Search results

  1. S

    What are your thoughts on TTRPGs with non-standard dice?

    Technically, it's the reverse. Star Wars came first, and Genesys was reverse engineered from that. Sort of like Runequest and BRP.
  2. S

    What are your thoughts on TTRPGs with non-standard dice?

    As an aside: if you're planning to make custom d6es as some sort of promo, put your logo on the 6 side. At one point, long ago, I was at an event where a bunch of more-or-less local corps were trying to woo students, in the hopes of eventually recruiting them. One of these companies, Perstorp...
  3. S

    Worlds of Design: The Problem with Space Navies, Part 1

    Sure, it's not ideal, but it can be a solution for (a) no-one having the right skill for the situation and (b) a player's character being useless in a situation. It's a fine plan 2 or 3.
  4. S

    Worlds of Design: The Problem with Space Navies, Part 1

    IIRC, Star Trek Adventures also allows for players to take over NPCs in situations where their own character isn't relevant or useful. So when the space battle starts, maybe the doc's player takes over the helmsman NPC for a bit.
  5. Killbot kill limit.gif

    Killbot kill limit.gif

  6. S

    What are your thoughts on TTRPGs with non-standard dice?

    I think they're a sometimes food. I like them in Star Wars (though having played it a little more now than when it was new and shiny, I recognizes that it can be a bit annoying trying to come up with creative ways of using advantages and threats), but I wouldn't want every game to use its own...
  7. 1755408868383.png

    1755408868383.png

  8. 1755409096568.png

    1755409096568.png

  9. S

    D&D 3.x 3E/3.5 collecting

    I think a unicorn featured fairly prominently in the D&D Adventure Game (the Starter Set of its time), as someone to be rescued. So maybe they thought they should include stats in the supplement. As for Regdar... there's some history there. 3.0 started the trend of including "iconic characters"...
  10. S

    Worlds of Design: The Problem with Space Navies, Part 1

    And if you do figure out good things for other PCs to do in a space fight, that means you'll need people to do those things and if you don't have enough players to fill the roles things get weird. This can be acceptable if you're a military or similar team that are supposed to be an actual crew...
  11. S

    Pineapple Express: Someone Is Wrong on the Internet?

    Ah, good times...
  12. S

    Worlds of Design: The Problem with Space Navies, Part 1

    Babylon 5 actually had consultants from JPL working on establishing stuff on the show, and humans had a tech level that didn't include things like gravity fields. The Centauri and Minbari did, as the two highest-tech non-Elder Races, but humans and Narns did not. Due to budget issues this isn't...
  13. S

    D&D General D&D: Literally Don't Understand This

    Appealing to historical accuracy in D&D is about as useful as appealing to the purity of the English language.
  14. S

    Worlds of Design: The Problem with Space Navies, Part 1

    Amen. Interstellar travel, by the laws of physics as we know them, is pretty much impossible, and it isn't looking good for interplanetary travel either without wondertech like Eclipse's Epstein drive. So if you're going to be doing space stuff you're already mostly ignoring "realism" and can...
  15. S

    Worlds of Design: The Problem with Space Navies, Part 1

    Half right – there are RPG origins, but they aren't Traveller. The first inklings were Ty Frank doing some work on lore for a planned sci-fi MMORPG, but when the company behind it realized how much work would be needed they canceled it. The next step was a heavily homebrewed play-by-post d20...
  16. S

    D&D 3.x 3E/3.5 collecting

    Well, it's not like Sharn doesn't have any maps. They're just really high-level maps, sort of like this Manhattan map: But there aren't maps that show individual streets or towers or stuff like that, except in a purely decorative fashion (there are towers displayed on pages 37, 43, and 49, but...
  17. 1755267152712.png

    1755267152712.png

  18. S

    D&D 3.x 3E/3.5 collecting

    Yeah, this was specifically in the first print run, since the DMG and MM were released as subsequent monthly intervals. The idea was basically "here's some basics to tide you over until the real book is released." Lands of Intrigue is on my hate list, though that's probably more due to...
  19. S

    D&D General D&D: Literally Don't Understand This

    Really? I don't think it looks particularly much different from whatever's going on with these ladies, particularly if you remove the idea that showing a bit of hair or skin is sinful (I don't know about Greyhawk, but the Forgotten Realms is definitely not a prudish setting):
  20. 1755255108147.png

    1755255108147.png

Top