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  1. Charlaquin

    D&D General Revised Lycanthropy

    It only has to be taken once, when you gain the Unconscious condition while the moon is up. Which you don’t have to do at all, if you choose not to sleep for a few days. But, yes, it is supposed to be extremely difficult for a lycanthrope not to transform during the full moon. You gain the...
  2. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    Have you considered perhaps telling your players you’d like them to try playing heroes instead of psycho killers?
  3. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    🤨 you never have combats in your games that aren’t just fights to the death?
  4. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    You could say the same of a ranger who only ever uses their spell slots on Hunter’s Mark and shoots stuff with a longbow. Or a fighter who just goes longsword, shield, dueling style, and champion. The existence of a simple, easy to play build for a class is not a knock against that class.
  5. Charlaquin

    D&D General Revised Lycanthropy

    One of the players in my current campaign wanted to play a werewolf, and I hate the official 5e rules for lycanthropy (especially with 2024 completely removing the immunity to non-silvered weapons and regeneration feature from lycanthrope monster stat blocks). So, I made my own version. I wrote...
  6. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    This is the other thing about “warlocks don’t get high level spells.” They do, and can cast them just as many times per day as the other full casters until 19th level. But a lot of people miss that fact because nobody plays at the levels where 6+ level spells are available anyway. It’s an...
  7. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    I think True Strike at least is on par with EB for DPR. And I know I’m in the minority here, but since 2014 I’ve felt that Eldritch Blast + Hex spam DPR is an aggressively mid way to build a warlock. Like, it works fine, it keeps up with the Joneses. But if you’re playing a casting class for the...
  8. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    It’s a Warlock class feature. Has been since the 2014 PHB. It’s how warlocks access level 6+ spells.
  9. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    I disagree. It’s just 1d10 force damage with standard cantrip scaling. It is a very strong cantrip, but it’s far from being the objective best. Chill Touch has the same damage die and also prevents HP recovery. Poison Spray has a higher damage die and in the current version still has respectable...
  10. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    This brings up an interesting point I hadn’t considered in 5.24 though. Since the one spell per turn restriction now only cares about if you cast the spell with a spell slot, that means a warlock could use a mystic arcanum spell and a non-cantrip bonus action spell in the same turn.
  11. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    The thing I appreciate about Treantmonk is, he shows his work. He correctly points out that, to analyze things like damage per round, you have to make some foundational assumptions. And Treantmonk discloses the assumptions he’s making and shows the math he does to reach his conclusions from...
  12. Charlaquin

    D&D General Frustating Misunderstandings About Warlocks

    Why not? Warlocks and Wizards can cast the same number of level 6, 7, 8, and 9 spells per day, at the same levels, up until 19, when the Wizard gets a whopping one more 6th level spell per day than the Warlock, and level 20 they get one more 7th level spell per day.
  13. Charlaquin

    D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

    Nah, that’s a disadvantage too, because it allows them to make changes on the sly.
  14. Charlaquin

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    Because there’s no record of the change. It’s just snuck in (hence the term “stealth”) under the radar, in hopes no one notices, and the original version is lost to history. I don’t know what to tell you if the reason that’s bad isn’t obvious. Archival is an intrinsic good. Actively trying to...
  15. Charlaquin

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    Yeah, I did miss that. Right, errata is fine. Good, even. Stealth errata is not.
  16. Charlaquin

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    Yes, but that’s by definition no longer a stealth errata. It’s just errata.
  17. Charlaquin

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    They are absolutely not assuming that, since that’s not how Initiative works in 5e. Fleeing by yourself, abandoning the rest of the party? That might be useful in some modes of play, but the vast majority of 5e players would never consider such a thing.
  18. Charlaquin

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    The problem is not that their intent was unclear or that I didn’t like the rule. It was that there’s a standardized way of writing what they were trying to make the rule do, that has been used consistently in all other cases, but this time they just… forgot how to write for their own game for a...
  19. Charlaquin

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    You know there’s an official errata document, right…?
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