmaiden, but then the players decided they wanted to help destroy Ten Towns...
  10. S

    D&D 5E (2024) Heroes of the Borderlands

    For me, if I am writing something, I try to always add an NPC section. There I list all the NPCs that are integral for the adventure, even if it is a sandbox and there are many adventures. Then, at the end of the NPC section, I list 40 or 50 more less detailed NPCs; a name, a job, and a...
  11. Screenshot 2025-08-09 152711.jpg

    Screenshot 2025-08-09 152711.jpg

  12. S

    D&D 5E (2024) Heroes of the Borderlands

    The other thing I would like to point out is the obvious that many people are overlooking. The adventure is meant for levels 1-3. Of course, someone is going to say, But they still could have added names and motivations. But for anyone stating there is nothing to do beside cave romp (which there...
  13. S

    D&D 5E (2024) Heroes of the Borderlands

    I guess neither of you read my comment to the end. Ugh. Oh well. I guess the next time the railroading conversation comes up, or the DM prep conversation comes up, I whole-heartedly look forward to seeing just as strong a reaction.
  14. S

    D&D 5E (2024) Heroes of the Borderlands

    To players that only try to do one thing, you are correct. But I think you are missing the point. If a group showed up, they could spend many sessions just exploring the Keep itself; navigating its politics, befriending people at the Traveller's Inn, helping the priest, gathering rumors. The DM...
  15. S

    D&D 5E (2024) Heroes of the Borderlands

    You are right, you can create a setting without a plot. But that doesn't mean you can create a setting with a mood, creative points, and DM tone. It just seems like you are missing the nuance of Keep. It is old. It is lacking in many areas. But it holds modern ideals, the same ideals many people...
  16. S

    D&D 5E (2024) Heroes of the Borderlands

    I would disagree with that. I think when looking at that classic, is the reason it is a classic is because it holds at its heart the modern-ideal of gamemastering - player agency. After all, there is no railroad. The plot hooks are whatever the players want them to be. They can just do, and that...
  17. S

    D&D General I finally like non-Tolkien species for PCs

    I would add to this. The players that I have seen do a really good job at playing say, an elf or dwarf, are ones that have been playing them for years and years. Not all, but definitely some players thrive in the deep-dive. They played Galena the dwarf, and through a year of game play, learned...
  18. S

    D&D 5E (2024) Here's The Covers of BOTH of November's Forgotten Realms Books

    That's awesome. I am in good company then. Glad to know my mind is as sharp as Mr. Farmer. ;)
  19. S

    D&D 5E (2024) Here's The Covers of BOTH of November's Forgotten Realms Books

    I was just pointing out that we were discussing AI art in another thread, and I have a prediction (vicarious at best) that may or may not become part of the art market. I believe my prediction will at least become partly true - much like autotune can make a singer now a days, as long as that...
  20. S

    D&D 5E (2024) Here's The Covers of BOTH of November's Forgotten Realms Books

    I actually wrote about this in a thread not too long ago. AI art will become real art, and it will be the "artist" that will sell it. They will have a niche, just like a lot of artists. They will be the salesperson for the art they create using AI art - and that will be the art that sells. You...
Top