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  1. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Background plays a lot into who knows what in my game. A barbarian born and raised in the forest isn't even going to have to roll to know about common mushrooms in the forest. Learning those sorts of things will be cultural. When I was growing up I lived on a farm and one of the farmhands was...
  2. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    I think I saw maybe a half a dozen times in 5 years, which is still pretty darn rare.
  3. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    Sometimes you know in advance, and sometimes you don't. Sometimes when you have advanced notice, you want to drink a potion. Potions being drunk before combat is sometimes of sometimes, which equates to rarely.
  4. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    Then have magic marts! :) I don't do that, but other DMs I've played with do.
  5. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    It may not be perfect, but it's a better solution than making them useless and almost never used because they take a full action and are almost always inferior to class/real magic item options.
  6. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    As often as PCs get slammed backwards, knocked prone, fall 10+ feet, get hit by giants, ogres, trolls, weapons, etc., exposed potions like that(or on a belt) are likely going to be lost or shatter before you ever get to drink them.
  7. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    Castles, bastions, houses, land, orphanages, the occasional item that comes up for sale that isn't in a magic mart, feeding the poor, a lot of other stuff that the PCs come up with.
  8. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    If the wizard has the option to regain HP every turn by drinking a potion, that's the DM's fault for putting too many healing potions into the game.
  9. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Yes. Quote me saying it's impossible. Then I will quote me saying it's possible for it to be a physical hazard, but saying that poisonous is not a hazard since you don't have to eat them. Hazards are obstacles. Poison is not an obstacle.
  10. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    There are also all kinds of things with NO poisonous versions, and those are what you forage. It's what's written. If you think it's ludicrous, take it up with WotC.
  11. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    What specific mushrooms? You didn't forage any with Survival in that area. You made a roll and got X pounds of foraged food. If you want to forage mushrooms safely, per RAW you need Nature to discern which mushrooms are safe and which are not. Otherwise you either forage other things and...
  12. Maxperson

    How Do You Like Your Steak?

    Medium rare is my go to. I'll tolerate rare or medium, but if you go to medium well or worse I'm probably sending it back.
  13. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    That doesn't show me to be wrong at all. Hazards are like traps. Brown Mold and this Fireball Fungus are hazards, not mushrooms you are trying to eat. Hazards like Brown Mold, Quicksand, Rockslides, etc. are Survival. Knowing which mushroom is poisonous is Nature. The former are hazards...
  14. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    What?! No. Who said the area doesn't contain mushrooms? You aren't foraging every single possible plant in the area. You're just skipping mushrooms because you don't know which ones might be poisonous.
  15. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    1) It's lore, so by RAW it's Nature. So it is true. 2) You can just forage and hunt stuff that has no poisonous versions. You don't HAVE to get mushrooms to survive.
  16. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    If you stuck potions in your belt in my game, there would be rolls when things got rough for them to break and/or fall out of the belt. It's not a safe space for potions.
  17. Maxperson

    D&D 5E (2014) Thoughts on bonus action potions?

    You still run a high risk of just plain losing the potions. If they are easy to grab out of a belt, they will fall out pretty easily as well when things are rough, like in combat, climbing a cliff, and so on. Edit: This is assumption, but I always assumed they used glass for a reason and that...
  18. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I'm not saying that the way you do it doesn't make sense. It does. It just isn't RAW. If you're going to give Survival a bunch of what Nature encompasses, you can't then say that Nature as a skill doesn't have enough. That's an issue you created by ignoring what is written. It's like if...
  19. Maxperson

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    No, but if you go to a park it can.
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