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    Pineapple Express: Someone Is Wrong on the Internet?

    I think that's also a big part of why there are (or were) so few action figures of female superheroes, particularly based on the Marvel movies. The belief is that the additional sales from selling Black Widow or Scarlet Witch figures to girls would be more than outweighed by boys who would no...
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    D&D General Wild Shape: Inefficient or Useless?

    Note that in WoW, in order to be a kickass shapeshifter, you need to spec into Guardian (for bear/tank) or Feral (for cat/melee DPS). I haven't kept up with WoW enough to know if bear/cat form are locked behind those specs these days or if it's just that you need to take the specs in order to...
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    D&D General Weapons should break left and right

    My point is that by your interpretation, the fighter ought to be able to move past/away from the giant to the goblin, because he's going into melee. And then he should be able to Retreat from there and only get attacked by the goblin. And that makes no sense. You do recognize that the two...
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    Pineapple Express: Someone Is Wrong on the Internet?

    I don't know about the actual consumers, but the marketing is definitely gendered. Here's an example of a Diet Coke ad: focusing on a woman enjoying an active lifestyle with friends: And then there's this ad for Coke Zero, which I think speaks for itself:
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    Fabula Ultima Hardback & Bestiary Vol. 1 Kickstarter

    Also, the classes make up building blocks, not whole character concepts on their own. Your character starts at level 5, and you need to spread those levels over 2 or 3 different classes. Each class has a number of "skills" (which from a D&D perspective are more like class features), and for each...
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    D&D General Weapons should break left and right

    So this is perfectly reasonable? What seems more reasonable is that once you're close enough to fight, you're locked in "the melee" with that creature, and for an outside observer it basically looks like this: If you want to leave that melee, your only options are Retreat or Withdraw. You...
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    D&D General Weapons should break left and right

    So if I move away from being in melee with the hill giant and get into melee with the orc instead, I'm fine. I can then retreat from the orc, taking an attack from them rather than from the hill giant. That sure sounds like a reasonable interpretation. I think some people are comparing to 1e...
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    D&D General Weapons should break left and right

    I don't know if that's "a thing fighter players like" or just a consequence of specialization being how a fighter makes number go up. At low levels in 2e (and presumably 1e), weapon specialization basically doubles the fighter's damage output (I haven't done the math at higher levels, but...
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    D&D General Weapons should break left and right

    Dexterity does not affect initiative in 2e. Reaction adjustment affects surprise, but not initiative. What does affect individual initiative (if you're using that) are magic weapons: every plus reduces the speed factor by 1. So as wizards become slower at high levels due to casting higher-level...
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    D&D General Weapons should break left and right

    I remember people absolutely loving* that back in 3.5e, and how people fondly remember the days of having golfbags full of weapons for different situations. * This may not be completely accurate.
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    D&D General Weapons should break left and right

    I've often expressed a desire for martials to have more resource management. But to me, having a weapon break and then switching to another one is bad resource management. It doesn't really add any interesting decision points. It's just a thing that happens, and then you switch from "I hit it...
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    D&D General Weapons should break left and right

    I can appreciate the thought, but I'd rather see the fighter have inherent abilities beyond "I hit him with my sword" to mix things up. For example, look at Draw Steel where characters mostly have two Signature abilities they can use at will, two Heroic abilities costing different amounts of a...
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    Sell me on Savage Worlds

    There might be more of that in later years as they encounter more directly supernatural stuff, but so far most villains have been regular mortals meddling in things better left alone. Let me think:
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    Spoilers Star Trek: Deep Space Nine

    I don't think 2345 is fully canon. As far as I can tell, it comes from a novel, not the TV show (at least according to Memories Alpha and Beta – Alpha only lists the date of his discovery as "mid-24th century", while Beta says 2345 and references a novel). As for Odo's appearance, it is based...
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    D&D General Weapons should break left and right

    A big difference is that shield damage in Pathfinder 2 is opt-in. You can go your whole adventuring career with the same heavy wooden shield you started the game with if you like, and unless someone specifically targets it it'll never take a single hp of damage unless you decide it does. In...
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    Sell me on Savage Worlds

    I agree with this but I haven't been able to put it into action yet – likely because I'm running an East Texas University campaign, which generally doesn't have the kind of fights that work best in SWADE. SWADE wants fights with one or two wildcards on the opposing side plus a bunch of minions...
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