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  1. Charlaquin

    D&D General Critical Role Campaign 4 Discussion Thread

    Yeah, this episode was just fundamentally good D&D in my opinion. I have a feeling the Soldiers table episodes are going to be my favorite, because this is the stuff I enjoy most in the game. Real atlatls do have very good range, realistically it would be more than a javelin but less than a...
  2. Charlaquin

    D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

    I don’t think it’s a matter of trying to encourage exploiting the feature with Dash synergies (I’m not even aware of any such synergies existing). Rather, I think this is a sign that the writers/editors who were familiar with this particular technical nuance of 5e are no longer working there.
  3. Charlaquin

    D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

    Mostly it’s just a weird quirk of how the Dash action is written - doubling your movement instead of allowing you to move up to your speed. Obviously it’s like this so that you can break that movement up, using part of it before your action and part of it after, instead of having it all be in...
  4. Charlaquin

    D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

    Ooh! That’s cool! That’s fine, I guess. Not as exciting, but not bad.
  5. Charlaquin

    D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

    Yes, but what Dash does is double your movement for the turn. It doesn’t actually change your physical location at all, it just gives you more of the resource you spend to do so. I wouldn’t go so far as to say it doesn’t do anything - you will have twice your usual movement when it gets to your...
  6. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I’m starting with Lost Mines and Icespire Peak, with a tiny dash of the new Forgotten Realms book. What else happens from there will depend on what the players do. At some point before the dragon is dealt with, Sister Garale is going to lead a group of refugees to Red Larch fleeing the dragon...
  7. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Oh. Yeah, that explains a lot, I can’t see Scribe’s posts. And in light of that context, I do agree with you. Totally reasonable! I think I'm largely in agreement.
  8. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Ok. I didn’t see that sentiment being expressed, but I haven’t really been following the thread super closely.
  9. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    It’s a setting in a very vague sense of the word, but it’s probably more accurately described as a meta-setting, or like, a setting framework. Which I do agree is meaningfully different than what we usually mean when we say “setting” in an RPG context. But, as you observed, Not really, no...
  10. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Err… no, I believe the suggestion is for one setting designed with 5e’s worldbuilding implications in mind, not for all settings to be replaced with ones that have more species.
  11. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I plan to include it in my Phandbox campaign (at this point more of a Sword Coast Sandbox, really), which I’ll finally be running soon! I’m going to have two different groups playing in the same sandbox on different days of the week (inspired partly by Critical Role’s multi-table approach to...
  12. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I think you’re getting too hung up on the idea of the mechanics being central. I believe what @Reynard is trying to get at is that any game system inherently carries some setting implications with it. Species-based ability score modifiers are a great example of this; intentionally or not, such...
  13. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Huh. I did not know that, but it makes a lot of sense. That explains why I’ve always gotten Nentir Vale vibes from LMoP. Evidently this dude’s style jibes with my preferences. Makes me think I should try running that Elemental Evil campaign he wrote for early 5e.
  14. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    It’s very setting specific. It’s pretty much one and the same as 4e’s implied Points of Light setting, which included a whole lot of cosmological changes, which were built directly into the mechanics. It also had highly specific histories for its species, especially Dragonborn, Tieflings...
  15. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Yes, and not a new one. I think the block it was set in came out in 2007 or 08.
  16. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I don’t have the book either, but I have the same understanding. It’s not a setting, but a location, with only about 12 pages dedicated specifically to detailing it. The reason I mentioned it was not as a setting itself, but as an example one of the handful of unique setting elements 5e has...
  17. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Yeah, I think it’s a bit like 5e’s multiverse. A broad meta-setting that connects different individual worlds and can be used to travel between them.
  18. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I don’t know what this means… I’d say Nentir Vale is another. And it’s another beloved setting, at least by fans of the system it was made for. I don’t think anyone is advocating for a setting that couldn’t survive outside its mechanical context. But 5e does have some peculiarities that I can...
  19. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Not according to @Parmandur , who’s comment I brought Eberron up as a counter-example to.
  20. Charlaquin

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Indeed, but I think that’s kind of fitting for 5e. 5e tends to avoid being committal with its design, intentionally leaving itself open to individual interpretation and inviting different groups to make it their own. It would be hard to design a setting around mechanics that themselves actively...
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